Android Open Source - Processing-Android-Eclipse-Demos G L Utessellator Impl






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Java Source Code

/*
* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc.
* All rights reserved./*from w ww .  java  2 s  .com*/
*/

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 2.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** NOTE:  The Original Code (as defined below) has been licensed to Sun
** Microsystems, Inc. ("Sun") under the SGI Free Software License B
** (Version 1.1), shown above ("SGI License").   Pursuant to Section
** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
** you under an alternative license ("Alternative License").  This
** Alternative License includes all of the provisions of the SGI License
** except that Section 2.2 and 11 are omitted.  Any differences between
** the Alternative License and the SGI License are offered solely by Sun
** and not by SGI.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** Author: Eric Veach, July 1994
** Java Port: Pepijn Van Eeckhoudt, July 2003
** Java Port: Nathan Parker Burg, August 2003
** Processing integration: Andres Colubri, February 2012
*/

package com.processing.opengl.tess;


public class GLUtessellatorImpl implements PGLUtessellator {
    public static final int TESS_MAX_CACHE = 100;

    private int state;        /* what begin/end calls have we seen? */

    private GLUhalfEdge lastEdge;    /* lastEdge->Org is the most recent vertex */
    GLUmesh mesh;        /* stores the input contours, and eventually
                                   the tessellation itself */

    /*** state needed for projecting onto the sweep plane ***/

    double[] normal = new double[3];    /* user-specified normal (if provided) */
    double[] sUnit = new double[3];    /* unit vector in s-direction (debugging) */
    double[] tUnit = new double[3];    /* unit vector in t-direction (debugging) */

    /*** state needed for the line sweep ***/

    private double relTolerance;    /* tolerance for merging features */
    int windingRule;    /* rule for determining polygon interior */
    boolean fatalError;    /* fatal error: needed combine callback */

    Dict dict;        /* edge dictionary for sweep line */
    PriorityQ pq;        /* priority queue of vertex events */
    GLUvertex event;        /* current sweep event being processed */

    /*** state needed for rendering callbacks (see render.c) ***/

    boolean flagBoundary;    /* mark boundary edges (use EdgeFlag) */
    boolean boundaryOnly;    /* Extract contours, not triangles */
    boolean avoidDegenerateTris; /* JOGL-specific hint to try to improve triangulation
                                    by avoiding producing degenerate (zero-area) triangles;
                                    has not been tested exhaustively and is therefore an option */

    GLUface lonelyTriList;
    /* list of triangles which could not be rendered as strips or fans */



    /*** state needed to cache single-contour polygons for renderCache() */

    private boolean flushCacheOnNextVertex;        /* empty cache on next vertex() call */
    int cacheCount;        /* number of cached vertices */
    CachedVertex[] cache = new CachedVertex[TESS_MAX_CACHE];    /* the vertex data */

    /*** rendering callbacks that also pass polygon data  ***/
    private Object polygonData;        /* client data for current polygon */

    private PGLUtessellatorCallback callBegin;
    private PGLUtessellatorCallback callEdgeFlag;
    private PGLUtessellatorCallback callVertex;
    private PGLUtessellatorCallback callEnd;
//    private GLUtessellatorCallback callMesh;
    private PGLUtessellatorCallback callError;
    private PGLUtessellatorCallback callCombine;

    private PGLUtessellatorCallback callBeginData;
    private PGLUtessellatorCallback callEdgeFlagData;
    private PGLUtessellatorCallback callVertexData;
    private PGLUtessellatorCallback callEndData;
//    private GLUtessellatorCallback callMeshData;
    private PGLUtessellatorCallback callErrorData;
    private PGLUtessellatorCallback callCombineData;

    private static final double GLU_TESS_DEFAULT_TOLERANCE = 0.0;
//    private static final int GLU_TESS_MESH = 100112;    /* void (*)(GLUmesh *mesh)        */
    private static PGLUtessellatorCallback NULL_CB = new PGLUtessellatorCallbackAdapter();

