Java tutorial
// Copyright 2010 DEF // // This file is part of V3dScene. // // V3dScene is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // V3dScene is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with V3dScene. If not, see <http://www.gnu.org/licenses/>. package fr.def.iss.vd2.lib_v3d.element; import org.lwjgl.opengl.GL11; import com.spaceagencies.i3d.scene.I3dCamera; import com.spaceagencies.i3d.scene.element.I3dElement; import fr.def.iss.vd2.lib_v3d.V3DContext; import fr.def.iss.vd2.lib_v3d.V3DVect3; /** * * @author fberto */ public class V3DLine extends I3dElement implements LineDrawable { private V3DVect3 locationA = new V3DVect3(0, 0, 0); private V3DVect3 locationB = new V3DVect3(1, 0, 0); private V3DBoundingBox boundingBox = new V3DBoundingBox(); private float thickness = 1.0f; private int stippleFactor = 1; private short stipplePattern = (short) 0xFFFF; public V3DLine() { boundingBox.setSize(0, 0, 0); } public void setLocation(V3DVect3 location1, V3DVect3 location2) { locationA = location1; locationB = location2; V3DVect3 center = location1.add(location2.substract(location1).divideBy(2f)); boundingBox.setSize(Math.max(location2.x, location1.x) - Math.min(location2.x, location1.x), Math.max(location2.y, location1.y) - Math.min(location2.y, location1.y), Math.max(location2.z, location1.z) - Math.min(location2.z, location1.z)); boundingBox.setFlat(false); boundingBox.setPosition(center); } @Override protected void doInit() { } @Override protected void doDisplay(I3dCamera camera) { GL11.glLineWidth(thickness); GL11.glEnable(GL11.GL_LINE_STIPPLE); GL11.glLineStipple(stippleFactor, stipplePattern); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3d(locationA.x, locationA.y, locationA.z); GL11.glVertex3d(locationB.x, locationB.y, locationB.z); GL11.glEnd(); GL11.glDisable(GL11.GL_LINE_STIPPLE); } @Override public V3DBoundingBox getBoundingBox() { return boundingBox; } @Override public void setThickness(float d) { thickness = d; } @Override public void setStipple(int factor, short pattern) { stippleFactor = factor; stipplePattern = pattern; } }