com.badlogic.gdx.math.Rectangle.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.math;

import java.io.Serializable;
import com.badlogic.gdx.utils.NumberUtils;

/** Encapsulates a 2D rectangle defined by its corner point in the bottom left and its extents in x (width) and y (height).
 * @author badlogicgames@gmail.com */
public class Rectangle implements Serializable, Shape2D {
    /** Static temporary rectangle. Use with care! Use only when sure other code will not also use this. */
    static public final Rectangle tmp = new Rectangle();

    /** Static temporary rectangle. Use with care! Use only when sure other code will not also use this. */
    static public final Rectangle tmp2 = new Rectangle();

    private static final long serialVersionUID = 5733252015138115702L;
    public float x, y;
    public float width, height;

    /** Constructs a new rectangle with all values set to zero */
    public Rectangle() {

    }

    /** Constructs a new rectangle with the given corner point in the bottom left and dimensions.
     * @param x The corner point x-coordinate
     * @param y The corner point y-coordinate
     * @param width The width
     * @param height The height */
    public Rectangle(float x, float y, float width, float height) {
        this.x = x;
        this.y = y;
        this.width = width;
        this.height = height;
    }

    /** Constructs a rectangle based on the given rectangle
     * @param rect The rectangle */
    public Rectangle(Rectangle rect) {
        x = rect.x;
        y = rect.y;
        width = rect.width;
        height = rect.height;
    }

    /** @param x bottom-left x coordinate
     * @param y bottom-left y coordinate
     * @param width width
     * @param height height
     * @return this rectangle for chaining */
    public Rectangle set(float x, float y, float width, float height) {
        this.x = x;
        this.y = y;
        this.width = width;
        this.height = height;

        return this;
    }

    /** @return the x-coordinate of the bottom left corner */
    public float getX() {
        return x;
    }

    /** Sets the x-coordinate of the bottom left corner
     * @param x The x-coordinate
     * @return this rectangle for chaining */
    public Rectangle setX(float x) {
        this.x = x;

        return this;
    }

    /** @return the y-coordinate of the bottom left corner */
    public float getY() {
        return y;
    }

    /** Sets the y-coordinate of the bottom left corner
     * @param y The y-coordinate
     * @return this rectangle for chaining */
    public Rectangle setY(float y) {
        this.y = y;

        return this;
    }

    /** @return the width */
    public float getWidth() {
        return width;
    }

    /** Sets the width of this rectangle
     * @param width The width
     * @return this rectangle for chaining */
    public Rectangle setWidth(float width) {
        this.width = width;

        return this;
    }

    /** @return the height */
    public float getHeight() {
        return height;
    }

    /** Sets the height of this rectangle
     * @param height The height
     * @return this rectangle for chaining */
    public Rectangle setHeight(float height) {
        this.height = height;

        return this;
    }

    /** return the Vector2 with coordinates of this rectangle
     * @param position The Vector2 */
    public Vector2 getPosition(Vector2 position) {
        return position.set(x, y);
    }

    /** Sets the x and y-coordinates of the bottom left corner from vector
     * @param position The position vector
     * @return this rectangle for chaining */
    public Rectangle setPosition(Vector2 position) {
        this.x = position.x;
        this.y = position.y;

        return this;
    }

    /** Sets the x and y-coordinates of the bottom left corner
     * @param x The x-coordinate
     * @param y The y-coordinate
     * @return this rectangle for chaining */
    public Rectangle setPosition(float x, float y) {
        this.x = x;
        this.y = y;

        return this;
    }

    /** Sets the width and height of this rectangle
     * @param width The width
     * @param height The height
     * @return this rectangle for chaining */
    public Rectangle setSize(float width, float height) {
        this.width = width;
        this.height = height;

        return this;
    }

    /** Sets the squared size of this rectangle
     * @param sizeXY The size
     * @return this rectangle for chaining */
    public Rectangle setSize(float sizeXY) {
        this.width = sizeXY;
        this.height = sizeXY;

        return this;
    }

    /** @return the Vector2 with size of this rectangle
     * @param size The Vector2 */
    public Vector2 getSize(Vector2 size) {
        return size.set(width, height);
    }

    /** @param x point x coordinate
     * @param y point y coordinate
     * @return whether the point is contained in the rectangle */
    public boolean contains(float x, float y) {
        return this.x <= x && this.x + this.width >= x && this.y <= y && this.y + this.height >= y;
    }

    /** @param point The coordinates vector
     * @return whether the point is contained in the rectangle */
    public boolean contains(Vector2 point) {
        return contains(point.x, point.y);
    }

    /** @param rectangle the other {@link Rectangle}.
     * @return whether the other rectangle is contained in this rectangle. */
    public boolean contains(Rectangle rectangle) {
        float xmin = rectangle.x;
        float xmax = xmin + rectangle.width;

        float ymin = rectangle.y;
        float ymax = ymin + rectangle.height;

        return ((xmin > x && xmin < x + width) && (xmax > x && xmax < x + width))
                && ((ymin > y && ymin < y + height) && (ymax > y && ymax < y + height));
    }

    /** @param r the other {@link Rectangle}
     * @return whether this rectangle overlaps the other rectangle. */
    public boolean overlaps(Rectangle r) {
        return x < r.x + r.width && x + width > r.x && y < r.y + r.height && y + height > r.y;
    }

