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Java Source Code
/* This file is part of Dragon Wars.
*//fromwww.java2s.com
* Dragon Wars is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dragon Wars is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dragon Wars. If not, see <http://www.gnu.org/licenses/>.
*/package uk.co.fuuzetsu.turnofwar.engine;
import java.util.List;
import uk.co.fuuzetsu.turnofwar.engine.GoalArbitration.AtomicAction;
import uk.co.fuuzetsu.turnofwar.engine.GoalArbitration.StateTree;
publicclass PlayerAI extends Player {
private GameState gameState;
// Evaluator evaluator;
List<AtomicAction> actions;
public PlayerAI(final String name, finalInteger colour) {
super(name, colour);
}
@Override
publicvoid setGameState(final GameState gameState) {
this.gameState = gameState;
}
@Override
publicboolean isAi() {
return true;
/*
* this is to be used to determine whether the user should be allowed to
* control the current player's units' actions via the touchscreen
*/
}
@Override
publicvoid takeTurn() {
UpdateActions();
for (AtomicAction action : actions) {
action.Perform();
}
actions.clear();
}
privatevoid UpdateActions() {
StateTree currentGameState = new StateTree(gameState, 200, this);
actions = currentGameState.getActions();
}
}