Android Open Source - Processing-Android-Eclipse-Demos Float List






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MIT License

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Java Source Code

package com.processing.data;
// w  w  w  .  j  ava2  s. c  om
import java.util.Arrays;
import java.util.Iterator;
import java.util.Random;

import com.processing.core.PApplet;



/**
 * Helper class for a list of floats. Lists are designed to have some of the
 * features of ArrayLists, but to maintain the simplicity and efficiency of
 * working with arrays.
 *
 * Functions like sort() and shuffle() always act on the list itself. To get
 * a sorted copy, use list.copy().sort().
 *
 * @webref data:composite
 * @see IntList
 * @see StringList
 */
public class FloatList implements Iterable<Float> {
  int count;
  float[] data;


  public FloatList() {
    data = new float[10];
  }

  /**
   * @nowebref
   */
  public FloatList(int length) {
    data = new float[length];
  }

  /**
   * @nowebref
   */
  public FloatList(float[] list) {
    count = list.length;
    data = new float[count];
    System.arraycopy(list, 0, data, 0, count);
  }

  /**
   * @nowebref
   */
  public FloatList(Iterable<Float> iter) {
    this(10);
    for (float v : iter) {
      append(v);
    }
  }


  /**
   * Improve efficiency by removing allocated but unused entries from the
   * internal array used to store the data. Set to private, though it could
   * be useful to have this public if lists are frequently making drastic
   * size changes (from very large to very small).
   */
  private void crop() {
    if (count != data.length) {
      data = PApplet.subset(data, 0, count);
    }
  }


  /**
   * Get the length of the list.
   *
   * @webref floatlist:method
   * @brief Get the length of the list
   */
  public int size() {
    return count;
  }


  public void resize(int length) {
    if (length > data.length) {
      float[] temp = new float[length];
      System.arraycopy(data, 0, temp, 0, count);
      data = temp;

    } else if (length > count) {
      Arrays.fill(data, count, length, 0);
    }
    count = length;
  }


  /**
   * Remove all entries from the list.
   *
   * @webref floatlist:method
   * @brief Remove all entries from the list
   */
  public void clear() {
    count = 0;
  }


  /**
   * Get an entry at a particular index.
   *
   * @webref floatlist:method
   * @brief Get an entry at a particular index
   */
  public float get(int index) {
    return data[index];
  }


  /**
   * Set the entry at a particular index. If the index is past the length of
   * the list, it'll expand the list to accommodate, and fill the intermediate
   * entries with 0s.
   *
   * @webref floatlist:method
   * @brief Set the entry at a particular index
   */
  public void set(int index, float what) {
    if (index >= count) {
      data = PApplet.expand(data, index+1);
      for (int i = count; i < index; i++) {
        data[i] = 0;
      }
      count = index+1;
    }
    data[index] = what;
  }


  /**
   * Remove an element from the specified index.
   *
   * @webref floatlist:method
   * @brief Remove an element from the specified index
   */
  public float remove(int index) {
    if (index < 0 || index >= count) {
      throw new ArrayIndexOutOfBoundsException(index);
    }
    float entry = data[index];
//    int[] outgoing = new int[count - 1];
//    System.arraycopy(data, 0, outgoing, 0, index);
//    count--;
//    System.arraycopy(data, index + 1, outgoing, 0, count - index);
//    data = outgoing;
    // For most cases, this actually appears to be faster
    // than arraycopy() on an array copying into itself.
    for (int i = index; i < count-1; i++) {
      data[i] = data[i+1];
    }
    count--;
    return entry;
  }


  // Remove the first instance of a particular value,
  // and return the index at which it was found.
  public int removeValue(int value) {
    int index = index(value);
    if (index != -1) {
      remove(index);
      return index;
    }
    return -1;
  }


  // Remove all instances of a particular value,
  // and return the number of values found and removed
  public int removeValues(int value) {
    int ii = 0;
    if (Float.isNaN(value)) {
      for (int i = 0; i < count; i++) {
        if (!Float.isNaN(data[i])) {
          data[ii++] = data[i];
        }
      }
    } else {
      for (int i = 0; i < count; i++) {
        if (data[i] != value) {
          data[ii++] = data[i];
        }
      }
    }
    int removed = count - ii;
    count = ii;
    return removed;
  }


