Android Open Source - min3d Example Fog From Project Back to project page min3d .
License The source code is released under:
MIT License
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Java Source Code package com.min3d;
/ * f r o m w w w . j a v a 2 s . c o m * /
import android.graphics.Bitmap;
import com.min3d.lib.Shared;
import com.min3d.lib.Utils;
import com.min3d.lib.core.RendererActivity;
import com.min3d.lib.objectPrimitives.Box;
import com.min3d.lib.objectPrimitives.Rectangle;
import com.min3d.lib.vos.Color4;
import com.min3d.lib.vos.Light;
public class ExampleFog extends RendererActivity {
private Box[] boxes;
@Override
public void initScene() {
Light light = new Light();
scene.lights().add(light);
scene.camera().position.x = 0;
scene.camera().position.y = 0;
scene.camera().position.z = 10;
Bitmap b = Utils.makeBitmapFromResourceId(R.drawable.barong);
Shared.textureManager().addTextureId(b, "barong" , false);
b.recycle();
b = Utils.makeBitmapFromResourceId(R.drawable.wood);
Shared.textureManager().addTextureId(b, "wood" , false);
b.recycle();
boxes = new Box[5];
for (int i=0; i<5; i++)
{
Box box = new Box(1, 1, 1);
box.position().x = (float ) (-4 + ( Math.random() * 8));
box.position().y = (float ) (-4 + ( Math.random() * 8));
box.position().z = (i + 1) * -8;
box.textures().addById("barong" );
box.vertexColorsEnabled(false);
boxes[i] = box;
scene.addChild(box);
}
Color4 planeColor = new Color4(255, 255, 255, 255);
Rectangle east = new Rectangle(40, 12, 2, 2, planeColor);
Rectangle west = new Rectangle(40, 12, 2, 2, planeColor);
Rectangle up = new Rectangle(40, 12, 2, 2, planeColor);
Rectangle down = new Rectangle(40, 12, 2, 2, planeColor);
east.position().x = -6;
east.rotation().y = -90;
east.position().z = -20;
east.lightingEnabled(false);
east.textures().addById("wood" );
west.position().x = 6;
west.rotation().y = 90;
west.position().z = -20;
west.lightingEnabled(false);
west.textures().addById("wood" );
up.rotation().x = -90;
up.rotation().z = 90;
up.position().y = 6;
up.position().z = -20;
up.lightingEnabled(false);
up.textures().addById("wood" );
down.rotation().x = 90;
down.rotation().z = 90;
down.position().y = -6;
down.position().z = -20;
down.lightingEnabled(false);
down.textures().addById("wood" );
scene.addChild(east);
scene.addChild(west);
scene.addChild(up);
scene.addChild(down);
scene.fogColor(new Color4(0, 0, 0, 255) );
scene.fogNear(10);
scene.fogFar(40);
scene.fogEnabled(true);
}
@Override
public void updateScene()
{
for (int i=0; i<5; i++)
{
Box box = boxes[i];
box.position().z += .25;
box.rotation().x++;
box.rotation().y++;
if ( box.position().z > scene.camera().position.z)
box.position().z = -40;
}
}
}
Java Source Code List com.min3d.ApplicationTest.java com.min3d.ExampleAccelerometer.java com.min3d.ExampleAnimatedTexture.java com.min3d.ExampleAnimatingVertices.java com.min3d.ExampleAssigningTexturesDynamically.java com.min3d.ExampleCamera.java com.min3d.ExampleFog.java com.min3d.ExampleFromScratch.java com.min3d.ExampleInsideLayout.java com.min3d.ExampleKeyframeAnimation.java com.min3d.ExampleLightProperties.java com.min3d.ExampleLoad3DSFile.java com.min3d.ExampleLoadMD2File.java com.min3d.ExampleLoadObjFileMultiple.java com.min3d.ExampleLoadObjFile.java com.min3d.ExampleMipMap.java com.min3d.ExampleMostMinimal.java com.min3d.ExampleMultiTexture.java com.min3d.ExampleMultipleLights.java com.min3d.ExampleRenderType.java com.min3d.ExampleRotatingPlanets.java com.min3d.ExampleSubsetOfFaces.java com.min3d.ExampleTextureOffset.java com.min3d.ExampleTextureWrap.java com.min3d.ExampleTextures.java com.min3d.ExampleTransparentGlSurface.java com.min3d.ExampleVertexColors.java com.min3d.ExampleVerticesVariations.java com.min3d.ScratchActivity.java com.min3d.SplashActivity.java com.min3d.lib.AParser.java com.min3d.lib.ApplicationTest.java com.min3d.lib.IParser.java com.min3d.lib.LittleEndianDataInputStream.java com.min3d.lib.MD2Parser.java com.min3d.lib.Max3DSParser.java com.min3d.lib.Min3d.java com.min3d.lib.ObjParser.java com.min3d.lib.ParseObjectData.java com.min3d.lib.ParseObjectFace.java com.min3d.lib.Parser.java com.min3d.lib.Shared.java com.min3d.lib.Utils.java com.min3d.lib.animation.AnimationObject3d.java com.min3d.lib.animation.KeyFrame.java com.min3d.lib.core.Color4BufferList.java com.min3d.lib.core.FacesBufferedList.java com.min3d.lib.core.ManagedLightList.java com.min3d.lib.core.Number3dBufferList.java com.min3d.lib.core.Object3dContainer.java com.min3d.lib.core.Object3d.java com.min3d.lib.core.RenderCaps.java com.min3d.lib.core.RendererActivity.java com.min3d.lib.core.Renderer.java com.min3d.lib.core.Scene.java com.min3d.lib.core.TextureList.java com.min3d.lib.core.TextureManager.java com.min3d.lib.core.UvBufferList.java com.min3d.lib.core.Vertices.java com.min3d.lib.interfaces.IDirtyManaged.java com.min3d.lib.interfaces.IDirtyParent.java com.min3d.lib.interfaces.IObject3dContainer.java com.min3d.lib.interfaces.ISceneController.java com.min3d.lib.objectPrimitives.Box.java com.min3d.lib.objectPrimitives.HollowCylinder.java com.min3d.lib.objectPrimitives.Rectangle.java com.min3d.lib.objectPrimitives.SkyBox.java com.min3d.lib.objectPrimitives.Sphere.java com.min3d.lib.objectPrimitives.Torus.java com.min3d.lib.vos.AbstractDirtyManaged.java com.min3d.lib.vos.BooleanManaged.java com.min3d.lib.vos.CameraVo.java com.min3d.lib.vos.Color4Managed.java com.min3d.lib.vos.Color4.java com.min3d.lib.vos.Face.java com.min3d.lib.vos.FloatManaged.java com.min3d.lib.vos.FogType.java com.min3d.lib.vos.FrustumManaged.java com.min3d.lib.vos.LightType.java com.min3d.lib.vos.Light.java com.min3d.lib.vos.Number3dManaged.java com.min3d.lib.vos.Number3d.java com.min3d.lib.vos.RenderType.java com.min3d.lib.vos.ShadeModelManaged.java com.min3d.lib.vos.ShadeModel.java com.min3d.lib.vos.TexEnvxVo.java com.min3d.lib.vos.TextureVo.java com.min3d.lib.vos.Uv.java com.min3d.lib.vos.Vertex3d.java