Example usage for org.lwjgl.opengl GL11 glDisable

List of usage examples for org.lwjgl.opengl GL11 glDisable

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glDisable.

Prototype

public static void glDisable(@NativeType("GLenum") int target) 

Source Link

Document

Disables the specified OpenGL state.

Usage

From source file:com.grillecube.engine.renderer.world.sky.SkyRenderer.java

public void render(CameraProjectiveWorld camera) {
    World world = super.getWorld();

    // GL11.glEnable(GL11.GL_CULL_FACE);
    // GL11.glCullFace(GL11.GL_BACK);

    this._sky_program.useStart();
    this._sky_program.loadUniforms(world.getWeather(), camera);

    this._vao.bind();
    this._vao.draw(GL11.GL_TRIANGLES, 0, Sphere.getVertexCount(SKYDOME_PRECISION));

    this._sky_program.useStop();

    GL11.glDisable(GL11.GL_CULL_FACE);
}

From source file:com.grillecube.engine.renderer.world.terrain.TerrainRenderer.java

@Override
public void render() {

    if (!this._can_render) {
        return;//from ww  w.  j  av a 2  s . c om
    }

    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glCullFace(GL11.GL_BACK);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    if (this.getParent().getGLFWWindow().isKeyPressed(GLFW.GLFW_KEY_F)) {
        GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
    }

    this.render(super.getCamera());

    GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);

    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_CULL_FACE);
}

From source file:com.grillecube.engine.renderer.world.terrain.TerrainRenderer.java

public void render(CameraView camera) {

    if (!this._can_render) {
        return;/*from  w ww . ja va2s .  co  m*/
    }

    GL11.glEnable(GL11.GL_DEPTH_TEST);

    this._terrain_program.useStart();
    {
        // render with the current camera, the current world weather, no
        // clipping, using reflection and refraction fbos as texture
        this._terrain_program.loadUniforms(this.getCamera(), this.getWorld(),
                this.getWorldRenderer().getShadowCamera());

        // bind textures

        this.getParent().getWorldRenderer().getReflectionTexture().bind(GL13.GL_TEXTURE1, GL11.GL_TEXTURE_2D);
        this.getParent().getWorldRenderer().getRefractionTexture().bind(GL13.GL_TEXTURE2, GL11.GL_TEXTURE_2D);
        this._dudvmap.bind(GL13.GL_TEXTURE3, GL11.GL_TEXTURE_2D);
        this._normalmap.bind(GL13.GL_TEXTURE4, GL11.GL_TEXTURE_2D);
        this.getParent().getWorldRenderer().getShadowMap().bind(GL13.GL_TEXTURE5, GL11.GL_TEXTURE_2D);

        for (TerrainMesh mesh : this._meshes_camera) {
            this.bindTextureAtlas(mesh, camera);
            this._terrain_program.loadInstanceUniforms(mesh);
            mesh.render();
        }
    }
    GL11.glDisable(GL11.GL_DEPTH_TEST);
}

From source file:com.grillecube.engine.renderer.world.terrain.TerrainRenderer.java

private void renderReflectionRefraction(CameraProjectiveWorld camera, Vector4f clipplane) {

    if (!this._can_render) {
        return;//  w  ww  .  j a  v  a 2s.  c  o  m
    }

    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL30.GL_CLIP_DISTANCE0);

    this._terrain_reflection_refraction_program.useStart();
    {
        // render with the current camera, the current world weather, no
        // clipping, using reflection and refraction fbos as texture
        this._terrain_reflection_refraction_program.loadUniforms(camera, this.getWorld().getWeather(),
                clipplane);

        // render every meshes
        for (TerrainMesh mesh : this._meshes_camera) {
            this.bindTextureAtlas(mesh, camera);
            this._terrain_reflection_refraction_program.loadInstanceUniforms(mesh);
            mesh.render();
        }
    }

