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The source code is released under:
MIT License
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package com.min3d.lib.vos; // w w w .ja v a 2 s . co m import javax.microedition.khronos.opengles.GL10; public enum ShadeModel { SMOOTH (GL10.GL_SMOOTH), FLAT (GL10.GL_FLAT); private final int _glConstant; private ShadeModel(int $glConstant) { _glConstant = $glConstant; } public int glConstant() { return _glConstant; } }