com.badlogic.gdx.scenes.scene2d.utils.Drawable.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.utils;

import com.badlogic.gdx.graphics.g2d.Batch;

/** A drawable knows how to draw itself at a given rectangular size. It provides border sizes and a minimum size so that other code
 * can determine how to size and position content.
 * @author Nathan Sweet */
public interface Drawable {
    /** Draws this drawable at the specified bounds. The drawable should be tinted with {@link Batch#getColor()}, possibly by mixing
     * its own color. */
    public void draw(Batch batch, float x, float y, float width, float height);

    public float getLeftWidth();

    public void setLeftWidth(float leftWidth);

    public float getRightWidth();

    public void setRightWidth(float rightWidth);

    public float getTopHeight();

    public void setTopHeight(float topHeight);

    public float getBottomHeight();

    public void setBottomHeight(float bottomHeight);

    public float getMinWidth();

    public void setMinWidth(float minWidth);

    public float getMinHeight();

    public void setMinHeight(float minHeight);
}