    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL30.GL_CLIP_DISTANCE0);
}

From source file:com.grillecube.engine.renderer.world.terrain.TerrainRenderer.java

@Override
public void renderShadow(ShadowCamera shadow_camera) {

    // terrain do not cast shadow for now

    if (!this._can_render) {
        return;/*from   w  w w. j a  v a  2  s  .  com*/
    }

    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_CULL_FACE);

    this._terrain_shadow_program.useStart();
    {
        this._terrain_shadow_program.loadUniforms(shadow_camera);

        // for (TerrainMesh mesh : this._meshes_shadow) {
        for (TerrainMesh mesh : this._meshes_shadow) {
            this._terrain_shadow_program.loadInstanceUniforms(mesh);
            mesh.render();
        }
    }
    GL11.glDisable(GL11.GL_DEPTH_TEST);
}

From source file:com.hea3ven.pandoraschest.client.model.ModelBaseChest.java

License:Open Source License

public void renderItem() {
    GL11.glPushMatrix();/*  w w w  .  j  a va 2s.c om*/
    GL11.glDisable(GL11.GL_LIGHTING);
    // GL11.glTranslatef(0.0f, -0.5f, 0.0f);
    GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);

    ModColladaModel.getModelManager().getModel(openResourceName).renderAll();

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:com.hea3ven.pandoraschest.client.model.ModelFluorecentSpot.java

License:Open Source License

public void renderItem() {
    GL11.glPushMatrix();/*w w w .j a v  a2 s  .c o m*/
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glTranslatef(0.0f, -0.5f, 0.0f);

    ModColladaModel.getModelManager().getModel(modelResource).renderAll();

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:com.hilburn.dimensionguard.client.DisabledRenderer.java

License:Open Source License

@Override
public void renderItem(ItemRenderType type, ItemStack itemStack, Object... data) {
    ItemStack thisStack = ItemStack/*from w  w w.j a v a  2  s. c  o m*/
            .loadItemStackFromNBT((NBTTagCompound) itemStack.stackTagCompound.getTag("ItemStack"));

    boolean isInventory = type == ItemRenderType.INVENTORY;

    Tessellator tess = Tessellator.instance;
    FontRenderer fontRenderer = mc.fontRenderer;
    TextureManager textureManager = mc.getTextureManager();
    GL11.glPushMatrix();
    Item item = thisStack.getItem();
    Block block = Block.getBlockFromItem(item);

    if (thisStack != null && block != null && block.getRenderBlockPass() != 0) {
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_CULL_FACE);
        OpenGlHelper.glBlendFunc(770, 771, 1, 0);
    }
    IItemRenderer storedRenderer = MinecraftForgeClient.getItemRenderer(thisStack, type);
    //======Handles Special Blocks and Items======
    if (storedRenderer != null) {
        storedRenderer.renderItem(type, thisStack, data);
    } else {
        if (thisStack.getItemSpriteNumber() == 0 && item instanceof ItemBlock
                && RenderBlocks.renderItemIn3d(block.getRenderType())) {
            //=====Handles regular blocks======
            textureManager.bindTexture(textureManager.getResourceLocation(0));
            switch (type) {
            case EQUIPPED_FIRST_PERSON:
            case EQUIPPED:
            case ENTITY:
                GL11.glTranslatef(0.5F, 0.5F, 0.5F);
            default:
            }
            if (thisStack != null && block != null && block.getRenderBlockPass() != 0) {
                GL11.glDepthMask(false);
                renderBlocksIr.renderBlockAsItem(block, thisStack.getItemDamage(), 1.0F);
                GL11.glDepthMask(true);
            } else {
                renderBlocksIr.renderBlockAsItem(block, thisStack.getItemDamage(), 1.0F);
            }
        } else {
            //=======Handles Regular Items======
            if (isInventory) {
                renderItem.renderItemIntoGUI(fontRenderer, textureManager, thisStack, 0, 0);
            } else {
                GL11.glEnable(GL12.GL_RESCALE_NORMAL);
                switch (type) {
                case EQUIPPED_FIRST_PERSON:
                    //TODO: get items to render in the right place
                    GL11.glRotated(90F, 0F, 1F, 0F);
                    GL11.glTranslatef(-1F, 0.5F, 0F);
                    break;
                case EQUIPPED:
                    GL11.glRotated(90F, 0F, 1F, 0F);
                    GL11.glTranslatef(-1F, 0.5F, 0F);
                    GL11.glRotated(90F, 1F, 0F, 0F);
                    //GL11.glTranslatef(0, -4 / 16f, 0);
                    break;
                case ENTITY:
                    //GL11.glTranslatef(-0.5f, 0f, 1f / 16f); // correction of the rotation point when items lie on the ground
                default:
                }

