Android Open Source - Processing-Android-Eclipse-Demos Line Path






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Java Source Code

/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*from  ww  w . j a v a  2s.com*/
/*
 * Copyright 2006 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 */

package com.processing.opengl;

import com.processing.core.PMatrix2D;

/**
 * The {@code LinePath} class allows to represent polygonal paths,
 * potentially composed by several disjoint polygonal segments.
 * It can be iterated by the {@link PathIterator} class including all
 * of its segment types and winding rules
 *
 */
public class LinePath {
  /**
   * The winding rule constant for specifying an even-odd rule
   * for determining the interior of a path.
   * The even-odd rule specifies that a point lies inside the
   * path if a ray drawn in any direction from that point to
   * infinity is crossed by path segments an odd number of times.
   */
  public static final int WIND_EVEN_ODD       = 0;

  /**
   * The winding rule constant for specifying a non-zero rule
   * for determining the interior of a path.
   * The non-zero rule specifies that a point lies inside the
   * path if a ray drawn in any direction from that point to
   * infinity is crossed by path segments a different number
   * of times in the counter-clockwise direction than the
   * clockwise direction.
   */
  public static final int WIND_NON_ZERO       = 1;

  /**
   * Starts segment at a given position.
   */
  public static final byte SEG_MOVETO  = 0;

  /**
   * Extends segment by adding a line to a given position.
   */
  public static final byte SEG_LINETO = 1;

  /**
   * Closes segment at current position.
   */
  public static final byte SEG_CLOSE = 2;

  /**
   * Joins path segments by extending their outside edges until they meet.
   */
  public final static int JOIN_MITER = 0;

  /**
   * Joins path segments by rounding off the corner at a radius of half the line
   * width.
   */
  public final static int JOIN_ROUND = 1;

  /**
   * Joins path segments by connecting the outer corners of their wide outlines
   * with a straight segment.
   */
  public final static int JOIN_BEVEL = 2;

  /**
   * Ends unclosed subpaths and dash segments with no added decoration.
   */
  public final static int CAP_BUTT = 0;

  /**
   * Ends unclosed subpaths and dash segments with a round decoration that has a
   * radius equal to half of the width of the pen.
   */
  public final static int CAP_ROUND = 1;

  /**
   * Ends unclosed subpaths and dash segments with a square projection that
   * extends beyond the end of the segment to a distance equal to half of the
   * line width.
   */
  public final static int CAP_SQUARE = 2;

  private static PMatrix2D identity = new PMatrix2D();

  private static float defaultMiterlimit = 10.0f;

  static final int INIT_SIZE = 20;

  static final int EXPAND_MAX = 500;

  protected byte[] pointTypes;

  protected float[] floatCoords;

  protected int[] pointColors;

  protected int numTypes;

  protected int numCoords;

  protected int windingRule;


  /**
   * Constructs a new empty single precision {@code LinePath} object with a
   * default winding rule of {@link #WIND_NON_ZERO}.
   */
  public LinePath() {
    this(WIND_NON_ZERO, INIT_SIZE);
  }


  /**
   * Constructs a new empty single precision {@code LinePath} object with the
   * specified winding rule to control operations that require the interior of
   * the path to be defined.
   *
   * @param rule
   *          the winding rule
   * @see #WIND_EVEN_ODD
   * @see #WIND_NON_ZERO
   */
  public LinePath(int rule) {
    this(rule, INIT_SIZE);
  }


