Android Open Source - min3d Example Accelerometer






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License

The source code is released under:

MIT License

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Java Source Code

package com.min3d;
/*from   w w w. j  ava2s  . co m*/
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;

import com.min3d.lib.IParser;
import com.min3d.lib.Parser;
import com.min3d.lib.core.Object3dContainer;
import com.min3d.lib.core.RendererActivity;
import com.min3d.lib.objectPrimitives.SkyBox;
import com.min3d.lib.vos.Light;
import com.min3d.lib.vos.Number3d;

public class ExampleAccelerometer extends RendererActivity implements SensorEventListener {
  private final float FILTERING_FACTOR = .3f;
  
  private SkyBox mSkyBox;
  private SensorManager mSensorManager;
  private Sensor mAccelerometer;
  private Number3d mAccVals;
  private Object3dContainer mMonster;
  
  @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
        mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
        mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
        mAccVals = new Number3d();
  }
  
  public void initScene()
  {
    scene.lights().add(new Light());
    
    mSkyBox = new SkyBox(5.0f, 2);
    mSkyBox.addTexture(SkyBox.Face.North,   R.drawable.wood_back,   "north");
    mSkyBox.addTexture(SkyBox.Face.East,   R.drawable.wood_right,   "east");
    mSkyBox.addTexture(SkyBox.Face.South,   R.drawable.wood_back,   "south");
    mSkyBox.addTexture(SkyBox.Face.West,   R.drawable.wood_left,   "west");
    mSkyBox.addTexture(SkyBox.Face.Up,    R.drawable.ceiling,   "up");
    mSkyBox.addTexture(SkyBox.Face.Down,   R.drawable.floor,     "down");
    mSkyBox.scale().y = 0.8f;
    mSkyBox.scale().z = 2.0f;
    scene.addChild(mSkyBox);
    
    IParser parser = Parser.createParser(Parser.Type.MAX_3DS,
                getResources(), R.raw.monster_high, getPackageName(), true);
    parser.parse();

    mMonster = parser.getParsedObject();
    mMonster.scale().x = mMonster.scale().y = mMonster.scale().z  = .1f;
    mMonster.position().y = -2.5f;
    mMonster.position().z = -3;
    scene.addChild(mMonster);
      
    mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_UI);
  }
  
  @Override
  public void onAccuracyChanged(Sensor sensor, int accuracy) {
    // TODO Auto-generated method stub
  }

  @Override
  public void onSensorChanged(SensorEvent event) {
    if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER)
            return;
    
    // low-pass filter to make the movement more stable
    mAccVals.x = (float) (-event.values[1] * FILTERING_FACTOR + mAccVals.x * (1.0 - FILTERING_FACTOR));
    mAccVals.y = (float) (event.values[0] * FILTERING_FACTOR + mAccVals.y * (1.0 - FILTERING_FACTOR));
    
    scene.camera().position.x = mAccVals.x * .2f;
        scene.camera().position.y = mAccVals.y * .2f;
        
        scene.camera().target.x = -scene.camera().position.x;
        scene.camera().target.y = -scene.camera().position.y;
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java