Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; /** Interface wrapping all the methods of OpenGL ES 2.0 * @author mzechner */ public interface GL20 { public static final int GL_ES_VERSION_2_0 = 1; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; public static final int GL_FALSE = 0; public static final int GL_TRUE = 1; public static final int GL_POINTS = 0x0000; public static final int GL_LINES = 0x0001; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLE_FAN = 0x0006; public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; public static final int GL_DST_COLOR = 0x0306; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; public static final int GL_FUNC_ADD = 0x8006; public static final int GL_BLEND_EQUATION = 0x8009; public static final int GL_BLEND_EQUATION_RGB = 0x8009; public static final int GL_BLEND_EQUATION_ALPHA = 0x883D; public static final int GL_FUNC_SUBTRACT = 0x800A; public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B; public static final int GL_BLEND_DST_RGB = 0x80C8; public static final int GL_BLEND_SRC_RGB = 0x80C9; public static final int GL_BLEND_DST_ALPHA = 0x80CA; public static final int GL_BLEND_SRC_ALPHA = 0x80CB; public static final int GL_CONSTANT_COLOR = 0x8001; public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int GL_CONSTANT_ALPHA = 0x8003; public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int GL_BLEND_COLOR = 0x8005; public static final int GL_ARRAY_BUFFER = 0x8892; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int GL_STREAM_DRAW = 0x88E0; public static final int GL_STATIC_DRAW = 0x88E4; public static final int GL_DYNAMIC_DRAW = 0x88E8; public static final int GL_BUFFER_SIZE = 0x8764; public static final int GL_BUFFER_USAGE = 0x8765; public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; public static final int GL_FRONT = 0x0404; public static final int GL_BACK = 0x0405; public static final int GL_FRONT_AND_BACK = 0x0408; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_BLEND = 0x0BE2; public static final int GL_DITHER = 0x0BD0; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_DEPTH_TEST = 0x0B71; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int GL_SAMPLE_COVERAGE = 0x80A0; public static final int GL_NO_ERROR = 0; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_OUT_OF_MEMORY = 0x0505; public static final int GL_CW = 0x0900; public static final int GL_CCW = 0x0901; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_STENCIL_BACK_FUNC = 0x8800; public static final int GL_STENCIL_BACK_FAIL = 0x8801; public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; public static final int GL_STENCIL_BACK_REF = 0x8CA3; public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_PACK_ALIGNMENT = 0x0D05; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_TEXTURE_UNITS = 0x84E2; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_RED_BITS = 0x0D52; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_SAMPLE_BUFFERS = 0x80A8; public static final int GL_SAMPLES = 0x80A9; public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; public static final int GL_DONT_CARE = 0x1100; public static final int GL_FASTEST = 0x1101; public static final int GL_NICEST = 0x1102; public static final int GL_GENERATE_MIPMAP = 0x8191; public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; public static final int GL_BYTE = 0x1400; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_INT = 0x1404; public static final int GL_UNSIGNED_INT = 0x1405; public static final int GL_FLOAT = 0x1406; public static final int GL_FIXED = 0x140C; public static final int GL_DEPTH_COMPONENT = 0x1902; public static final int GL_ALPHA = 0x1906; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; public static final int GL_FRAGMENT_SHADER = 0x8B30; public static final int GL_VERTEX_SHADER = 0x8B31; public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; public static final int GL_SHADER_TYPE = 0x8B4F; public static final int GL_DELETE_STATUS = 0x8B80; public static final int GL_LINK_STATUS = 0x8B82; public static final int GL_VALIDATE_STATUS = 0x8B83; public static final int GL_ATTACHED_SHADERS = 0x8B85; public static final int GL_ACTIVE_UNIFORMS = 0x8B86; public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; public static final int GL_CURRENT_PROGRAM = 0x8B8D; public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; public static final int GL_LEQUAL = 0x0203; public static final int GL_GREATER = 0x0204; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_GEQUAL = 0x0206; public static final int GL_ALWAYS = 0x0207; public static final int GL_KEEP = 0x1E00; public static final int GL_REPLACE = 0x1E01; public static final int GL_INCR = 0x1E02; public static final int GL_DECR = 0x1E03; public static final int GL_INVERT = 0x150A; public static final int GL_INCR_WRAP = 0x8507; public static final int GL_DECR_WRAP = 0x8508; public static final int GL_VENDOR = 0x1F00; public static final int GL_RENDERER = 0x1F01; public static final int GL_VERSION = 0x1F02; public static final int GL_EXTENSIONS = 0x1F03; public static final int GL_NEAREST = 0x2600; public static final int GL_LINEAR = 0x2601; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE = 0x1702; public static final int GL_TEXTURE_CUBE_MAP = 0x8513; public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; public static final int GL_TEXTURE0 = 0x84C0; public static final int GL_TEXTURE1 = 0x84C1; public static final int GL_TEXTURE2 = 0x84C2; public static final int GL_TEXTURE3 = 0x84C3; public static final int GL_TEXTURE4 = 0x84C4; public static final int GL_TEXTURE5 = 0x84C5; public static final int GL_TEXTURE6 = 0x84C6; public static final int GL_TEXTURE7 = 0x84C7; public static final int GL_TEXTURE8 = 0x84C8; public static final int GL_TEXTURE9 = 0x84C9; public static final