                IIcon icon = thisStack.getIconIndex();
                float xMax;
                float yMin;
                float xMin;
                float yMax;
                float depth = 1f / 16f;

                float width;
                float height;
                float xDiff;
                float yDiff;
                float xSub;
                float ySub;

                xMin = icon.getMinU();
                xMax = icon.getMaxU();
                yMin = icon.getMinV();
                yMax = icon.getMaxV();
                width = icon.getIconWidth();
                height = icon.getIconHeight();
                xDiff = xMin - xMax;
                yDiff = yMin - yMax;
                xSub = 0.5f * (xMax - xMin) / width;
                ySub = 0.5f * (yMax - yMin) / height;

                //=====Front and back=====
                tess.startDrawingQuads();
                tess.setNormal(0, 0, 1);
                tess.addVertexWithUV(0, 0, 0, xMax, yMax);
                tess.addVertexWithUV(1, 0, 0, xMin, yMax);
                tess.addVertexWithUV(1, 1, 0, xMin, yMin);
                tess.addVertexWithUV(0, 1, 0, xMax, yMin);
                tess.draw();

                tess.startDrawingQuads();
                tess.setNormal(0, 0, -1);
                tess.addVertexWithUV(0, 1, -depth, xMax, yMin);
                tess.addVertexWithUV(1, 1, -depth, xMin, yMin);
                tess.addVertexWithUV(1, 0, -depth, xMin, yMax);
                tess.addVertexWithUV(0, 0, -depth, xMax, yMax);
                tess.draw();

                // =========Sides============
                tess.startDrawingQuads();
                tess.setNormal(-1, 0, 0);
                float pos;
                float iconPos;
                float w = width, m = xMax, d = xDiff, s = xSub;
                for (int k = 0, e = (int) w; k < e; ++k) {
                    pos = k / w;
                    iconPos = m + d * pos - s;
                    tess.addVertexWithUV(pos, 0, -depth, iconPos, yMax);
                    tess.addVertexWithUV(pos, 0, 0, iconPos, yMax);
                    tess.addVertexWithUV(pos, 1, 0, iconPos, yMin);
                    tess.addVertexWithUV(pos, 1, -depth, iconPos, yMin);
                }
                tess.draw();
                tess.startDrawingQuads();
                tess.setNormal(1, 0, 0);
                float posEnd;
                w = width;
                m = xMax;
                d = xDiff;
                s = xSub;
                float d2 = 1f / w;
                for (int k = 0, e = (int) w; k < e; ++k) {
                    pos = k / w;
                    iconPos = m + d * pos - s;
                    posEnd = pos + d2;
                    tess.addVertexWithUV(posEnd, 1, -depth, iconPos, yMin);
                    tess.addVertexWithUV(posEnd, 1, 0, iconPos, yMin);
                    tess.addVertexWithUV(posEnd, 0, 0, iconPos, yMax);
                    tess.addVertexWithUV(posEnd, 0, -depth, iconPos, yMax);
                }
                tess.draw();
                tess.startDrawingQuads();
                tess.setNormal(0, 1, 0);
                float h = height;
                m = yMax;
                d = yDiff;
                s = ySub;
                d2 = 1f / h;
                for (int k = 0, e = (int) h; k < e; ++k) {
                    pos = k / h;
                    iconPos = m + d * pos - s;
                    posEnd = pos + d2;
                    tess.addVertexWithUV(0, posEnd, 0, xMax, iconPos);
                    tess.addVertexWithUV(1, posEnd, 0, xMin, iconPos);
                    tess.addVertexWithUV(1, posEnd, -depth, xMin, iconPos);
                    tess.addVertexWithUV(0, posEnd, -depth, xMax, iconPos);
                }
                tess.draw();
                tess.startDrawingQuads();
                tess.setNormal(0, -1, 0);
                h = height;
                m = yMax;
                d = yDiff;
                s = ySub;
                for (int k = 0, e = (int) h; k < e; ++k) {
                    pos = k / h;
                    iconPos = m + d * pos - s;
                    tess.addVertexWithUV(1, pos, 0, xMin, iconPos);
                    tess.addVertexWithUV(0, pos, 0, xMax, iconPos);
                    tess.addVertexWithUV(0, pos, -depth, xMax, iconPos);
                    tess.addVertexWithUV(1, pos, -depth, xMin, iconPos);
                }
                tess.draw();
                GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            }
        }
    }