  /** Replace the first instance of a particular value */
  public boolean replaceValue(float value, float newValue) {
    if (Float.isNaN(value)) {
      for (int i = 0; i < count; i++) {
        if (Float.isNaN(data[i])) {
          data[i] = newValue;
          return true;
        }
      }
    } else {
      int index = index(value);
      if (index != -1) {
        data[index] = newValue;
        return true;
      }
    }
    return false;
  }


  /** Replace all instances of a particular value */
  public boolean replaceValues(float value, float newValue) {
    boolean changed = false;
    if (Float.isNaN(value)) {
      for (int i = 0; i < count; i++) {
        if (Float.isNaN(data[i])) {
          data[i] = newValue;
          changed = true;
        }
      }
    } else {
      for (int i = 0; i < count; i++) {
        if (data[i] == value) {
          data[i] = newValue;
          changed = true;
        }
      }
    }
    return changed;
  }



  /**
   * Add a new entry to the list.
   *
   * @webref floatlist:method
   * @brief Add a new entry to the list
   */
  public void append(float value) {
    if (count == data.length) {
      data = PApplet.expand(data);
    }
    data[count++] = value;
  }


  public void append(float[] values) {
    for (float v : values) {
      append(v);
    }
  }


  public void append(FloatList list) {
    for (float v : list.values()) {  // will concat the list...
      append(v);
    }
  }


//  public void insert(int index, int value) {
//    if (index+1 > count) {
//      if (index+1 < data.length) {
//    }
//  }
//    if (index >= data.length) {
//      data = PApplet.expand(data, index+1);
//      data[index] = value;
//      count = index+1;
//
//    } else if (count == data.length) {
//    if (index >= count) {
//      //int[] temp = new int[count << 1];
//      System.arraycopy(data, 0, temp, 0, index);
//      temp[index] = value;
//      System.arraycopy(data, index, temp, index+1, count - index);
//      data = temp;
//
//    } else {
//      // data[] has room to grow
//      // for() loop believed to be faster than System.arraycopy over itself
//      for (int i = count; i > index; --i) {
//        data[i] = data[i-1];
//      }
//      data[index] = value;
//      count++;
//    }
//  }


  // same as splice
  public void insert(int index, int[] values) {
    if (index < 0) {
      throw new IllegalArgumentException("insert() index cannot be negative: it was " + index);
    }
    if (index >= data.length) {
      throw new IllegalArgumentException("insert() index " + index + " is past the end of this list");
    }

    float[] temp = new float[count + values.length];

    // Copy the old values, but not more than already exist
    System.arraycopy(data, 0, temp, 0, Math.min(count, index));

    // Copy the new values into the proper place
    System.arraycopy(values, 0, temp, index, values.length);

//    if (index < count) {
    // The index was inside count, so it's a true splice/insert
    System.arraycopy(data, index, temp, index+values.length, count - index);
    count = count + values.length;
//    } else {
//      // The index was past 'count', so the new count is weirder
//      count = index + values.length;
//    }
    data = temp;
  }


  public void insert(int index, IntList list) {
    insert(index, list.values());
  }


    // below are aborted attempts at more optimized versions of the code
    // that are harder to read and debug...

//    if (index + values.length >= count) {
//      // We're past the current 'count', check to see if we're still allocated
//      // index 9, data.length = 10, values.length = 1
//      if (index + values.length < data.length) {
//        // There's still room for these entries, even though it's past 'count'.
//        // First clear out the entries leading up to it, however.
//        for (int i = count; i < index; i++) {
//          data[i] = 0;
//        }
//        data[index] =
//      }
//      if (index >= data.length) {
//        int length = index + values.length;
//        int[] temp = new int[length];
//        System.arraycopy(data, 0, temp, 0, count);
//        System.arraycopy(values, 0, temp, index, values.length);
//        data = temp;
//        count = data.length;
//      } else {
//
//      }
//
//    } else if (count == data.length) {
//      int[] temp = new int[count << 1];
//      System.arraycopy(data, 0, temp, 0, index);
//      temp[index] = value;
//      System.arraycopy(data, index, temp, index+1, count - index);
//      data = temp;
//
//    } else {
//      // data[] has room to grow
//      // for() loop believed to be faster than System.arraycopy over itself
//      for (int i = count; i > index; --i) {
//        data[i] = data[i-1];
//      }
//      data[index] = value;
//      count++;
//    }


