Android Open Source - min3d Max3 D S Parser






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License

The source code is released under:

MIT License

If you think the Android project min3d listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.min3d.lib;
//  w  ww .  j a va2s .c o  m
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.util.Log;

import com.min3d.lib.core.Object3dContainer;
import com.min3d.lib.vos.Number3d;
import com.min3d.lib.vos.Uv;

import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;

public class Max3DSParser extends AParser implements IParser {
  private final int IDENTIFIER_3DS = 0x4D4D;
  private final int MESH_BLOCK = 0x3D3D;
  private final int OBJECT_BLOCK = 0x4000;
  private final int TRIMESH = 0x4100;
  private final int TRI_MATERIAL = 0x4130;
  private final int VERTICES = 0x4110;
  private final int FACES = 0x4120;
  private final int TEXCOORD = 0x4140;
  private final int TEX_MAP = 0xA200;
  private final int TEX_NAME = 0xA000;
  private final int TEX_FILENAME = 0xA300;
  private final int MATERIAL = 0xAFFF;

  private int chunkID;
  private int chunkEndOffset;
  private boolean endReached;
  private String currentObjName;

  public Max3DSParser(Resources resources, int resourceID, String packageID, boolean generateMipMap) {
    super(resources, resourceID, packageID, generateMipMap);
  }

  @Override
  public void parse() {
    InputStream fileIn = //resources.openRawResource(resources.getIdentifier(
//        resourceID, null, null));
                resources.openRawResource(resourceID);
    BufferedInputStream stream = new BufferedInputStream(fileIn);
    
    Log.d(Min3d.TAG, "Start parsing object");
    
    co = new ParseObjectData();
    parseObjects.add(co);

    try {
      readHeader(stream);
      if(chunkID != IDENTIFIER_3DS)
      {
        Log.d(Min3d.TAG, "Not a valid .3DS file!");
        return;
      }
      else
      {
        Log.d(Min3d.TAG, "Found a valid .3DS file");
      }
      while(!endReached)
      {
        readChunk(stream);
      }
    } catch (IOException e) {
      e.printStackTrace();
    }
    
    Log.d(Min3d.TAG, "End parsing object");
  }

  private void readHeader(InputStream stream) throws IOException {
    chunkID = readShort(stream);
    chunkEndOffset = readInt(stream);
    endReached = chunkID < 0;
  }

  private void readChunk(InputStream stream) throws IOException {
    readHeader(stream);

    switch (chunkID) {
    case MESH_BLOCK:
      break;
    case OBJECT_BLOCK:
      currentObjName = readString(stream);
      Log.d(Min3d.TAG, "Parsing object " + currentObjName);
      break;
    case TRIMESH:
      if(firstObject)
      {
        co.name = currentObjName;
        firstObject = false;
      }
      else
      {
        co = new ParseObjectData();
        co.name = currentObjName;
        parseObjects.add(co);
      }
      break;
    case VERTICES:
      readVertices(stream);
      break;
    case FACES:
      readFaces(stream);
      break;
    case TEXCOORD:
      readTexCoords(stream);
      break;
    case TEX_NAME:
      currentMaterialKey = readString(stream);
      break;
    case TEX_FILENAME:
      String fileName = readString(stream);
      StringBuffer texture = new StringBuffer(packageID);
      texture.append(":drawable/");

      StringBuffer textureName = new StringBuffer(fileName.toLowerCase());
      int dotIndex = textureName.lastIndexOf(".");
      if (dotIndex > -1)
        texture.append(textureName.substring(0, dotIndex));
      else
        texture.append(textureName);
      
      textureAtlas.addBitmapAsset(new BitmapAsset(currentMaterialKey, texture.toString()));
      break;
    case TRI_MATERIAL:
      String materialName = readString(stream);
      int numFaces = readShort(stream);

      for(int i=0; i<numFaces; i++)
      {
        int faceIndex = readShort(stream);
        co.faces.get(faceIndex).materialKey = materialName;
      }
      break;
    case MATERIAL:
      break;
    case TEX_MAP:
      break;
    default:
      skipRead(stream);
    }
  }
  
  private void skipRead(InputStream stream) throws IOException
  {
    for(int i=0; (i<chunkEndOffset - 6) && !endReached; i++)
    {
      endReached = stream.read() < 0;
    }
  }
  
  private void readVertices(InputStream buffer) throws IOException {
        float x, y, z, tmpy;
        int numVertices = readShort(buffer);

        for (int i = 0; i < numVertices; i++) {
            x = readFloat(buffer);
            y = readFloat(buffer);
            z = readFloat(buffer);
            tmpy = y;
            y = z;
            z = -tmpy;
            
            co.vertices.add(new Number3d(x, y, z));
        }
    }
  
  private void readFaces(InputStream buffer) throws IOException {
        int triangles = readShort(buffer);
        for (int i = 0; i < triangles; i++) {
            int[] vertexIDs = new int[3];
            vertexIDs[0] = readShort(buffer);
            vertexIDs[1] = readShort(buffer);
            vertexIDs[2] = readShort(buffer);
            readShort(buffer);
            ParseObjectFace face = new ParseObjectFace();
            face.v = vertexIDs;
            face.uv = vertexIDs;
            face.faceLength = 3;
            face.hasuv = true;
            co.numFaces++;
            co.faces.add(face);
            
            co.calculateFaceNormal(face);
        }
    }
  
  private void readTexCoords(InputStream buffer) throws IOException {
        int numVertices = readShort(buffer);