    if (thisStack != null && block != null && block.getRenderBlockPass() != 0) {
        GL11.glDisable(GL11.GL_BLEND);
    }

    GL11.glPopMatrix();

    if (isInventory) {
        renderItem.renderItemIntoGUI(fontRenderer, textureManager, itemStack, 0, 0);
        //TODO: only renders on items, not blocks - fix
    }
}

From source file:com.itszuvalex.femtocraft.research.gui.GuiResearch.java

License:Open Source License

/**
 * Draws the screen and all the components in it.
 *//*  w w w .  ja  v  a  2 s.c o  m*/
@Override
public void drawScreen(int par1, int par2, float par3) {
    if (Mouse.isButtonDown(0)) {
        int k = (this.width - this.researchPaneWidth) / 2;
        int l = (this.height - this.researchPaneHeight) / 2;
        int i1 = k + 8;
        int j1 = l + 17;

        if ((this.isMouseButtonDown == 0 || this.isMouseButtonDown == 1) && par1 >= i1 && par1 < i1 + 224
                && par2 >= j1 && par2 < j1 + 155) {
            if (this.isMouseButtonDown == 0) {
                this.isMouseButtonDown = 1;
            } else {
                guiMapX -= (double) (par1 - this.mouseX);
                guiMapY -= (double) (par2 - this.mouseY);
                field_74124_q = field_74117_m = guiMapX;
                field_74123_r = field_74115_n = guiMapY;
            }

            this.mouseX = par1;
            this.mouseY = par2;
        }

        if (field_74124_q < (double) guiMapTop) {
            field_74124_q = (double) guiMapTop;
        }

        if (field_74123_r < (double) guiMapLeft) {
            field_74123_r = (double) guiMapLeft;
        }

        if (field_74124_q >= (double) guiMapBottom) {
            field_74124_q = (double) (guiMapBottom - 1);
        }

        if (field_74123_r >= (double) guiMapRight) {
            field_74123_r = (double) (guiMapRight - 1);
        }
    } else {
        this.isMouseButtonDown = 0;
    }

    this.drawDefaultBackground();
    this.genAchievementBackground(par1, par2, par3);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    this.drawTitle();
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
}