  /** Return the first index of a particular value. */
  public int index(float what) {
    /*
    if (indexCache != null) {
      try {
        return indexCache.get(what);
      } catch (Exception e) {  // not there
        return -1;
      }
    }
    */
    for (int i = 0; i < count; i++) {
      if (data[i] == what) {
        return i;
      }
    }
    return -1;
  }


  /**
   * @webref floatlist:method
   * @brief Check if a number is a part of the list
   */
  public boolean hasValue(float value) {
    if (Float.isNaN(value)) {
      for (int i = 0; i < count; i++) {
        if (Float.isNaN(data[i])) {
          return true;
        }
      }
    } else {
      for (int i = 0; i < count; i++) {
        if (data[i] == value) {
          return true;
        }
      }
    }
    return false;
  }


  /**
   * @webref floatlist:method
   * @brief Add to a value
   */
  public void add(int index, float amount) {
    data[index] += amount;
  }


  /**
   * @webref floatlist:method
   * @brief Subtract from a value
   */
  public void sub(int index, float amount) {
    data[index] -= amount;
  }


  /**
   * @webref floatlist:method
   * @brief Multiply a value
   */
  public void mult(int index, float amount) {
    data[index] *= amount;
  }


  /**
   * @webref floatlist:method
   * @brief Divide a value
   */
  public void div(int index, float amount) {
    data[index] /= amount;
  }


  private void checkMinMax(String functionName) {
    if (count == 0) {
      String msg =
        String.format("Cannot use %s() on an empty %s.",
                      functionName, getClass().getSimpleName());
      throw new RuntimeException(msg);
    }
  }


  /**
   * @webref floatlist:method
   * @brief Return the smallest value
   */
  public float min() {
    checkMinMax("min");
    int index = minIndex();
    return index == -1 ? Float.NaN : data[index];
  }


  public int minIndex() {
    checkMinMax("minIndex");
    float m = Float.NaN;
    int mi = -1;
    for (int i = 0; i < count; i++) {
      // find one good value to start
      if (data[i] == data[i]) {
        m = data[i];
        mi = i;

        // calculate the rest
        for (int j = i+1; j < count; j++) {
          float d = data[j];
          if (!Float.isNaN(d) && (d < m)) {
            m = data[j];
            mi = j;
          }
        }
        break;
      }
    }
    return mi;
  }


  /**
   * @webref floatlist:method
   * @brief Return the largest value
   */
  public float max() {
    checkMinMax("max");
    int index = maxIndex();
    return index == -1 ? Float.NaN : data[index];
  }


  public int maxIndex() {
    checkMinMax("maxIndex");
    float m = Float.NaN;
    int mi = -1;
    for (int i = 0; i < count; i++) {
      // find one good value to start
      if (data[i] == data[i]) {
        m = data[i];
        mi = i;

        // calculate the rest
        for (int j = i+1; j < count; j++) {
          float d = data[j];
          if (!Float.isNaN(d) && (d > m)) {
            m = data[j];
            mi = j;
          }
        }
        break;
      }
    }
    return mi;
  }


  public float sum() {
    double outgoing = 0;
    for (int i = 0; i < count; i++) {
      outgoing += data[i];
    }
    return (float) outgoing;
  }


  /**
   * Sorts the array in place.
   *
   * @webref floatlist:method
   * @brief Sorts an array, lowest to highest
   */
  public void sort() {
    Arrays.sort(data, 0, count);
  }


  /**
   * Reverse sort, orders values from highest to lowest
   *
   * @webref floatlist:method
   * @brief Reverse sort, orders values from highest to lowest
   */
  public void sortReverse() {
    new Sort() {
      @Override
      public int size() {
        return count;
      }

