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Java Source Code
/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- *///fromwww.java2s.com/*
Part of the Processing project - http://processing.org
Copyright (c) 2012 The Processing Foundation
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation, version 2.1.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/package com.processing.event;
publicclass Event {
protected Object nativeObject;
protectedlong millis;
protectedint action;
// These correspond to the java.awt.Event modifiers (not to be confused with
// the newer getModifiersEx), though they're not guaranteed to in the future.
staticpublicfinalint SHIFT = 1 << 0;
staticpublicfinalint CTRL = 1 << 1;
staticpublicfinalint META = 1 << 2;
staticpublicfinalint ALT = 1 << 3;
protectedint modifiers;
// Types of events. As with all constants in Processing, brevity's preferred.
staticpublicfinalint KEY = 1;
staticpublicfinalint MOUSE = 2;
staticpublicfinalint TOUCH = 3;
protectedint flavor;
public Event(Object nativeObject, long millis, int action, int modifiers) {
this.nativeObject = nativeObject;
this.millis = millis;
this.action = action;
this.modifiers = modifiers;
}
publicint getFlavor() {
return flavor;
}
/**
* Get the platform-native event object. This might be the java.awt event
* on the desktop, though if you're using OpenGL on the desktop it'll be a
* NEWT event that JOGL uses. Android events are something else altogether.
* Bottom line, use this only if you know what you're doing, and don't make
* assumptions about the class type.
*/public Object getNative() {
return nativeObject;
}
// public void setNative(Object nativeObject) {
// this.nativeObject = nativeObject;
// }
publiclong getMillis() {
return millis;
}
// public void setMillis(long millis) {
// this.millis = millis;
// }
publicint getAction() {
return action;
}
// public void setAction(int action) {
// this.action = action;
// }
publicint getModifiers() {
return modifiers;
}
// public void setModifiers(int modifiers) {
// this.modifiers = modifiers;
// }
publicboolean isShiftDown() {
return (modifiers & SHIFT) != 0;
}
publicboolean isControlDown() {
return (modifiers & CTRL) != 0;
}
publicboolean isMetaDown() {
return (modifiers & META) != 0;
}
publicboolean isAltDown() {
return (modifiers & ALT) != 0;
}
}