//    #define MAX_FAST_ALLOC    (MAX(sizeof(EdgePair), \
//                 MAX(sizeof(GLUvertex),sizeof(GLUface))))

    private GLUtessellatorImpl() {
        state = TessState.T_DORMANT;

        normal[0] = 0;
        normal[1] = 0;
        normal[2] = 0;

        relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
        windingRule = PGLU.GLU_TESS_WINDING_ODD;
        flagBoundary = false;
        boundaryOnly = false;

        callBegin = NULL_CB;
        callEdgeFlag = NULL_CB;
        callVertex = NULL_CB;
        callEnd = NULL_CB;
        callError = NULL_CB;
        callCombine = NULL_CB;
//        callMesh = NULL_CB;

        callBeginData = NULL_CB;
        callEdgeFlagData = NULL_CB;
        callVertexData = NULL_CB;
        callEndData = NULL_CB;
        callErrorData = NULL_CB;
        callCombineData = NULL_CB;

        polygonData = null;

        for (int i = 0; i < cache.length; i++) {
            cache[i] = new CachedVertex();
        }
    }

    static public PGLUtessellator gluNewTess()
    {
        return new GLUtessellatorImpl();
    }


    private void makeDormant() {
        /* Return the tessellator to its original dormant state. */

        if (mesh != null) {
            Mesh.__gl_meshDeleteMesh(mesh);
        }
        state = TessState.T_DORMANT;
        lastEdge = null;
        mesh = null;
    }

    private void requireState(int newState) {
        if (state != newState) gotoState(newState);
    }

    private void gotoState(int newState) {
        while (state != newState) {
            /* We change the current state one level at a time, to get to
             * the desired state.
             */
            if (state < newState) {
                if (state == TessState.T_DORMANT) {
                    callErrorOrErrorData(PGLU.GLU_TESS_MISSING_BEGIN_POLYGON);
                    gluTessBeginPolygon(null);
                } else if (state == TessState.T_IN_POLYGON) {
                    callErrorOrErrorData(PGLU.GLU_TESS_MISSING_BEGIN_CONTOUR);
                    gluTessBeginContour();
                }
            } else {
                if (state == TessState.T_IN_CONTOUR) {
                    callErrorOrErrorData(PGLU.GLU_TESS_MISSING_END_CONTOUR);
                    gluTessEndContour();
                } else if (state == TessState.T_IN_POLYGON) {
                    callErrorOrErrorData(PGLU.GLU_TESS_MISSING_END_POLYGON);
                    /* gluTessEndPolygon( tess ) is too much work! */
                    makeDormant();
                }
            }
        }
    }

    public void gluDeleteTess() {
        requireState(TessState.T_DORMANT);
    }

    public void gluTessProperty(int which, double value) {
        switch (which) {
            case PGLU.GLU_TESS_TOLERANCE:
                if (value < 0.0 || value > 1.0) break;
                relTolerance = value;
                return;

            case PGLU.GLU_TESS_WINDING_RULE:
                int windingRule = (int) value;
                if (windingRule != value) break;    /* not an integer */

                switch (windingRule) {
                    case PGLU.GLU_TESS_WINDING_ODD:
                    case PGLU.GLU_TESS_WINDING_NONZERO:
                    case PGLU.GLU_TESS_WINDING_POSITIVE:
                    case PGLU.GLU_TESS_WINDING_NEGATIVE:
                    case PGLU.GLU_TESS_WINDING_ABS_GEQ_TWO:
                        this.windingRule = windingRule;
                        return;
                    default:
                        break;
                }

            case PGLU.GLU_TESS_BOUNDARY_ONLY:
                boundaryOnly = (value != 0);
                return;

            case PGLU.GLU_TESS_AVOID_DEGENERATE_TRIANGLES:
                avoidDegenerateTris = (value != 0);
                return;

            default:
                callErrorOrErrorData(PGLU.GLU_INVALID_ENUM);
                return;
        }
        callErrorOrErrorData(PGLU.GLU_INVALID_VALUE);
    }