        for (int i = 0; i < numVertices; i++) {
            Uv uv = new Uv();
            uv.u = readFloat(buffer);
            uv.v = readFloat(buffer) * -1f;
            co.texCoords.add(uv);
        }
    }
  
  public Object3dContainer getParsedObject() {
    Log.d(Min3d.TAG, "Start object creation");
    Object3dContainer obj = new Object3dContainer(0, 0);
    int numObjects = parseObjects.size();
    Bitmap texture = null;

    if(textureAtlas.hasBitmaps())
    {
      textureAtlas.generate();
      texture = textureAtlas.getBitmap();
      Shared.textureManager().addTextureId(texture, textureAtlas.getId(), generateMipMap);
    }
    
    for (int i = 0; i < numObjects; i++) {
      ParseObjectData o = parseObjects.get(i);
      Log.d(Min3d.TAG, "Creating object " + o.name);
      obj.addChild(o.getParsedObject(materialMap, textureAtlas));
    }
    
    if(textureAtlas.hasBitmaps())
    {
      if(texture != null) texture.recycle();
    }
    Log.d(Min3d.TAG, "Object creation finished");
    
    super.cleanup();
    
    return obj;
  }
}




Java Source Code List

com.min3d.ApplicationTest.java
com.min3d.ExampleAccelerometer.java
com.min3d.ExampleAnimatedTexture.java
com.min3d.ExampleAnimatingVertices.java
com.min3d.ExampleAssigningTexturesDynamically.java
com.min3d.ExampleCamera.java
com.min3d.ExampleFog.java
com.min3d.ExampleFromScratch.java
com.min3d.ExampleInsideLayout.java
com.min3d.ExampleKeyframeAnimation.java
com.min3d.ExampleLightProperties.java
com.min3d.ExampleLoad3DSFile.java
com.min3d.ExampleLoadMD2File.java
com.min3d.ExampleLoadObjFileMultiple.java
com.min3d.ExampleLoadObjFile.java
com.min3d.ExampleMipMap.java
com.min3d.ExampleMostMinimal.java
com.min3d.ExampleMultiTexture.java
com.min3d.ExampleMultipleLights.java
com.min3d.ExampleRenderType.java
com.min3d.ExampleRotatingPlanets.java
com.min3d.ExampleSubsetOfFaces.java
com.min3d.ExampleTextureOffset.java
com.min3d.ExampleTextureWrap.java
com.min3d.ExampleTextures.java
com.min3d.ExampleTransparentGlSurface.java
com.min3d.ExampleVertexColors.java
com.min3d.ExampleVerticesVariations.java
com.min3d.ScratchActivity.java
com.min3d.SplashActivity.java
com.min3d.lib.AParser.java
com.min3d.lib.ApplicationTest.java
com.min3d.lib.IParser.java
com.min3d.lib.LittleEndianDataInputStream.java
com.min3d.lib.MD2Parser.java
com.min3d.lib.Max3DSParser.java
com.min3d.lib.Min3d.java
com.min3d.lib.ObjParser.java
com.min3d.lib.ParseObjectData.java
com.min3d.lib.ParseObjectFace.java
com.min3d.lib.Parser.java
com.min3d.lib.Shared.java
com.min3d.lib.Utils.java
com.min3d.lib.animation.AnimationObject3d.java
com.min3d.lib.animation.KeyFrame.java
com.min3d.lib.core.Color4BufferList.java
com.min3d.lib.core.FacesBufferedList.java
com.min3d.lib.core.ManagedLightList.java
com.min3d.lib.core.Number3dBufferList.java
com.min3d.lib.core.Object3dContainer.java
com.min3d.lib.core.Object3d.java
com.min3d.lib.core.RenderCaps.java
com.min3d.lib.core.RendererActivity.java
com.min3d.lib.core.Renderer.java
com.min3d.lib.core.Scene.java
com.min3d.lib.core.TextureList.java
com.min3d.lib.core.TextureManager.java
com.min3d.lib.core.UvBufferList.java
com.min3d.lib.core.Vertices.java
com.min3d.lib.interfaces.IDirtyManaged.java
com.min3d.lib.interfaces.IDirtyParent.java
com.min3d.lib.interfaces.IObject3dContainer.java
com.min3d.lib.interfaces.ISceneController.java
com.min3d.lib.objectPrimitives.Box.java
com.min3d.lib.objectPrimitives.HollowCylinder.java
com.min3d.lib.objectPrimitives.Rectangle.java
com.min3d.lib.objectPrimitives.SkyBox.java
com.min3d.lib.objectPrimitives.Sphere.java
com.min3d.lib.objectPrimitives.Torus.java
com.min3d.lib.vos.AbstractDirtyManaged.java
com.min3d.lib.vos.BooleanManaged.java
com.min3d.lib.vos.CameraVo.java
com.min3d.lib.vos.Color4Managed.java
com.min3d.lib.vos.Color4.java
com.min3d.lib.vos.Face.java
com.min3d.lib.vos.FloatManaged.java
com.min3d.lib.vos.FogType.java
com.min3d.lib.vos.FrustumManaged.java
com.min3d.lib.vos.LightType.java
com.min3d.lib.vos.Light.java
com.min3d.lib.vos.Number3dManaged.java
com.min3d.lib.vos.Number3d.java
com.min3d.lib.vos.RenderType.java
com.min3d.lib.vos.ShadeModelManaged.java
com.min3d.lib.vos.ShadeModel.java
com.min3d.lib.vos.TexEnvxVo.java
com.min3d.lib.vos.TextureVo.java
com.min3d.lib.vos.Uv.java
com.min3d.lib.vos.Vertex3d.java