      @Override
      public float compare(int a, int b) {
        return data[b] - data[a];
      }

      @Override
      public void swap(int a, int b) {
        float temp = data[a];
        data[a] = data[b];
        data[b] = temp;
      }
    }.run();
  }


  // use insert()
//  public void splice(int index, int value) {
//  }


//  public void subset(int start) {
//    subset(start, count - start);
//  }


//  public void subset(int start, int num) {
//    for (int i = 0; i < num; i++) {
//      data[i] = data[i+start];
//    }
//    count = num;
//  }


  /**
   * @webref floatlist:method
   * @brief Reverse sort, orders values by first digit
   */
  public void reverse() {
    int ii = count - 1;
    for (int i = 0; i < count/2; i++) {
      float t = data[i];
      data[i] = data[ii];
      data[ii] = t;
      --ii;
    }
  }


  /**
   * Randomize the order of the list elements. Note that this does not
   * obey the randomSeed() function in PApplet.
   *
   * @webref floatlist:method
   * @brief Randomize the order of the list elements
   */
  public void shuffle() {
    Random r = new Random();
    int num = count;
    while (num > 1) {
      int value = r.nextInt(num);
      num--;
      float temp = data[num];
      data[num] = data[value];
      data[value] = temp;
    }
  }


  /**
   * Randomize the list order using the random() function from the specified
   * sketch, allowing shuffle() to use its current randomSeed() setting.
   */
  public void shuffle(PApplet sketch) {
    int num = count;
    while (num > 1) {
      int value = (int) sketch.random(num);
      num--;
      float temp = data[num];
      data[num] = data[value];
      data[value] = temp;
    }
  }


  public FloatList copy() {
    FloatList outgoing = new FloatList(data);
    outgoing.count = count;
    return outgoing;
  }


  /**
   * Returns the actual array being used to store the data. For advanced users,
   * this is the fastest way to access a large list. Suitable for iterating
   * with a for() loop, but modifying the list will have terrible consequences.
   */
  public float[] values() {
    crop();
    return data;
  }


  /** Implemented this way so that we can use a FloatList in a for loop. */
  public Iterator<Float> iterator() {
//  }
//
//
//  public Iterator<Float> valueIterator() {
    return new Iterator<Float>() {
      int index = -1;

      public void remove() {
        FloatList.this.remove(index);
      }

      public Float next() {
        return data[++index];
      }

      public boolean hasNext() {
        return index+1 < count;
      }
    };
  }


  /**
   * Create a new array with a copy of all the values.
   * @return an array sized by the length of the list with each of the values.
   * @webref floatlist:method
   * @brief Create a new array with a copy of all the values
   */
  public float[] array() {
    return array(null);
  }


  /**
   * Copy as many values as possible into the specified array.
   * @param array
   */
  public float[] array(float[] array) {
    if (array == null || array.length != count) {
      array = new float[count];
    }
    System.arraycopy(data, 0, array, 0, count);
    return array;
  }


  /**
   * Returns a normalized version of this array. Called getPercent() for
   * consistency with the Dict classes. It's a getter method because it needs
   * to returns a new list (because IntList/Dict can't do percentages or
   * normalization in place on int values).
   */
  public FloatList getPercent() {
    double sum = 0;
    for (float value : array()) {
      sum += value;
    }
    FloatList outgoing = new FloatList(count);
    for (int i = 0; i < count; i++) {
      double percent = data[i] / sum;
      outgoing.set(i, (float) percent);
    }
    return outgoing;
  }


  public FloatList getSubset(int start) {
    return getSubset(start, count - start);
  }


  public FloatList getSubset(int start, int num) {
    float[] subset = new float[num];
    System.arraycopy(data, start, subset, 0, num);
    return new FloatList(subset);
  }


  public String join(String separator) {
    if (count == 0) {
      return "";
    }
    StringBuilder sb = new StringBuilder();
    sb.append(data[0]);
    for (int i = 1; i < count; i++) {
      sb.append(separator);
      sb.append(data[i]);
    }
    return sb.toString();
  }