int GL_TEXTURE10 = 0x84CA; public static final int GL_TEXTURE11 = 0x84CB; public static final int GL_TEXTURE12 = 0x84CC; public static final int GL_TEXTURE13 = 0x84CD; public static final int GL_TEXTURE14 = 0x84CE; public static final int GL_TEXTURE15 = 0x84CF; public static final int GL_TEXTURE16 = 0x84D0; public static final int GL_TEXTURE17 = 0x84D1; public static final int GL_TEXTURE18 = 0x84D2; public static final int GL_TEXTURE19 = 0x84D3; public static final int GL_TEXTURE20 = 0x84D4; public static final int GL_TEXTURE21 = 0x84D5; public static final int GL_TEXTURE22 = 0x84D6; public static final int GL_TEXTURE23 = 0x84D7; public static final int GL_TEXTURE24 = 0x84D8; public static final int GL_TEXTURE25 = 0x84D9; public static final int GL_TEXTURE26 = 0x84DA; public static final int GL_TEXTURE27 = 0x84DB; public static final int GL_TEXTURE28 = 0x84DC; public static final int GL_TEXTURE29 = 0x84DD; public static final int GL_TEXTURE30 = 0x84DE; public static final int GL_TEXTURE31 = 0x84DF; public static final int GL_ACTIVE_TEXTURE = 0x84E0; public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP_TO_EDGE = 0x812F; public static final int GL_MIRRORED_REPEAT = 0x8370; public static final int GL_FLOAT_VEC2 = 0x8B50; public static final int GL_FLOAT_VEC3 = 0x8B51; public static final int GL_FLOAT_VEC4 = 0x8B52; public static final int GL_INT_VEC2 = 0x8B53; public static final int GL_INT_VEC3 = 0x8B54; public static final int GL_INT_VEC4 = 0x8B55; public static final int GL_BOOL = 0x8B56; public static final int GL_BOOL_VEC2 = 0x8B57; public static final int GL_BOOL_VEC3 = 0x8B58; public static final int GL_BOOL_VEC4 = 0x8B59; public static final int GL_FLOAT_MAT2 = 0x8B5A; public static final int GL_FLOAT_MAT3 = 0x8B5B; public static final int GL_FLOAT_MAT4 = 0x8B5C; public static final int GL_SAMPLER_2D = 0x8B5E; public static final int GL_SAMPLER_CUBE = 0x8B60; public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; public static final int GL_COMPILE_STATUS = 0x8B81; public static final int GL_INFO_LOG_LENGTH = 0x8B84; public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; public static final int GL_SHADER_COMPILER = 0x8DFA; public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; public static final int GL_LOW_FLOAT = 0x8DF0; public static final int GL_MEDIUM_FLOAT = 0x8DF1; public static final int GL_HIGH_FLOAT = 0x8DF2; public static final int GL_LOW_INT = 0x8DF3; public static final int GL_MEDIUM_INT = 0x8DF4; public static final int GL_HIGH_INT = 0x8DF5; public static final int GL_FRAMEBUFFER = 0x8D40; public static final int GL_RENDERBUFFER = 0x8D41; public static final int GL_RGBA4 = 0x8056; public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGB565 = 0x8D62; public static final int GL_DEPTH_COMPONENT16 = 0x81A5; public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_STENCIL_INDEX8 = 0x8D48; public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50; public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; public static final int GL_DEPTH_ATTACHMENT = 0x8D00; public static final int GL_STENCIL_ATTACHMENT = 0x8D20; public static final int GL_NONE = 0; public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; public static final int GL_RENDERBUFFER_BINDING = 0x8CA7; public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642; // Extensions public static final int GL_COVERAGE_BUFFER_BIT_NV = 0x8000; public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; public void glActiveTexture(int texture); public void glBindTexture(int target, int texture); public void glBlendFunc(int sfactor, int dfactor); public void glClear(int mask); public void glClearColor(float red, float green, float blue, float alpha); public void glClearDepthf(float depth); public void glClearStencil(int s); public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data); public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data); public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border); public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); public void glCullFace(int mode); public void glDeleteTextures(int n, IntBuffer textures); public void glDepthFunc(int func); public void glDepthMask(boolean flag); public void glDepthRangef(float zNear, float zFar); public void glDisable(int cap); public void glDrawArrays(int mode, int first, int count); public void glDrawElements(int mode, int count, int type, Buffer indices); public void glEnable(int cap); public void glFinish(); public void glFlush(); public void glFrontFace(int mode); public void glGenTextures(int n, IntBuffer textures); public int glGetError(); public void glGetIntegerv(int pname, IntBuffer params); public String glGetString(int name); public void glHint(int target, int mode); public void glLineWidth(float width); public void glPixelStorei(int pname, int param); public void glPolygonOffset(float factor, float units); public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels); public void glScissor(int x, int y, int width, int height); public void glStencilFunc(int func, int ref, int mask); public void glStencilMask(int mask); public void glStencilOp(int fail, int zfail, int zpass); public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels); public void glTexParameterf(int target, int pname, float param); public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels); public void glViewport(int x, int y, int width, int height); public void glAttachShader(int program, int shader); public void glBindAttribLocation(int program, int index, String name); public void glBindBuffer(int target, int buffer); public void glBindFramebuffer(int target, int framebuffer); public void glBindRenderbuffer(int target, int renderbuffer); public void glBlendColor(float red, float green, float blue, float alpha); public