/* Returns tessellator property */
    public void gluGetTessProperty(int which, double[] value, int value_offset) {
        switch (which) {
            case PGLU.GLU_TESS_TOLERANCE:
/* tolerance should be in range [0..1] */
                assert (0.0 <= relTolerance && relTolerance <= 1.0);
                value[value_offset] = relTolerance;
                break;
            case PGLU.GLU_TESS_WINDING_RULE:
                assert (windingRule == PGLU.GLU_TESS_WINDING_ODD ||
                        windingRule == PGLU.GLU_TESS_WINDING_NONZERO ||
                        windingRule == PGLU.GLU_TESS_WINDING_POSITIVE ||
                        windingRule == PGLU.GLU_TESS_WINDING_NEGATIVE ||
                        windingRule == PGLU.GLU_TESS_WINDING_ABS_GEQ_TWO);
                value[value_offset] = windingRule;
                break;
            case PGLU.GLU_TESS_BOUNDARY_ONLY:
                assert (boundaryOnly == true || boundaryOnly == false);
                value[value_offset] = boundaryOnly ? 1 : 0;
                break;
            case PGLU.GLU_TESS_AVOID_DEGENERATE_TRIANGLES:
                value[value_offset] = avoidDegenerateTris ? 1 : 0;
                break;
            default:
                value[value_offset] = 0.0;
                callErrorOrErrorData(PGLU.GLU_INVALID_ENUM);
                break;
        }
    } /* gluGetTessProperty() */

    public void gluTessNormal(double x, double y, double z) {
        normal[0] = x;
        normal[1] = y;
        normal[2] = z;
    }

    public void gluTessCallback(int which, PGLUtessellatorCallback aCallback) {
        switch (which) {
            case PGLU.GLU_TESS_BEGIN:
                callBegin = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_BEGIN_DATA:
                callBeginData = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_EDGE_FLAG:
                callEdgeFlag = aCallback == null ? NULL_CB : aCallback;
/* If the client wants boundary edges to be flagged,
 * we render everything as separate triangles (no strips or fans).
 */
                flagBoundary = aCallback != null;
                return;
            case PGLU.GLU_TESS_EDGE_FLAG_DATA:
                callEdgeFlagData = callBegin = aCallback == null ? NULL_CB : aCallback;
/* If the client wants boundary edges to be flagged,
 * we render everything as separate triangles (no strips or fans).
 */
                flagBoundary = (aCallback != null);
                return;
            case PGLU.GLU_TESS_VERTEX:
                callVertex = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_VERTEX_DATA:
                callVertexData = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_END:
                callEnd = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_END_DATA:
                callEndData = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_ERROR:
                callError = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_ERROR_DATA:
                callErrorData = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_COMBINE:
                callCombine = aCallback == null ? NULL_CB : aCallback;
                return;
            case PGLU.GLU_TESS_COMBINE_DATA:
                callCombineData = aCallback == null ? NULL_CB : aCallback;
                return;
//            case GLU_TESS_MESH:
//                callMesh = aCallback == null ? NULL_CB : aCallback;
//                return;
            default:
                callErrorOrErrorData(PGLU.GLU_INVALID_ENUM);
                return;
        }
    }

    private boolean addVertex(double[] coords, Object vertexData) {
        GLUhalfEdge e;

        e = lastEdge;
        if (e == null) {
/* Make a self-loop (one vertex, one edge). */

            e = Mesh.__gl_meshMakeEdge(mesh);
            if (e == null) return false;
            if (!Mesh.__gl_meshSplice(e, e.Sym)) return false;
        } else {
/* Create a new vertex and edge which immediately follow e
 * in the ordering around the left face.
 */
            if (Mesh.__gl_meshSplitEdge(e) == null) return false;
            e = e.Lnext;
        }

/* The new vertex is now e.Org. */
        e.Org.data = vertexData;
        e.Org.coords[0] = coords[0];
        e.Org.coords[1] = coords[1];
        e.Org.coords[2] = coords[2];