From source file:com.itszuvalex.femtocraft.research.gui.GuiResearch.java

License:Open Source License

protected void genAchievementBackground(int par1, int par2, float par3) {
    int k = MathHelper.floor_double(field_74117_m + (guiMapX - field_74117_m) * (double) par3);
    int l = MathHelper.floor_double(field_74115_n + (guiMapY - field_74115_n) * (double) par3);

    if (k < guiMapTop) {
        k = guiMapTop;/*from   w  ww . j  a v  a  2s  . c o  m*/
    }

    if (l < guiMapLeft) {
        l = guiMapLeft;
    }

    if (k >= guiMapBottom) {
        k = guiMapBottom - 1;
    }

    if (l >= guiMapRight) {
        l = guiMapRight - 1;
    }

    int i1 = (this.width - this.researchPaneWidth) / 2;
    int j1 = (this.height - this.researchPaneHeight) / 2;
    int k1 = i1 + 16;
    int l1 = j1 + 17;
    this.zLevel = 0.0F;
    GL11.glDepthFunc(GL11.GL_GEQUAL);
    GL11.glPushMatrix();
    GL11.glTranslatef(0.0F, 0.0F, -200.0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glEnable(GL11.GL_COLOR_MATERIAL);
    int i2 = k + 288 >> 4;
    int j2 = l + 288 >> 4;
    int k2 = (k + 288) % 16;
    int l2 = (l + 288) % 16;
    Random random = new Random();
    int i3;
    int j3;
    int k3;

    // Make background

    for (i3 = 0; i3 * 16 - l2 < 155; ++i3) {
        float f1 = 0.6F - (float) (j2 + i3) / 25.0F * 0.3F;
        GL11.glColor4f(f1, f1, f1, 1.0F);

        for (k3 = 0; k3 * 16 - k2 < 224; ++k3) {
            random.setSeed((long) (1234 + i2 + k3));
            random.nextInt();
            j3 = random.nextInt(1 + j2 + i3) + (j2 + i3) / 2;
            IIcon icon = Blocks.sand.getIcon(0, 0);

            if (j3 <= 37 && j2 + i3 != 35) {
                if (j3 == 22) {
                    if (random.nextInt(2) == 0) {
                        icon = Femtocraft.blockOrePlatinum().getIcon(0, 0);
                    } else {
                        icon = Femtocraft.blockOreFarenite().getIcon(0, 0);
                    }
                } else if (j3 == 10) {
                    icon = Femtocraft.blockOreTitanium().getIcon(0, 0);
                } else if (j3 == 8) {
                    icon = Femtocraft.blockOreThorium().getIcon(0, 0);
                } else if (j3 > 4) {
                    icon = Blocks.stone.getIcon(0, 0);
                } else if (j3 > 0) {
                    icon = Blocks.dirt.getIcon(0, 0);
                }
            } else {
                icon = Blocks.bedrock.getIcon(0, 0);
            }

            Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
            this.drawTexturedModelRectFromIcon(k1 + k3 * 16 - k2, l1 + i3 * 16 - l2, icon, 16, 16);
        }
    }

    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDepthFunc(GL11.GL_LEQUAL);
    //        GL11.glDisable(GL11.GL_TEXTURE_2D);
    int l3;
    int i4;
    int j4;

    for (ITechnology tech : Femtocraft.researchManager().getTechnologies()) {
        ResearchStatus rs = researchStatus.getTechnology(tech.getName());
        if (rs == null) {
            continue;
        }
        if (tech.getPrerequisites() != null) {
            for (String cr : tech.getPrerequisites()) {
                TechNode node = Femtocraft.researchManager().getNode(tech);

                for (IGraphNode parent : node.getParents()) {
                    IGraphNode next = parent;
                    IGraphNode prev = node;
                    while (next instanceof DummyTechNode) {
                        k3 = prev.getDisplayX() * 24 - k + 11 + k1;
                        j3 = prev.getDisplayY() * 24 - l + 11 + l1 - 11;
                        j4 = next.getDisplayX() * 24 - k + 11 + k1;
                        l3 = next.getDisplayY() * 24 - l + 11 + l1 + 11;
                        boolean flag6 = !rs.researched();
                        i4 = Math.sin(
                                (double) (Minecraft.getSystemTime() % 600L) / 600.0D * Math.PI * 2.0D) > 0.6D
                                        ? 255
                                        : 130;
                        int color = tech.getLevel().getColor();
                        if (flag6) {
                            color += (i4 << 24);
                        } else {
                            color += (255 << 24);
                        }