void glBlendEquation(int mode); public void glBlendEquationSeparate(int modeRGB, int modeAlpha); public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); public void glBufferData(int target, int size, Buffer data, int usage); public void glBufferSubData(int target, int offset, int size, Buffer data); public int glCheckFramebufferStatus(int target); public void glCompileShader(int shader); public int glCreateProgram(); public int glCreateShader(int type); public void glDeleteBuffers(int n, IntBuffer buffers); public void glDeleteFramebuffers(int n, IntBuffer framebuffers); public void glDeleteProgram(int program); public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers); public void glDeleteShader(int shader); public void glDetachShader(int program, int shader); public void glDisableVertexAttribArray(int index); public void glDrawElements(int mode, int count, int type, int indices); public void glEnableVertexAttribArray(int index); public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer); public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level); public void glGenBuffers(int n, IntBuffer buffers); public void glGenerateMipmap(int target); public void glGenFramebuffers(int n, IntBuffer framebuffers); public void glGenRenderbuffers(int n, IntBuffer renderbuffers); // deviates public String glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type); // deviates public String glGetActiveUniform(int program, int index, IntBuffer size, Buffer type); public void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders); public int glGetAttribLocation(int program, String name); public void glGetBooleanv(int pname, Buffer params); public void glGetBufferParameteriv(int target, int pname, IntBuffer params); public void glGetFloatv(int pname, FloatBuffer params); public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params); public void glGetProgramiv(int program, int pname, IntBuffer params); // deviates public String glGetProgramInfoLog(int program); public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params); public void glGetShaderiv(int shader, int pname, IntBuffer params); // deviates public String glGetShaderInfoLog(int shader); public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision); public void glGetTexParameterfv(int target, int pname, FloatBuffer params); public void glGetTexParameteriv(int target, int pname, IntBuffer params); public void glGetUniformfv(int program, int location, FloatBuffer params); public void glGetUniformiv(int program, int location, IntBuffer params); public int glGetUniformLocation(int program, String name); public void glGetVertexAttribfv(int index, int pname, FloatBuffer params); public void glGetVertexAttribiv(int index, int pname, IntBuffer params); public void glGetVertexAttribPointerv(int index, int pname, Buffer pointer); public boolean glIsBuffer(int buffer); public boolean glIsEnabled(int cap); public boolean glIsFramebuffer(int framebuffer); public boolean glIsProgram(int program); public boolean glIsRenderbuffer(int renderbuffer); public boolean glIsShader(int shader); public boolean glIsTexture(int texture); public void glLinkProgram(int program); public void glReleaseShaderCompiler(); public void glRenderbufferStorage(int target, int internalformat, int width, int height); public void glSampleCoverage(float value, boolean invert); public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length); // Deviates public void glShaderSource(int shader, String string); public void glStencilFuncSeparate(int face, int func, int ref, int mask); public void glStencilMaskSeparate(int face, int mask); public void glStencilOpSeparate(int face, int fail, int zfail, int zpass); public void glTexParameterfv(int target, int pname, FloatBuffer params); public void glTexParameteri(int target, int pname, int param); public void glTexParameteriv(int target, int pname, IntBuffer params); public void glUniform1f(int location, float x); public void glUniform1fv(int location, int count, FloatBuffer v); public void glUniform1i(int location, int x); public void glUniform1iv(int location, int count, IntBuffer v); public void glUniform2f(int location, float x, float y); public void glUniform2fv(int location, int count, FloatBuffer v); public void glUniform2i(int location, int x, int y); public void glUniform2iv(int location, int count, IntBuffer v); public void glUniform3f(int location, float x, float y, float z); public void glUniform3fv(int location, int count, FloatBuffer v); public void glUniform3i(int location, int x, int y, int z); public void glUniform3iv(int location, int count, IntBuffer v); public void glUniform4f(int location, float x, float y, float z, float w); public void glUniform4fv(int location, int count, FloatBuffer v); public void glUniform4i(int location, int x, int y, int z, int w); public void glUniform4iv(int location, int count, IntBuffer v); public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value); public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value); public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value); public void glUseProgram(int program); public void glValidateProgram(int program); public void glVertexAttrib1f(int indx, float x); public void glVertexAttrib1fv(int indx, FloatBuffer values); public void glVertexAttrib2f(int indx, float x, float y); public void glVertexAttrib2fv(int indx, FloatBuffer values); public void glVertexAttrib3f(int indx, float x, float y, float z); public void glVertexAttrib3fv(int indx, FloatBuffer values); public void glVertexAttrib4f(int indx, float x, float y, float z, float w); public void glVertexAttrib4fv(int indx, FloatBuffer values); public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr); public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr); }