/* The winding of an edge says how the winding number changes as we
 * cross from the edge''s right face to its left face.  We add the
 * vertices in such an order that a CCW contour will add +1 to
 * the winding number of the region inside the contour.
 */
        e.winding = 1;
        e.Sym.winding = -1;

        lastEdge = e;

        return true;
    }

    private void cacheVertex(double[] coords, Object vertexData) {
        if (cache[cacheCount] == null) {
            cache[cacheCount] = new CachedVertex();
        }

        CachedVertex v = cache[cacheCount];

        v.data = vertexData;
        v.coords[0] = coords[0];
        v.coords[1] = coords[1];
        v.coords[2] = coords[2];
        ++cacheCount;
    }


    private boolean flushCache() {
        CachedVertex[] v = cache;

        mesh = Mesh.__gl_meshNewMesh();
        if (mesh == null) return false;

        for (int i = 0; i < cacheCount; i++) {
            CachedVertex vertex = v[i];
            if (!addVertex(vertex.coords, vertex.data)) return false;
        }
        cacheCount = 0;
        flushCacheOnNextVertex = false;

        return true;
    }

    public void gluTessVertex(double[] coords, int coords_offset, Object vertexData) {
        int i;
        boolean tooLarge = false;
        double x;
        double[] clamped = new double[3];

        requireState(TessState.T_IN_CONTOUR);

        if (flushCacheOnNextVertex) {
            if (!flushCache()) {
                callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
                return;
            }
            lastEdge = null;
        }
        for (i = 0; i < 3; ++i) {
            x = coords[i+coords_offset];
            if (x < -PGLU.GLU_TESS_MAX_COORD) {
                x = -PGLU.GLU_TESS_MAX_COORD;
                tooLarge = true;
            }
            if (x > PGLU.GLU_TESS_MAX_COORD) {
                x = PGLU.GLU_TESS_MAX_COORD;
                tooLarge = true;
            }
            clamped[i] = x;
        }
        if (tooLarge) {
            callErrorOrErrorData(PGLU.GLU_TESS_COORD_TOO_LARGE);
        }

        if (mesh == null) {
            if (cacheCount < TESS_MAX_CACHE) {
                cacheVertex(clamped, vertexData);
                return;
            }
            if (!flushCache()) {
                callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
                return;
            }
        }

        if (!addVertex(clamped, vertexData)) {
            callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
        }
    }


    public void gluTessBeginPolygon(Object data) {
        requireState(TessState.T_DORMANT);

        state = TessState.T_IN_POLYGON;
        cacheCount = 0;
        flushCacheOnNextVertex = false;
        mesh = null;

        polygonData = data;
    }


    public void gluTessBeginContour() {
        requireState(TessState.T_IN_POLYGON);

        state = TessState.T_IN_CONTOUR;
        lastEdge = null;
        if (cacheCount > 0) {
/* Just set a flag so we don't get confused by empty contours
 * -- these can be generated accidentally with the obsolete
 * NextContour() interface.
 */
            flushCacheOnNextVertex = true;
        }
    }


    public void gluTessEndContour() {
        requireState(TessState.T_IN_CONTOUR);
        state = TessState.T_IN_POLYGON;
    }

    public void gluTessEndPolygon() {
        GLUmesh mesh;

        try {
            requireState(TessState.T_IN_POLYGON);
            state = TessState.T_DORMANT;

            if (this.mesh == null) {
                if (!flagBoundary /*&& callMesh == NULL_CB*/) {

/* Try some special code to make the easy cases go quickly
 * (eg. convex polygons).  This code does NOT handle multiple contours,
 * intersections, edge flags, and of course it does not generate
 * an explicit mesh either.
 */
                    if (Render.__gl_renderCache(this)) {
                        polygonData = null;
                        return;
                    }
                }
                if (!flushCache()) throw new RuntimeException(); /* could've used a label*/
            }