  @Override
  public String toString() {
    StringBuilder sb = new StringBuilder();
    sb.append(getClass().getSimpleName() + " size=" + size() + " [ ");
    for (int i = 0; i < size(); i++) {
      if (i != 0) {
        sb.append(", ");
      }
      sb.append(i + ": " + data[i]);
    }
    sb.append(" ]");
    return sb.toString();
  }
}




Java Source Code List

.AccelerometerManager.java
.CompassManager.java
com.processing.core.PApplet.java
com.processing.core.PConstants.java
com.processing.core.PFont.java
com.processing.core.PGraphicsAndroid2D.java
com.processing.core.PGraphics.java
com.processing.core.PImage.java
com.processing.core.PMatrix2D.java
com.processing.core.PMatrix3D.java
com.processing.core.PMatrix.java
com.processing.core.PShapeOBJ.java
com.processing.core.PShapeSVG.java
com.processing.core.PShape.java
com.processing.core.PStyle.java
com.processing.core.PVector.java
com.processing.data.FloatDict.java
com.processing.data.FloatList.java
com.processing.data.IntDict.java
com.processing.data.IntList.java
com.processing.data.JSONArray.java
com.processing.data.JSONObject.java
com.processing.data.JSONTokener.java
com.processing.data.Sort.java
com.processing.data.StringDict.java
com.processing.data.StringList.java
com.processing.data.TableRow.java
com.processing.data.Table.java
com.processing.data.XML.java
com.processing.event.Event.java
com.processing.event.KeyEvent.java
com.processing.event.MouseEvent.java
com.processing.event.TouchEvent.java
com.processing.opengl.FontTexture.java
com.processing.opengl.FrameBuffer.java
com.processing.opengl.LinePath.java
com.processing.opengl.LineStroker.java
com.processing.opengl.PGLES.java
com.processing.opengl.PGL.java
com.processing.opengl.PGraphics2D.java
com.processing.opengl.PGraphics3D.java
com.processing.opengl.PGraphicsOpenGL.java
com.processing.opengl.PShader.java
com.processing.opengl.PShapeOpenGL.java
com.processing.opengl.Texture.java
com.processing.opengl.tess.ActiveRegion.java
com.processing.opengl.tess.CachedVertex.java
com.processing.opengl.tess.DictNode.java
com.processing.opengl.tess.Dict.java
com.processing.opengl.tess.GLUface.java
com.processing.opengl.tess.GLUhalfEdge.java
com.processing.opengl.tess.GLUmesh.java
com.processing.opengl.tess.GLUtessellatorImpl.java
com.processing.opengl.tess.GLUvertex.java
com.processing.opengl.tess.Geom.java
com.processing.opengl.tess.Mesh.java
com.processing.opengl.tess.Normal.java
com.processing.opengl.tess.PGLU.java
com.processing.opengl.tess.PGLUtessellatorCallbackAdapter.java
com.processing.opengl.tess.PGLUtessellatorCallback.java
com.processing.opengl.tess.PGLUtessellator.java
com.processing.opengl.tess.PriorityQHeap.java
com.processing.opengl.tess.PriorityQSort.java
com.processing.opengl.tess.PriorityQ.java
com.processing.opengl.tess.Render.java
com.processing.opengl.tess.Sweep.java
com.processing.opengl.tess.TessMono.java
com.processing.opengl.tess.TessState.java
processing.mode.android.AVD.java
processing.mode.android.AndroidBuild.java
processing.mode.android.AndroidEditor.java
processing.mode.android.AndroidMode.java
processing.mode.android.AndroidPreprocessor.java
processing.mode.android.AndroidRunner.java
processing.mode.android.AndroidSDK.java
processing.mode.android.AndroidToolbar.java
processing.mode.android.BadSDKException.java
processing.mode.android.Commander.java
processing.mode.android.DeviceListener.java
processing.mode.android.Device.java
processing.mode.android.Devices.java
processing.mode.android.EmulatorController.java
processing.mode.android.Export.java
processing.mode.android.Keys.java
processing.mode.android.LogEntry.java
processing.mode.android.Manifest.java
processing.mode.android.Permissions.java