Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx; /** <p> * Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on. * </p> * <p> * Note that {@link #dispose()} is not called automatically. * </p> * @see Game */ public interface Screen { /** Called when this screen becomes the current screen for a {@link Game}. */ public void show(); /** Called when the screen should render itself. * @param delta The time in seconds since the last render. */ public void render(float delta); /** @see ApplicationListener#resize(int, int) */ public void resize(int width, int height); /** @see ApplicationListener#pause() */ public void pause(); /** @see ApplicationListener#resume() */ public void resume(); /** Called when this screen is no longer the current screen for a {@link Game}. */ public void hide(); /** Called when this screen should release all resources. */ public void dispose(); }