/* Determine the polygon normal and project vertices onto the plane
         * of the polygon.
         */
            Normal.__gl_projectPolygon(this);

/* __gl_computeInterior( tess ) computes the planar arrangement specified
 * by the given contours, and further subdivides this arrangement
 * into regions.  Each region is marked "inside" if it belongs
 * to the polygon, according to the rule given by windingRule.
 * Each interior region is guaranteed be monotone.
 */
            if (!Sweep.__gl_computeInterior(this)) {
                throw new RuntimeException();    /* could've used a label */
            }

            mesh = this.mesh;
            if (!fatalError) {
                boolean rc = true;

/* If the user wants only the boundary contours, we throw away all edges
 * except those which separate the interior from the exterior.
 * Otherwise we tessellate all the regions marked "inside".
 */
                if (boundaryOnly) {
                    rc = TessMono.__gl_meshSetWindingNumber(mesh, 1, true);
                } else {
                    rc = TessMono.__gl_meshTessellateInterior(mesh, avoidDegenerateTris);
                }
                if (!rc) throw new RuntimeException();    /* could've used a label */

                Mesh.__gl_meshCheckMesh(mesh);

                if (callBegin != NULL_CB || callEnd != NULL_CB
                        || callVertex != NULL_CB || callEdgeFlag != NULL_CB
                        || callBeginData != NULL_CB
                        || callEndData != NULL_CB
                        || callVertexData != NULL_CB
                        || callEdgeFlagData != NULL_CB) {
                    if (boundaryOnly) {
                        Render.__gl_renderBoundary(this, mesh);  /* output boundary contours */
                    } else {
                        Render.__gl_renderMesh(this, mesh);       /* output strips and fans */
                    }
                }
//                if (callMesh != NULL_CB) {
//
///* Throw away the exterior faces, so that all faces are interior.
//                 * This way the user doesn't have to check the "inside" flag,
//                 * and we don't need to even reveal its existence.  It also leaves
//                 * the freedom for an implementation to not generate the exterior
//                 * faces in the first place.
//                 */
//                    TessMono.__gl_meshDiscardExterior(mesh);
//                    callMesh.mesh(mesh);        /* user wants the mesh itself */
//                    mesh = null;
//                    polygonData = null;
//                    return;
//                }
            }
            Mesh.__gl_meshDeleteMesh(mesh);
            polygonData = null;
            mesh = null;
        } catch (Exception e) {
            e.printStackTrace();
            callErrorOrErrorData(PGLU.GLU_OUT_OF_MEMORY);
        }
    }

    /*******************************************************/

/* Obsolete calls -- for backward compatibility */

    public void gluBeginPolygon() {
        gluTessBeginPolygon(null);
        gluTessBeginContour();
    }


/*ARGSUSED*/
    public void gluNextContour(int type) {
        gluTessEndContour();
        gluTessBeginContour();
    }


    public void gluEndPolygon() {
        gluTessEndContour();
        gluTessEndPolygon();
    }

    void callBeginOrBeginData(int a) {
        if (callBeginData != NULL_CB)
            callBeginData.beginData(a, polygonData);
        else
            callBegin.begin(a);
    }

    void callVertexOrVertexData(Object a) {
        if (callVertexData != NULL_CB)
            callVertexData.vertexData(a, polygonData);
        else
            callVertex.vertex(a);
    }

    void callEdgeFlagOrEdgeFlagData(boolean a) {
        if (callEdgeFlagData != NULL_CB)
            callEdgeFlagData.edgeFlagData(a, polygonData);
        else
            callEdgeFlag.edgeFlag(a);
    }

    void callEndOrEndData() {
        if (callEndData != NULL_CB)
            callEndData.endData(polygonData);
        else
            callEnd.end();
    }

    void callCombineOrCombineData(double[] coords, Object[] vertexData, float[] weights, Object[] outData) {
        if (callCombineData != NULL_CB)
            callCombineData.combineData(coords, vertexData, weights, outData, polygonData);
        else
            callCombine.combine(coords, vertexData, weights, outData);
    }

    void callErrorOrErrorData(int a) {
        if (callErrorData != NULL_CB)
            callErrorData.errorData(a, polygonData);
        else
            callError.error(a);
    }

