If you think the Android project Turn-of-War listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
Java Source Code
/* This file is part of Dragon Wars.
*//www.java2s.com
* Dragon Wars is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dragon Wars is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dragon Wars. If not, see <http://www.gnu.org/licenses/>.
*/package uk.co.fuuzetsu.turnofwar.engine.GoalArbitration;
import uk.co.fuuzetsu.turnofwar.engine.GameState;
import uk.co.fuuzetsu.turnofwar.engine.Position;
import uk.co.fuuzetsu.turnofwar.engine.Unit;
publicclass AttackAt extends AtomicAction {
private Unit targetUnit;
private Position moveTo;
public AttackAt(final GameState gameState, final Unit unit,
final Unit target, finalfloat value, final Position moveTo) {
super(gameState, unit, value);
targetUnit = target;
this.moveTo = moveTo;
}
@Override
publicvoid Perform() {
Boolean moved = true;
if (moveTo != null) {
super.gameState.move(getUnit(), moveTo);
}
/* Only attack if we managed to move (or pretended to) */if (moved) {
super.gameState.attack(getUnit(), targetUnit);
}
}
}