Android Open Source - min3d Scratch Activity From Project Back to project page min3d .
License The source code is released under:
MIT License
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Java Source Code package com.min3d;
/ * w w w . j a v a 2 s . c o m * /
import android.widget.LinearLayout;
import com.min3d.lib.core.Object3dContainer;
import com.min3d.lib.core.RendererActivity;
import com.min3d.lib.objectPrimitives.Box;
import com.min3d.lib.objectPrimitives.Sphere;
import com.min3d.lib.vos.Light;
/**
* 'Scratch' - ignore.
*
* @author Lee
*/
public class ScratchActivity extends RendererActivity
{
Object3dContainer _o1;
Object3dContainer _o2;
Object3dContainer _o3;
Object3dContainer _k;
Light _light;
@Override
protected void onCreateSetContentView()
{
setContentView(R.layout.scratch_layout);
// Add OpenGL surface
LinearLayout ll = (LinearLayout) this.findViewById(R.id.sceneHolder);
ll.addView(_glSurfaceView);
}
@Override
public void initScene()
{
scene.backgroundColor().setAll(0x0);
_light = new Light();
_light.position.setAll(0, 0, +3);
_light.diffuse.setAll(255, 255, 255, 255);
_light.ambient.setAll(0, 0, 0, 0);
_light.specular.setAll(0, 0, 0, 0);
_light.emissive.setAll(0, 0, 0, 0);
scene.lights().add(_light);
_o1 = new Box(1f,1f,1f);
scene.addChild(_o1);
_o2 = new Sphere(0.5f, 10,10);
_o2.position().x = 1.0f;
_o1.addChild(_o2);
_o3 = new Sphere(0.5f, 10,10);
_o3.position().x = 0.75f;
_o2.addChild(_o3);
_k = _o1.clone();
_k.position().y = -2f;
scene.addChild(_k);
}
@Override
public void updateScene()
{
_o1.rotation().y += 0.33;
_k.rotation().y -= 0.33;
}
}
Java Source Code List com.min3d.ApplicationTest.java com.min3d.ExampleAccelerometer.java com.min3d.ExampleAnimatedTexture.java com.min3d.ExampleAnimatingVertices.java com.min3d.ExampleAssigningTexturesDynamically.java com.min3d.ExampleCamera.java com.min3d.ExampleFog.java com.min3d.ExampleFromScratch.java com.min3d.ExampleInsideLayout.java com.min3d.ExampleKeyframeAnimation.java com.min3d.ExampleLightProperties.java com.min3d.ExampleLoad3DSFile.java com.min3d.ExampleLoadMD2File.java com.min3d.ExampleLoadObjFileMultiple.java com.min3d.ExampleLoadObjFile.java com.min3d.ExampleMipMap.java com.min3d.ExampleMostMinimal.java com.min3d.ExampleMultiTexture.java com.min3d.ExampleMultipleLights.java com.min3d.ExampleRenderType.java com.min3d.ExampleRotatingPlanets.java com.min3d.ExampleSubsetOfFaces.java com.min3d.ExampleTextureOffset.java com.min3d.ExampleTextureWrap.java com.min3d.ExampleTextures.java com.min3d.ExampleTransparentGlSurface.java com.min3d.ExampleVertexColors.java com.min3d.ExampleVerticesVariations.java com.min3d.ScratchActivity.java com.min3d.SplashActivity.java com.min3d.lib.AParser.java com.min3d.lib.ApplicationTest.java com.min3d.lib.IParser.java com.min3d.lib.LittleEndianDataInputStream.java com.min3d.lib.MD2Parser.java com.min3d.lib.Max3DSParser.java com.min3d.lib.Min3d.java com.min3d.lib.ObjParser.java com.min3d.lib.ParseObjectData.java com.min3d.lib.ParseObjectFace.java com.min3d.lib.Parser.java com.min3d.lib.Shared.java com.min3d.lib.Utils.java com.min3d.lib.animation.AnimationObject3d.java com.min3d.lib.animation.KeyFrame.java com.min3d.lib.core.Color4BufferList.java com.min3d.lib.core.FacesBufferedList.java com.min3d.lib.core.ManagedLightList.java com.min3d.lib.core.Number3dBufferList.java com.min3d.lib.core.Object3dContainer.java com.min3d.lib.core.Object3d.java com.min3d.lib.core.RenderCaps.java com.min3d.lib.core.RendererActivity.java com.min3d.lib.core.Renderer.java com.min3d.lib.core.Scene.java com.min3d.lib.core.TextureList.java com.min3d.lib.core.TextureManager.java com.min3d.lib.core.UvBufferList.java com.min3d.lib.core.Vertices.java com.min3d.lib.interfaces.IDirtyManaged.java com.min3d.lib.interfaces.IDirtyParent.java com.min3d.lib.interfaces.IObject3dContainer.java com.min3d.lib.interfaces.ISceneController.java com.min3d.lib.objectPrimitives.Box.java com.min3d.lib.objectPrimitives.HollowCylinder.java com.min3d.lib.objectPrimitives.Rectangle.java com.min3d.lib.objectPrimitives.SkyBox.java com.min3d.lib.objectPrimitives.Sphere.java com.min3d.lib.objectPrimitives.Torus.java com.min3d.lib.vos.AbstractDirtyManaged.java com.min3d.lib.vos.BooleanManaged.java com.min3d.lib.vos.CameraVo.java com.min3d.lib.vos.Color4Managed.java com.min3d.lib.vos.Color4.java com.min3d.lib.vos.Face.java com.min3d.lib.vos.FloatManaged.java com.min3d.lib.vos.FogType.java com.min3d.lib.vos.FrustumManaged.java com.min3d.lib.vos.LightType.java com.min3d.lib.vos.Light.java com.min3d.lib.vos.Number3dManaged.java com.min3d.lib.vos.Number3d.java com.min3d.lib.vos.RenderType.java com.min3d.lib.vos.ShadeModelManaged.java com.min3d.lib.vos.ShadeModel.java com.min3d.lib.vos.TexEnvxVo.java com.min3d.lib.vos.TextureVo.java com.min3d.lib.vos.Uv.java com.min3d.lib.vos.Vertex3d.java