}




Java Source Code List

.AccelerometerManager.java
.CompassManager.java
com.processing.core.PApplet.java
com.processing.core.PConstants.java
com.processing.core.PFont.java
com.processing.core.PGraphicsAndroid2D.java
com.processing.core.PGraphics.java
com.processing.core.PImage.java
com.processing.core.PMatrix2D.java
com.processing.core.PMatrix3D.java
com.processing.core.PMatrix.java
com.processing.core.PShapeOBJ.java
com.processing.core.PShapeSVG.java
com.processing.core.PShape.java
com.processing.core.PStyle.java
com.processing.core.PVector.java
com.processing.data.FloatDict.java
com.processing.data.FloatList.java
com.processing.data.IntDict.java
com.processing.data.IntList.java
com.processing.data.JSONArray.java
com.processing.data.JSONObject.java
com.processing.data.JSONTokener.java
com.processing.data.Sort.java
com.processing.data.StringDict.java
com.processing.data.StringList.java
com.processing.data.TableRow.java
com.processing.data.Table.java
com.processing.data.XML.java
com.processing.event.Event.java
com.processing.event.KeyEvent.java
com.processing.event.MouseEvent.java
com.processing.event.TouchEvent.java
com.processing.opengl.FontTexture.java
com.processing.opengl.FrameBuffer.java
com.processing.opengl.LinePath.java
com.processing.opengl.LineStroker.java
com.processing.opengl.PGLES.java
com.processing.opengl.PGL.java
com.processing.opengl.PGraphics2D.java
com.processing.opengl.PGraphics3D.java
com.processing.opengl.PGraphicsOpenGL.java
com.processing.opengl.PShader.java
com.processing.opengl.PShapeOpenGL.java
com.processing.opengl.Texture.java
com.processing.opengl.tess.ActiveRegion.java
com.processing.opengl.tess.CachedVertex.java
com.processing.opengl.tess.DictNode.java
com.processing.opengl.tess.Dict.java
com.processing.opengl.tess.GLUface.java
com.processing.opengl.tess.GLUhalfEdge.java
com.processing.opengl.tess.GLUmesh.java
com.processing.opengl.tess.GLUtessellatorImpl.java
com.processing.opengl.tess.GLUvertex.java
com.processing.opengl.tess.Geom.java
com.processing.opengl.tess.Mesh.java
com.processing.opengl.tess.Normal.java
com.processing.opengl.tess.PGLU.java
com.processing.opengl.tess.PGLUtessellatorCallbackAdapter.java
com.processing.opengl.tess.PGLUtessellatorCallback.java
com.processing.opengl.tess.PGLUtessellator.java
com.processing.opengl.tess.PriorityQHeap.java
com.processing.opengl.tess.PriorityQSort.java
com.processing.opengl.tess.PriorityQ.java
com.processing.opengl.tess.Render.java
com.processing.opengl.tess.Sweep.java
com.processing.opengl.tess.TessMono.java
com.processing.opengl.tess.TessState.java
processing.mode.android.AVD.java
processing.mode.android.AndroidBuild.java
processing.mode.android.AndroidEditor.java
processing.mode.android.AndroidMode.java
processing.mode.android.AndroidPreprocessor.java
processing.mode.android.AndroidRunner.java
processing.mode.android.AndroidSDK.java
processing.mode.android.AndroidToolbar.java
processing.mode.android.BadSDKException.java
processing.mode.android.Commander.java
processing.mode.android.DeviceListener.java
processing.mode.android.Device.java
processing.mode.android.Devices.java
processing.mode.android.EmulatorController.java
processing.mode.android.Export.java
processing.mode.android.Keys.java
processing.mode.android.LogEntry.java
processing.mode.android.Manifest.java
processing.mode.android.Permissions.java