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Java Source Code
/* This file is part of Dragon Wars.
*/*www.java2s.com*/
* Dragon Wars is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dragon Wars is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dragon Wars. If not, see <http://www.gnu.org/licenses/>.
*/package uk.co.fuuzetsu.turnofwar.engine.GoalArbitration;
import uk.co.fuuzetsu.turnofwar.engine.GameState;
import uk.co.fuuzetsu.turnofwar.engine.Unit;
//abstract class from which "AttackUnit, DefendTile, MoveTo, CaptureTile" etc are derived from
publicabstractclass AtomicAction {
privatefloat actionValue = 0;
protected GameState gameState;
protected Unit actionUnit;
public AtomicAction(final GameState gamestate, final Unit unit,
finalfloat value) {
actionValue = value;
gameState = gamestate;
actionUnit = unit;
}
publicabstractvoid Perform();
public Unit getUnit() {
return actionUnit;
}
publicfloat getActionValue() {
return actionValue;
}
}