                        // this.drawHorizontalLine(k3, j4, j3, color);
                        // this.drawVerticalLine(j4, j3, l3, color);
                        RenderUtils.drawLine(k3, j4, j3, l3, 1, color);
                        RenderUtils.drawLine(j4, j4, l3 - 22, l3, 1, color);

                        // Dummy nodes should only have 1 parent
                        prev = next;
                        next = next.getParents().get(0);
                    }

                    k3 = prev.getDisplayX() * 24 - k + 11 + k1;
                    j3 = prev.getDisplayY() * 24 - l + 11 + l1 - 11;
                    j4 = next.getDisplayX() * 24 - k + 11 + k1;
                    l3 = next.getDisplayY() * 24 - l + 11 + l1 + 11;
                    boolean flag6 = !rs.researched();
                    i4 = Math.sin((double) (Minecraft.getSystemTime() % 600L) / 600.0D * Math.PI * 2.0D) > 0.6D
                            ? 255
                            : 130;
                    int color = tech.getLevel().getColor();
                    if (flag6) {
                        color += (i4 << 24);
                    } else {
                        color += (255 << 24);
                    }

                    // this.drawHorizontalLine(k3, j4, j3, color);
                    // this.drawVerticalLine(j4, j3, l3, color);
                    RenderUtils.drawLine(k3, j4, j3, l3, 1, color);
                }
            }
        }
    }

    ITechnology tooltipTech = null;
    RenderItem renderitem = new RenderItem();
    RenderHelper.enableGUIStandardItemLighting();
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glEnable(GL11.GL_COLOR_MATERIAL);
    int l4;
    int i5;

    for (ITechnology tech : Femtocraft.researchManager().getTechnologies()) {
        ResearchStatus ts = researchStatus.getTechnology(tech.getName());
        if (ts == null) {
            continue;
        }
        TechNode node = Femtocraft.researchManager().getNode(tech);
        j4 = node.getDisplayX() * 24 - k;
        l3 = node.getDisplayY() * 24 - l;

        if (j4 >= -24 && l3 >= -24 && j4 <= 224 && l3 <= 155) {
            float f2;

            if (ts.researched()) {
                f2 = 1.0F;
                GL11.glColor4f(f2, f2, f2, 1.0F);
            } else {
                f2 = Math.sin((double) (Minecraft.getSystemTime() % 600L) / 600.0D * Math.PI * 2.0D) < 0.6D
                        ? 0.6F
                        : 0.8F;
                GL11.glColor4f(f2, f2, f2, 1.0F);
            }
            // else {
            // f2 = 0.3F;
            // GL11.glColor4f(f2, f2, f2, 1.0F);
            // }

            Minecraft.getMinecraft().getTextureManager().bindTexture(achievementTextures);
            i5 = k1 + j4;
            l4 = l1 + l3;

            GL11.glEnable(GL11.GL_BLEND);// Forge: Specifically enable blend because it is needed here. And we
            // fix Generic RenderItem's leakage of it.
            if (tech.isKeystone()) {
                this.drawTexturedModalRect(i5 - 2, l4 - 2, 26, 202, 26, 26);
            } else {
                this.drawTexturedModalRect(i5 - 2, l4 - 2, 0, 202, 26, 26);
            }
            GL11.glDisable(GL11.GL_BLEND); //Forge: Cleanup states we set.
            //
            // if (!this.statFileWriter.canUnlockAchievement(achievement2))
            // {
            // float f3 = 0.1F;
            // GL11.glColor4f(f3, f3, f3, 1.0F);
            // renderitem.renderWithColor = false;
            // }

