Android Open Source - min3d Example From Scratch






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License

The source code is released under:

MIT License

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Java Source Code

package com.min3d;
/*  w w  w. j  av a  2  s  . c  o m*/
import com.min3d.lib.Utils;
import com.min3d.lib.core.Object3d;
import com.min3d.lib.core.RendererActivity;

/**
 * XXXXXXXXXXXXXXXXXXX NOT COMPLETE XXXXXXXXXXXXXXXXXXX

 * Example of creating an object from scratch.
 * 
 * In the real world, you'd do this synchronously, not on-enter-frame.
 * 
 * I'm building the object frame-by-frame in part to demonstrate how
 * adding vertices post-construction is not bad for performance.
 * 
 * Also note that based on the shape of the object made here, it'd be 
 * optimal to the faces to share vertices, which I'm not bothering
 * with here...
 * 
 * @author Lee
 */
public class ExampleFromScratch extends RendererActivity
{
  int _count;
  Object3d _currentObject;
  
  public void initScene() 
  {
    _count = 0;
  }
  
  @Override 
  public void updateScene() 
  {
    if (_count % 500 == 0) {
      _currentObject = new Object3d(500,500); 
      _currentObject.normalsEnabled(false);
      _currentObject.vertexColorsEnabled(true);
      _currentObject.doubleSidedEnabled(true);
      scene.addChild(_currentObject);
    }
    
    addToObject();
  }
  
  private void addToObject()
  {
    float count = _count % 500;
    float rad = 0.5f  +  (count/500f) * 1.0f;
    float x1 = (float)(Math.sin(count * Utils.DEG * 3) * rad);
    float z1 = (float)(Math.cos(count * Utils.DEG * 3) * rad);
    float y1 = count / 500f;
    
    // _currentObject.vertices().addVertex($pointX, $pointY, $pointZ, $textureU, $textureV, $normalX, $normalY, $normalZ, $colorR, $colorG, $colorB, $colorA);
    
    // .. not bothering with U/V info 
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java