Back to project page Turn-of-War.
The source code is released under:
Apache License
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/* * This file is part of Turn of War which is a fork of Dragon Wars * as of 20/11/2013./* w w w .j a v a2 s .co m*/ * * Copyright (C) 2013 Ed Woodhouse <edwoodhou@gmail.com> * * Turn of War is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Turn of War is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Turn of War. If not, see <http://www.gnu.org/licenses/>. */ /* This file is part of Dragon Wars. * * Dragon Wars is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dragon Wars is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dragon Wars. If not, see <http://www.gnu.org/licenses/>. */ package uk.co.fuuzetsu.turnofwar; import java.util.Map; import org.json.JSONException; import uk.co.fuuzetsu.turnofwar.engine.GameMap; import uk.co.fuuzetsu.turnofwar.engine.GameState; import uk.co.fuuzetsu.turnofwar.engine.Logic; import uk.co.fuuzetsu.turnofwar.engine.MapReader; import uk.co.fuuzetsu.turnofwar.engine.Statistics; import uk.co.fuuzetsu.turnofwar.engine.Database.Database; import android.annotation.SuppressLint; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button; //import android.view.KeyEvent; public class GameActivity extends Activity { private static final String TAG = "GameActivity"; private GameState state = null; // was private public static int ranFlag = 0; @SuppressLint("NewApi") @Override protected final void onCreate(final Bundle savedInstanceState) { super.onCreate(savedInstanceState); // remove the title bar requestWindowFeature(Window.FEATURE_NO_TITLE); int currentApiVersion = android.os.Build.VERSION.SDK_INT; final int flags = View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY; // This work only for android 4.4+ if (currentApiVersion >= 19) { getWindow().getDecorView().setSystemUiVisibility(flags); // Code below is for case when you press Volume up or Volume down. // Without this after pressing valume buttons navigation bar will // show up and don't hide final View decorView = getWindow().getDecorView(); decorView .setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() { @Override public void onSystemUiVisibilityChange(int visibility) { if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) { decorView.setSystemUiVisibility(flags); } } }); } else { // remove the status bar getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); Log.d(TAG, "in onCreate"); // setContentView(R.layout.loading_screen); Log.d(TAG, "on inCreate"); } } @SuppressLint("NewApi") @Override public void onResume() { super.onResume(); int currentApiVersion = android.os.Build.VERSION.SDK_INT; if (currentApiVersion >= 19) { final int flags = View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY; final View decorView = getWindow().getDecorView(); decorView.setSystemUiVisibility(flags); } if (ranFlag == 0) { Bundle b = getIntent().getExtras(); String mapFileName = b.getString("mapFileName"); boolean[] isAi = b.getBooleanArray("isAi"); GameMap map = null; try { map = MapReader.readMapFromFile(mapFileName, this, isAi); } catch (JSONException e) { Log.d(TAG, "Failed to load the map: " + e.getMessage()); } if (map == null) { Log.d(TAG, "map is null"); System.exit(1); } // getWindow().setFormat(PixelFormat.RGBA_8888); //fix banding which // ruined all my nice images setContentView(R.layout.activity_game); GameView gameView = (GameView) this.findViewById(R.id.gameView); state = new GameState(map, new Logic(), map.getPlayers(), gameView); Button menuButton = (Button) this.findViewById(R.id.menuButton); menuButton.setOnClickListener(gameView); gameView.setState(state, this); } } @Override public void onPause() { super.onPause(); ranFlag = 1; SharedPreferences preferencesReader = getPreferences(MODE_PRIVATE); SharedPreferences.Editor editor = preferencesReader.edit(); editor.putInt("ranFlag", ranFlag); editor.commit(); } public final void endGame() { setContentView(R.layout.loading_screen); Intent intent = new Intent(this, Results.class); Bundle b = new Bundle(); b.putString("winnerName", state.getWinner().getName()); b.putInt("turns", state.getTurns()); Statistics stats = state.getStatistics(); Double damageDealt = stats.getStatistic("Damage dealt"); Double damageReceived = stats.getStatistic("Damage received"); Double distanceTravelled = stats.getStatistic("Distance travelled"); Integer goldCollected = stats.getStatistic("Gold received").intValue(); Integer unitsKilled = stats.getStatistic("Units killed").intValue(); Integer unitsMade = stats.getStatistic("Units produced").intValue(); Database db = new Database(getApplicationContext()); db.AddEntry(damageDealt, damageReceived, distanceTravelled, goldCollected, unitsKilled, unitsMade); db.Close(); for (Map.Entry<String, Double> ent : stats.getEntrySet()) { b.putDouble(ent.getKey(), ent.getValue().doubleValue()); } intent.putExtras(b); startActivity(intent); finish(); } }