Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL30; /** Environment class holding references to the {@link Application}, {@link Graphics}, {@link Audio}, {@link Files} and * {@link Input} instances. The references are held in public static fields which allows static access to all sub systems. Do not * use Graphics in a thread that is not the rendering thread. * <p> * This is normally a design faux pas but in this case is better than the alternatives. * @author mzechner */ public class Gdx { public static Application app; public static Graphics graphics; public static Audio audio; public static Input input; public static Files files; public static Net net; public static GL20 gl; public static GL20 gl20; public static GL30 gl30; }