Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.utils; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; /** Drawable for a {@link TextureRegion}. * @author Nathan Sweet */ public class TextureRegionDrawable extends BaseDrawable implements TransformDrawable { private TextureRegion region; /** Creates an uninitialized TextureRegionDrawable. The texture region must be set before use. */ public TextureRegionDrawable() { } public TextureRegionDrawable(TextureRegion region) { setRegion(region); } public TextureRegionDrawable(TextureRegionDrawable drawable) { super(drawable); setRegion(drawable.region); } public void draw(Batch batch, float x, float y, float width, float height) { batch.draw(region, x, y, width, height); } public void draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) { batch.draw(region, x, y, originX, originY, width, height, scaleX, scaleY, rotation); } public void setRegion(TextureRegion region) { this.region = region; setMinWidth(region.getRegionWidth()); setMinHeight(region.getRegionHeight()); } public TextureRegion getRegion() { return region; } }