  /**
   * Constructs a new {@code LinePath} object from the given specified initial
   * values. This method is only intended for internal use and should not be
   * made public if the other constructors for this class are ever exposed.
   *
   * @param rule
   *          the winding rule
   * @param initialTypes
   *          the size to make the initial array to store the path segment types
   */
  public LinePath(int rule, int initialCapacity) {
    setWindingRule(rule);
    this.pointTypes = new byte[initialCapacity];
    floatCoords = new float[initialCapacity * 2];
    pointColors = new int[initialCapacity];
  }


  void needRoom(boolean needMove, int newPoints) {
    if (needMove && numTypes == 0) {
      throw new RuntimeException("missing initial moveto "
        + "in path definition");
    }
    int size = pointTypes.length;
    if (numTypes >= size) {
      int grow = size;
      if (grow > EXPAND_MAX) {
        grow = EXPAND_MAX;
      }
      pointTypes = copyOf(pointTypes, size + grow);
    }
    size = floatCoords.length;
    if (numCoords + newPoints * 2 > size) {
      int grow = size;
      if (grow > EXPAND_MAX * 2) {
        grow = EXPAND_MAX * 2;
      }
      if (grow < newPoints * 2) {
        grow = newPoints * 2;
      }
      floatCoords = copyOf(floatCoords, size + grow);
    }
    size = pointColors.length;
    if (numCoords/2 + newPoints > size) {
      int grow = size;
      if (grow > EXPAND_MAX) {
        grow = EXPAND_MAX;
      }
      if (grow < newPoints) {
        grow = newPoints;
      }
      pointColors = copyOf(pointColors, size + grow);
    }
  }


  /**
   * Adds a point to the path by moving to the specified coordinates specified
   * in float precision.
   * <p>
   * This method provides a single precision variant of the double precision
   * {@code moveTo()} method on the base {@code LinePath} class.
   *
   * @param x
   *          the specified X coordinate
   * @param y
   *          the specified Y coordinate
   * @see LinePath#moveTo
   */
  public final void moveTo(float x, float y, int c) {
    if (numTypes > 0 && pointTypes[numTypes - 1] == SEG_MOVETO) {
      floatCoords[numCoords - 2] = x;
      floatCoords[numCoords - 1] = y;
      pointColors[numCoords/2-1] = c;
    } else {
      needRoom(false, 1);
      pointTypes[numTypes++] = SEG_MOVETO;
      floatCoords[numCoords++] = x;
      floatCoords[numCoords++] = y;
      pointColors[numCoords/2-1] = c;
    }
  }


  /**
   * Adds a point to the path by drawing a straight line from the current
   * coordinates to the new specified coordinates specified in float precision.
   * <p>
   * This method provides a single precision variant of the double precision
   * {@code lineTo()} method on the base {@code LinePath} class.
   *
   * @param x
   *          the specified X coordinate
   * @param y
   *          the specified Y coordinate
   * @see LinePath#lineTo
   */
  public final void lineTo(float x, float y, int c) {
    needRoom(true, 1);
    pointTypes[numTypes++] = SEG_LINETO;
    floatCoords[numCoords++] = x;
    floatCoords[numCoords++] = y;
    pointColors[numCoords/2-1] = c;
  }


  /**
   * The iterator for this class is not multi-threaded safe, which means that
   * the {@code LinePath} class does not guarantee that modifications to the
   * geometry of this {@code LinePath} object do not affect any iterations of that
   * geometry that are already in process.
   */
  public PathIterator getPathIterator() {
    return new PathIterator(this);
  }


  /**
   * Closes the current subpath by drawing a straight line back to the
   * coordinates of the last {@code moveTo}. If the path is already closed then
   * this method has no effect.
   */
  public final void closePath() {
    if (numTypes == 0 || pointTypes[numTypes - 1] != SEG_CLOSE) {
      needRoom(false, 0);
      pointTypes[numTypes++] = SEG_CLOSE;
    }
  }


  /**
   * Returns the fill style winding rule.
   *
   * @return an integer representing the current winding rule.
   * @see #WIND_EVEN_ODD
   * @see #WIND_NON_ZERO
   * @see #setWindingRule
   */
  public final int getWindingRule() {
    return windingRule;
  }


  /**
   * Sets the winding rule for this path to the specified value.
   *
   * @param rule
   *          an integer representing the specified winding rule
   * @exception IllegalArgumentException
   *              if {@code rule} is not either {@link #WIND_EVEN_ODD} or
   *              {@link #WIND_NON_ZERO}
   * @see #getWindingRule
   */
  public final void setWindingRule(int rule) {
    if (rule != WIND_EVEN_ODD && rule != WIND_NON_ZERO) {
      throw new IllegalArgumentException("winding rule must be "
        + "WIND_EVEN_ODD or " + "WIND_NON_ZERO");
    }
    windingRule = rule;
  }