    /** Sets the values of the given rectangle to this rectangle.
     * @param rect the other rectangle
     * @return this rectangle for chaining */
    public Rectangle set(Rectangle rect) {
        this.x = rect.x;
        this.y = rect.y;
        this.width = rect.width;
        this.height = rect.height;

        return this;
    }

    /** Merges this rectangle with the other rectangle. The rectangle should not have negative width or negative height.
     * @param rect the other rectangle
     * @return this rectangle for chaining */
    public Rectangle merge(Rectangle rect) {
        float minX = Math.min(x, rect.x);
        float maxX = Math.max(x + width, rect.x + rect.width);
        x = minX;
        width = maxX - minX;

        float minY = Math.min(y, rect.y);
        float maxY = Math.max(y + height, rect.y + rect.height);
        y = minY;
        height = maxY - minY;

        return this;
    }

    /** Merges this rectangle with a point. The rectangle should not have negative width or negative height.
     * @param x the x coordinate of the point
     * @param y the y coordinate of the point
     * @return this rectangle for chaining */
    public Rectangle merge(float x, float y) {
        float minX = Math.min(this.x, x);
        float maxX = Math.max(this.x + width, x);
        this.x = minX;
        this.width = maxX - minX;

        float minY = Math.min(this.y, y);
        float maxY = Math.max(this.y + height, y);
        this.y = minY;
        this.height = maxY - minY;

        return this;
    }

    /** Merges this rectangle with a point. The rectangle should not have negative width or negative height.
     * @param vec the vector describing the point
     * @return this rectangle for chaining */
    public Rectangle merge(Vector2 vec) {
        return merge(vec.x, vec.y);
    }

    /** Merges this rectangle with a list of points. The rectangle should not have negative width or negative height.
     * @param vecs the vectors describing the points
     * @return this rectangle for chaining */
    public Rectangle merge(Vector2[] vecs) {
        float minX = x;
        float maxX = x + width;
        float minY = y;
        float maxY = y + height;
        for (int i = 0; i < vecs.length; ++i) {
            Vector2 v = vecs[i];
            minX = Math.min(minX, v.x);
            maxX = Math.max(maxX, v.x);
            minY = Math.min(minY, v.y);
            maxY = Math.max(maxY, v.y);
        }
        x = minX;
        width = maxX - minX;
        y = minY;
        height = maxY - minY;
        return this;
    }

    /** Calculates the aspect ratio ( width / height ) of this rectangle
     * @return the aspect ratio of this rectangle. Returns Float.NaN if height is 0 to avoid ArithmeticException */
    public float getAspectRatio() {
        return (height == 0) ? Float.NaN : width / height;
    }

    /** Calculates the center of the rectangle. Results are located in the given Vector2
     * @param vector the Vector2 to use
     * @return the given vector with results stored inside */
    public Vector2 getCenter(Vector2 vector) {
        vector.x = x + width / 2;
        vector.y = y + height / 2;
        return vector;
    }

    /** Moves this rectangle so that its center point is located at a given position
     * @param x the position's x
     * @param y the position's y
     * @return this for chaining */
    public Rectangle setCenter(float x, float y) {
        setPosition(x - width / 2, y - height / 2);
        return this;
    }

    /** Moves this rectangle so that its center point is located at a given position
     * @param position the position
     * @return this for chaining */
    public Rectangle setCenter(Vector2 position) {
        setPosition(position.x - width / 2, position.y - height / 2);
        return this;
    }

    /** Fits this rectangle around another rectangle while maintaining aspect ratio. This scales and centers the rectangle to the
     * other rectangle (e.g. Having a camera translate and scale to show a given area)
     * @param rect the other rectangle to fit this rectangle around
     * @return this rectangle for chaining */
    public Rectangle fitOutside(Rectangle rect) {
        float ratio = getAspectRatio();

        if (ratio > rect.getAspectRatio()) {
            // Wider than tall
            setSize(rect.height * ratio, rect.height);
        } else {
            // Taller than wide
            setSize(rect.width, rect.width / ratio);
        }

        setPosition((rect.x + rect.width / 2) - width / 2, (rect.y + rect.height / 2) - height / 2);
        return this;
    }

    /** Fits this rectangle into another rectangle while maintaining aspect ratio. This scales and centers the rectangle to the
     * other rectangle (e.g. Scaling a texture within a arbitrary cell without squeezing)
     * @param rect the other rectangle to fit this rectangle inside
     * @return this rectangle for chaining */
    public Rectangle fitInside(Rectangle rect) {
        float ratio = getAspectRatio();

        if (ratio < rect.getAspectRatio()) {
            // Taller than wide
            setSize(rect.height * ratio, rect.height);
        } else {
            // Wider than tall
            setSize(rect.width, rect.width / ratio);
        }

        setPosition((rect.x + rect.width / 2) - width / 2, (rect.y + rect.height / 2) - height / 2);
        return this;
    }

    public String toString() {
        return x + "," + y + "," + width + "," + height;
    }

    public float area() {
        return this.width * this.height;
    }

    public float perimeter() {
        return 2 * (this.width + this.height);
    }

    public int hashCode() {
        final int prime = 31;
        int result = 1;
        result = prime * result + NumberUtils.floatToRawIntBits(height);
        result = prime * result + NumberUtils.floatToRawIntBits(width);
        result = prime * result + NumberUtils.floatToRawIntBits(x);
        result = prime * result + NumberUtils.floatToRawIntBits(y);
        return result;
    }

    public boolean equals(Object obj) {
        if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        Rectangle other = (Rectangle) obj;
        if (NumberUtils.floatToRawIntBits(height) != NumberUtils.floatToRawIntBits(other.height))
            return false;
        if (NumberUtils.floatToRawIntBits(width) != NumberUtils.floatToRawIntBits(other.width))
            return false;
        if (NumberUtils.floatToRawIntBits(x) != NumberUtils.floatToRawIntBits(other.x))
            return false;
        if (NumberUtils.floatToRawIntBits(y) != NumberUtils.floatToRawIntBits(other.y))
            return false;
        return true;
    }

}