com.badlogic.gdx.Gdx.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx;

import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;

/** Environment class holding references to the {@link Application}, {@link Graphics}, {@link Audio}, {@link Files} and
 * {@link Input} instances. The references are held in public static fields which allows static access to all sub systems. Do not
 * use Graphics in a thread that is not the rendering thread.
 * <p>
 * This is normally a design faux pas but in this case is better than the alternatives.
 * @author mzechner */
public class Gdx {
    public static Application app;
    public static Graphics graphics;
    public static Audio audio;
    public static Input input;
    public static Files files;
    public static Net net;

    public static GL20 gl;
    public static GL20 gl20;
    public static GL30 gl30;
}