Android Open Source - min3d Example Keyframe Animation






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License

The source code is released under:

MIT License

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Java Source Code

package com.min3d;
/*from w  ww.  jav a2s . c o  m*/
import android.view.View;
import android.widget.Button;
import android.widget.CheckBox;
import android.widget.LinearLayout;

import com.min3d.lib.IParser;
import com.min3d.lib.Parser;
import com.min3d.lib.animation.AnimationObject3d;
import com.min3d.lib.core.RendererActivity;
import com.min3d.lib.vos.Light;

public class ExampleKeyframeAnimation extends RendererActivity implements View.OnClickListener
{
  private AnimationObject3d ogre;
  private Button flipButton;
  private Button saluteButton;
  private CheckBox checkBox;
  
  @Override
  protected void onCreateSetContentView()
  {
    setContentView(R.layout.keyframe_anim_layout);
    
        LinearLayout ll = (LinearLayout) this.findViewById(R.id.scene2Holder);
        ll.addView(_glSurfaceView);
        
        flipButton = (Button) this.findViewById(R.id.FlipButton);
        flipButton.setOnClickListener(this);
        saluteButton = (Button) this.findViewById(R.id.SaluteButton);
        saluteButton.setOnClickListener(this);
        
        checkBox = (CheckBox) this.findViewById(R.id.CheckBox01);
  }

    public void onClick(View $v)
    {
      if($v == flipButton && checkBox.isChecked())
        ogre.play("flip", true);
      else if($v == flipButton && !checkBox.isChecked())
        ogre.play("flip", false);
      else if($v == saluteButton && checkBox.isChecked())
        ogre.play("salute", true);
      else if($v == saluteButton && !checkBox.isChecked())
        ogre.play("salute", false);
    }
    
    //
  
  public void initScene() 
  {
    scene.lights().add(new Light());
    
    IParser parser = Parser.createParser(Parser.Type.MD2,
                getResources(), R.raw.ogro, getPackageName(), false);
    parser.parse();

    ogre = parser.getParsedAnimationObject();
    ogre.scale().x = ogre.scale().y = ogre.scale().z = .07f;
    ogre.rotation().z = -90;
    ogre.rotation().x = -90;
    scene.addChild(ogre);
    ogre.setFps(70);
  }

  @Override 
  public void updateScene() 
  {
    
  }  
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java