  /**
   * Resets the path to empty. The append position is set back to the beginning
   * of the path and all coordinates and point types are forgotten.
   */
  public final void reset() {
    numTypes = numCoords = 0;
  }


  static public class PathIterator {
    float floatCoords[];

    int typeIdx;

    int pointIdx;

    int colorIdx;

    LinePath path;

    static final int curvecoords[] = { 2, 2, 0 };

    PathIterator(LinePath p2df) {
      this.path = p2df;
      this.floatCoords = p2df.floatCoords;
      pointIdx = 0;
      colorIdx = 0;
    }

    public int currentSegment(float[] coords) {
      int type = path.pointTypes[typeIdx];
      int numCoords = curvecoords[type];
      if (numCoords > 0) {
        System.arraycopy(floatCoords, pointIdx, coords, 0, numCoords);
        int color = path.pointColors[colorIdx];
        coords[numCoords + 0] = (color >> 24) & 0xFF;
        coords[numCoords + 1] = (color >> 16) & 0xFF;
        coords[numCoords + 2] = (color >>  8) & 0xFF;
        coords[numCoords + 3] = (color >>  0) & 0xFF;
      }
      return type;
    }

    public int currentSegment(double[] coords) {
      int type = path.pointTypes[typeIdx];
      int numCoords = curvecoords[type];
      if (numCoords > 0) {
        for (int i = 0; i < numCoords; i++) {
          coords[i] = floatCoords[pointIdx + i];
        }
        int color = path.pointColors[colorIdx];
        coords[numCoords + 0] = (color >> 24) & 0xFF;
        coords[numCoords + 1] = (color >> 16) & 0xFF;
        coords[numCoords + 2] = (color >>  8) & 0xFF;
        coords[numCoords + 3] = (color >>  0) & 0xFF;
      }
      return type;
    }

    public int getWindingRule() {
      return path.getWindingRule();
    }

    public boolean isDone() {
      return (typeIdx >= path.numTypes);
    }

    public void next() {
      int type = path.pointTypes[typeIdx++];
      if (0 < curvecoords[type]) {
        pointIdx += curvecoords[type];
        colorIdx++;
      }
    }
  }


  /////////////////////////////////////////////////////////////////////////////
  //
  // Stroked path methods


  static public LinePath createStrokedPath(LinePath src, float weight,
                                           int caps, int join) {
    return createStrokedPath(src, weight, caps, join, defaultMiterlimit, null);
  }


  static public LinePath createStrokedPath(LinePath src, float weight,
                                           int caps, int join, float miterlimit) {
    return createStrokedPath(src, weight, caps, join, miterlimit, null);
  }


  /**
   * Constructs a solid <code>LinePath</code> with the specified attributes.
   *
   * @param src
   *          the original path to be stroked
   * @param weight
   *          the weight of the stroked path
   * @param cap
   *          the decoration of the ends of the segments in the path
   * @param join
   *          the decoration applied where path segments meet
   * @param miterlimit
   * @param transform
   *
   */
  static public LinePath createStrokedPath(LinePath src, float weight,
                                           int caps, int join,
                                           float miterlimit, PMatrix2D transform) {
    final LinePath dest = new LinePath();

    strokeTo(src, weight, caps, join, miterlimit, transform, new LineStroker() {
      @Override
      public void moveTo(int x0, int y0, int c0) {
        dest.moveTo(S15_16ToFloat(x0), S15_16ToFloat(y0), c0);
      }

      @Override
      public void lineJoin() {
      }

      @Override
      public void lineTo(int x1, int y1, int c1) {
        dest.lineTo(S15_16ToFloat(x1), S15_16ToFloat(y1), c1);
      }

