Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.utils.viewport; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.OrthographicCamera; /** A viewport where the world size is based on the size of the screen. By default 1 world unit == 1 screen pixel, but this ratio * can be {@link #setUnitsPerPixel(float) changed}. * @author Daniel Holderbaum * @author Nathan Sweet */ public class ScreenViewport extends Viewport { private float unitsPerPixel = 1; /** Creates a new viewport using a new {@link OrthographicCamera}. */ public ScreenViewport() { this(new OrthographicCamera()); } public ScreenViewport(Camera camera) { setCamera(camera); } @Override public void update(int screenWidth, int screenHeight, boolean centerCamera) { setScreenBounds(0, 0, screenWidth, screenHeight); setWorldSize(screenWidth * unitsPerPixel, screenHeight * unitsPerPixel); apply(centerCamera); } public float getUnitsPerPixel() { return unitsPerPixel; } /** Sets the number of pixels for each world unit. Eg, a scale of 2.5 means there are 2.5 world units for every 1 screen pixel. * Default is 1. */ public void setUnitsPerPixel(float unitsPerPixel) { this.unitsPerPixel = unitsPerPixel; } }