Back to project page Turn-of-War.
The source code is released under:
Apache License
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/* * This file is part of Turn of War which is a fork of Dragon Wars * as of 20/11/2013.//from ww w . j av a 2 s. com * * Copyright (C) 2013 Ed Woodhouse <edwoodhou@gmail.com> * * Turn of War is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Turn of War is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Turn of War. If not, see <http://www.gnu.org/licenses/>. */ /* This file is part of Dragon Wars. * * Dragon Wars is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dragon Wars is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dragon Wars. If not, see <http://www.gnu.org/licenses/>. */ package uk.co.fuuzetsu.turnofwar; import android.content.Context; import android.graphics.Canvas; import android.view.SurfaceHolder; public class DrawingThread extends Thread { private boolean run; private Canvas canvas; private SurfaceHolder surfaceHolder; private GameView gView; public DrawingThread(final SurfaceHolder surfaceHolder, final Context ctx, final GameView gv) { this.surfaceHolder = surfaceHolder; run = false; gView = gv; } // public void setRunning(final boolean newrun) { run = newrun; } @Override public void run() { super.run(); while (run) { canvas = surfaceHolder.lockCanvas(); if (canvas != null) { gView.doDraw(canvas); surfaceHolder.unlockCanvasAndPost(canvas); } } } }