      @Override
      public void close() {
        dest.closePath();
      }

      @Override
      public void end() {
      }
    });

    return dest;
  }


  private static void strokeTo(LinePath src, float width, int caps, int join,
                               float miterlimit, PMatrix2D transform,
                               LineStroker lsink) {
    lsink = new LineStroker(lsink, FloatToS15_16(width), caps, join,
                            FloatToS15_16(miterlimit),
                            transform == null ? identity : transform);

    PathIterator pi = src.getPathIterator();
    pathTo(pi, lsink);
  }


  private static void pathTo(PathIterator pi, LineStroker lsink) {
    float coords[] = new float[6];
    while (!pi.isDone()) {
      int color;
      switch (pi.currentSegment(coords)) {
      case SEG_MOVETO:
        color = ((int)coords[2]<<24) |
                ((int)coords[3]<<16) |
                ((int)coords[4]<< 8) |
                 (int)coords[5];
        lsink.moveTo(FloatToS15_16(coords[0]), FloatToS15_16(coords[1]), color);
        break;
      case SEG_LINETO:
        color = ((int)coords[2]<<24) |
                ((int)coords[3]<<16) |
                ((int)coords[4]<< 8) |
                 (int)coords[5];
        lsink.lineJoin();
        lsink.lineTo(FloatToS15_16(coords[0]), FloatToS15_16(coords[1]), color);
        break;
      case SEG_CLOSE:
        lsink.lineJoin();
        lsink.close();
        break;
      default:
        throw new InternalError("unknown flattened segment type");
      }
      pi.next();
    }
    lsink.end();
  }


  /////////////////////////////////////////////////////////////////////////////
  //
  // Utility methods


  public static float[] copyOf(float[] source, int length) {
    float[] target = new float[length];
    for (int i = 0; i < target.length; i++) {
      if (i > source.length - 1)
        target[i] = 0f;
      else
        target[i] = source[i];
    }
    return target;
  }


  public static byte[] copyOf(byte[] source, int length) {
    byte[] target = new byte[length];
    for (int i = 0; i < target.length; i++) {
      if (i > source.length - 1)
        target[i] = 0;
      else
        target[i] = source[i];
    }
    return target;
  }


  public static int[] copyOf(int[] source, int length) {
    int[] target = new int[length];
    for (int i = 0; i < target.length; i++) {
      if (i > source.length - 1)
        target[i] = 0;
      else
        target[i] = source[i];
    }
    return target;
  }


  // From Ken Turkowski, _Fixed-Point Square Root_, In Graphics Gems V
  public static int isqrt(int x) {
    int fracbits = 16;

    int root = 0;
    int remHi = 0;
    int remLo = x;
    int count = 15 + fracbits / 2;

    do {
      remHi = (remHi << 2) | (remLo >>> 30); // N.B. - unsigned shift R
      remLo <<= 2;
      root <<= 1;
      int testdiv = (root << 1) + 1;
      if (remHi >= testdiv) {
        remHi -= testdiv;
        root++;
      }
    } while (count-- != 0);

    return root;
  }


  public static long lsqrt(long x) {
    int fracbits = 16;

    long root = 0;
    long remHi = 0;
    long remLo = x;
    int count = 31 + fracbits / 2;

    do {
      remHi = (remHi << 2) | (remLo >>> 62); // N.B. - unsigned shift R
      remLo <<= 2;
      root <<= 1;
      long testDiv = (root << 1) + 1;
      if (remHi >= testDiv) {
        remHi -= testDiv;
        root++;
      }
    } while (count-- != 0);

    return root;
  }


  public static double hypot(double x, double y) {
    return Math.sqrt(x * x + y * y);
  }


  public static int hypot(int x, int y) {
    return (int) ((lsqrt((long) x * x + (long) y * y) + 128) >> 8);
  }


  public static long hypot(long x, long y) {
    return (lsqrt(x * x + y * y) + 128) >> 8;
  }


  static int FloatToS15_16(float flt) {
    flt = flt * 65536f + 0.5f;
    if (flt <= -(65536f * 65536f)) {
      return Integer.MIN_VALUE;
    } else if (flt >= (65536f * 65536f)) {
      return Integer.MAX_VALUE;
    } else {
      return (int) Math.floor(flt);
    }
  }


