com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.utils;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

/** Drawable for a {@link TextureRegion}.
 * @author Nathan Sweet */
public class TextureRegionDrawable extends BaseDrawable implements TransformDrawable {
    private TextureRegion region;

    /** Creates an uninitialized TextureRegionDrawable. The texture region must be set before use. */
    public TextureRegionDrawable() {
    }

    public TextureRegionDrawable(TextureRegion region) {
        setRegion(region);
    }

    public TextureRegionDrawable(TextureRegionDrawable drawable) {
        super(drawable);
        setRegion(drawable.region);
    }

    public void draw(Batch batch, float x, float y, float width, float height) {
        batch.draw(region, x, y, width, height);
    }

    public void draw(Batch batch, float x, float y, float originX, float originY, float width, float height,
            float scaleX, float scaleY, float rotation) {
        batch.draw(region, x, y, originX, originY, width, height, scaleX, scaleY, rotation);
    }

    public void setRegion(TextureRegion region) {
        this.region = region;
        setMinWidth(region.getRegionWidth());
        setMinHeight(region.getRegionHeight());
    }

    public TextureRegion getRegion() {
        return region;
    }
}