            GL11.glDisable(GL11.GL_LIGHTING); //Forge: Make sure Lighting is disabled. Fixes MC-33065
            GL11.glEnable(GL11.GL_CULL_FACE);

            RenderHelper.enableGUIStandardItemLighting();
            //                GL11.glDisable(GL11.GL_LIGHTING);
            //                GL11.glBlendFunc(GL11.GL_DST_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            //                GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            //                GL11.glEnable(GL11.GL_COLOR_MATERIAL);
            //                GL11.glEnable(GL11.GL_LIGHTING);
            //                GL11.glEnable(GL11.GL_CULL_FACE);
            renderitem.renderItemAndEffectIntoGUI(Minecraft.getMinecraft().fontRenderer,
                    Minecraft.getMinecraft().getTextureManager(), tech.getDisplayItem(), i5 + 3, l4 + 3);
            RenderHelper.disableStandardItemLighting();
            //                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            //                GL11.glDisable(GL11.GL_LIGHTING);
            //                GL11.glDisable(GL12.GL_RESCALE_NORMAL);

            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            GL11.glDisable(GL11.GL_LIGHTING);

            // if (!this.statFileWriter.canUnlockAchievement(achievement2))
            // {
            // renderitem.renderWithColor = true;
            // }

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            if (par1 >= k1 && par2 >= l1 && par1 < k1 + 224 && par2 < l1 + 155 && par1 >= i5 && par1 <= i5 + 22
                    && par2 >= l4 && par2 <= l4 + 22) {
                tooltipTech = tech;
            }
        }
    }

    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glPopMatrix();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    Minecraft.getMinecraft().getTextureManager().bindTexture(achievementTextures);
    this.drawTexturedModalRect(i1, j1, 0, 0, this.researchPaneWidth, this.researchPaneHeight);
    //        GL11.glPopMatrix();
    this.zLevel = 0.0F;
    GL11.glDepthFunc(GL11.GL_LEQUAL);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    super.drawScreen(par1, par2, par3);

    if (tooltipTech != null) {

        ResearchStatus status = researchStatus.getTechnology(tooltipTech.getName());
        String s = tooltipTech.getName();
        String s1 = tooltipTech.getShortDescription();
        j4 = par1 + 12;
        l3 = par2 - 4;

        i5 = Math.max(this.fontRendererObj.getStringWidth(s), 120);
        l4 = this.fontRendererObj.splitStringWidth(s1, i5);

        if (status.researched()) {
            l4 += 12;
        }

        this.drawGradientRect(j4 - 3, l3 - 3, j4 + i5 + 3, l3 + l4 + 3 + 12, -1073741824, -1073741824);
        this.fontRendererObj.drawSplitString(s1, j4, l3 + 12, i5, -6250336);

        if (status.researched()) {
            this.fontRendererObj.drawStringWithShadow("Researched!", j4, l3 + l4 + 4, -7302913);
        }

        // Keep Commented

        // else {
        // i5 = Math.max(this.fontRenderer.getStringWidth(s), 120);
        // String s2 = I18n.getStringParams("achievement.requires",
        // new Object[] { I18n
        // .getString(tooltipTech.parentAchievement
        // .getName()) });
        // i4 = this.fontRenderer.splitStringWidth(s2, i5);
        // this.drawGradientRect(j4 - 3, l3 - 3, j4 + i5 + 3, l3 + i4 + 12
        // + 3, -1073741824, -1073741824);
        // this.fontRenderer
        // .drawSplitString(s2, j4, l3 + 12, i5, -9416624);
        // }

        this.fontRendererObj.drawStringWithShadow(s, j4, l3,
                status.researched() ? (tooltipTech.isKeystone() ? -128 : -1)
                        : (tooltipTech.isKeystone() ? -8355776 : -8355712));
    }

    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_LIGHTING);
    RenderHelper.disableStandardItemLighting();
}