  static float S15_16ToFloat(int fix) {
    return (fix / 65536f);
  }
}




Java Source Code List

.AccelerometerManager.java
.CompassManager.java
com.processing.core.PApplet.java
com.processing.core.PConstants.java
com.processing.core.PFont.java
com.processing.core.PGraphicsAndroid2D.java
com.processing.core.PGraphics.java
com.processing.core.PImage.java
com.processing.core.PMatrix2D.java
com.processing.core.PMatrix3D.java
com.processing.core.PMatrix.java
com.processing.core.PShapeOBJ.java
com.processing.core.PShapeSVG.java
com.processing.core.PShape.java
com.processing.core.PStyle.java
com.processing.core.PVector.java
com.processing.data.FloatDict.java
com.processing.data.FloatList.java
com.processing.data.IntDict.java
com.processing.data.IntList.java
com.processing.data.JSONArray.java
com.processing.data.JSONObject.java
com.processing.data.JSONTokener.java
com.processing.data.Sort.java
com.processing.data.StringDict.java
com.processing.data.StringList.java
com.processing.data.TableRow.java
com.processing.data.Table.java
com.processing.data.XML.java
com.processing.event.Event.java
com.processing.event.KeyEvent.java
com.processing.event.MouseEvent.java
com.processing.event.TouchEvent.java
com.processing.opengl.FontTexture.java
com.processing.opengl.FrameBuffer.java
com.processing.opengl.LinePath.java
com.processing.opengl.LineStroker.java
com.processing.opengl.PGLES.java
com.processing.opengl.PGL.java
com.processing.opengl.PGraphics2D.java
com.processing.opengl.PGraphics3D.java
com.processing.opengl.PGraphicsOpenGL.java
com.processing.opengl.PShader.java
com.processing.opengl.PShapeOpenGL.java
com.processing.opengl.Texture.java
com.processing.opengl.tess.ActiveRegion.java
com.processing.opengl.tess.CachedVertex.java
com.processing.opengl.tess.DictNode.java
com.processing.opengl.tess.Dict.java
com.processing.opengl.tess.GLUface.java
com.processing.opengl.tess.GLUhalfEdge.java
com.processing.opengl.tess.GLUmesh.java
com.processing.opengl.tess.GLUtessellatorImpl.java
com.processing.opengl.tess.GLUvertex.java
com.processing.opengl.tess.Geom.java
com.processing.opengl.tess.Mesh.java
com.processing.opengl.tess.Normal.java
com.processing.opengl.tess.PGLU.java
com.processing.opengl.tess.PGLUtessellatorCallbackAdapter.java
com.processing.opengl.tess.PGLUtessellatorCallback.java
com.processing.opengl.tess.PGLUtessellator.java
com.processing.opengl.tess.PriorityQHeap.java
com.processing.opengl.tess.PriorityQSort.java
com.processing.opengl.tess.PriorityQ.java
com.processing.opengl.tess.Render.java
com.processing.opengl.tess.Sweep.java
com.processing.opengl.tess.TessMono.java
com.processing.opengl.tess.TessState.java
processing.mode.android.AVD.java
processing.mode.android.AndroidBuild.java
processing.mode.android.AndroidEditor.java
processing.mode.android.AndroidMode.java
processing.mode.android.AndroidPreprocessor.java
processing.mode.android.AndroidRunner.java
processing.mode.android.AndroidSDK.java
processing.mode.android.AndroidToolbar.java
processing.mode.android.BadSDKException.java
processing.mode.android.Commander.java
processing.mode.android.DeviceListener.java
processing.mode.android.Device.java
processing.mode.android.Devices.java
processing.mode.android.EmulatorController.java
processing.mode.android.Export.java
processing.mode.android.Keys.java
processing.mode.android.LogEntry.java
processing.mode.android.Manifest.java
processing.mode.android.Permissions.java