Example usage for org.lwjgl.opengl GL11 glDisable

List of usage examples for org.lwjgl.opengl GL11 glDisable

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glDisable.

Prototype

public static void glDisable(@NativeType("GLenum") int target) 

Source Link

Document

Disables the specified OpenGL state.

Usage

From source file:buildcraft.energy.render.RenderEngine.java

License:Minecraft Mod Public

private void render(float progress, ForgeDirection orientation, ResourceLocation baseTexture,
        ResourceLocation chamberTexture, ResourceLocation trunkTexture, double x, double y, double z) {

    if (BuildCraftCore.render == RenderMode.NoDynamic) {
        return;/*  www  . java2  s.c  om*/
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glColor3f(1, 1, 1);

    GL11.glTranslatef((float) x, (float) y, (float) z);

    float step;

    if (progress > 0.5) {
        step = 7.99F - (progress - 0.5F) * 2F * 7.99F;
    } else {
        step = progress * 2F * 7.99F;
    }

    float translatefact = step / 16;

    float[] angle = { 0, 0, 0 };
    float[] translate = { orientation.offsetX, orientation.offsetY, orientation.offsetZ };

    switch (orientation) {
    case EAST:
    case WEST:
    case DOWN:
        angle[2] = angleMap[orientation.ordinal()];
        break;
    case SOUTH:
    case NORTH:
    default:
        angle[0] = angleMap[orientation.ordinal()];
        break;
    }

    box.rotateAngleX = angle[0];
    box.rotateAngleY = angle[1];
    box.rotateAngleZ = angle[2];

    trunk.rotateAngleX = angle[0];
    trunk.rotateAngleY = angle[1];
    trunk.rotateAngleZ = angle[2];

    movingBox.rotateAngleX = angle[0];
    movingBox.rotateAngleY = angle[1];
    movingBox.rotateAngleZ = angle[2];

    chamber.rotateAngleX = angle[0];
    chamber.rotateAngleY = angle[1];
    chamber.rotateAngleZ = angle[2];

    float factor = (float) (1.0 / 16.0);

    bindTexture(baseTexture);

    box.render(factor);

    GL11.glTranslatef(translate[0] * translatefact, translate[1] * translatefact, translate[2] * translatefact);
    movingBox.render(factor);
    GL11.glTranslatef(-translate[0] * translatefact, -translate[1] * translatefact,
            -translate[2] * translatefact);

    bindTexture(chamberTexture);

    float chamberf = 2F / 16F;

    for (int i = 0; i <= step + 2; i += 2) {
        chamber.render(factor);
        GL11.glTranslatef(translate[0] * chamberf, translate[1] * chamberf, translate[2] * chamberf);
    }

    for (int i = 0; i <= step + 2; i += 2) {
        GL11.glTranslatef(-translate[0] * chamberf, -translate[1] * chamberf, -translate[2] * chamberf);
    }

    bindTexture(trunkTexture);

    trunk.render(factor);

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:buildcraft.energy.RenderEngine.java

License:Minecraft Mod Public

private void render(EnergyStage energy, float progress, Orientations orientation, String baseTexture, double x,
        double y, double z) {

    if (BuildCraftCore.render == RenderMode.NoDynamic)
        return;// w  w w.  j  av a2  s. c om

    GL11.glPushMatrix();
    GL11.glDisable(2896 /* GL_LIGHTING */);

    GL11.glTranslatef((float) x, (float) y, (float) z);

    float step;

    if (progress > 0.5)
        step = 7.99F - (progress - 0.5F) * 2F * 7.99F;
    else
        step = progress * 2F * 7.99F;

    float[] angle = { 0, 0, 0 };
    float[] translate = { 0, 0, 0 };
    float translatefact = step / 16;

    switch (orientation) {
    case XPos:
        angle[2] = (float) -Math.PI / 2;
        translate[0] = 1;
        break;
    case XNeg:
        angle[2] = (float) Math.PI / 2;
        translate[0] = -1;
        break;
    case YPos:
        translate[1] = 1;
        break;
    case YNeg:
        angle[2] = (float) Math.PI;
        translate[1] = -1;
        break;
    case ZPos:
        angle[0] = (float) Math.PI / 2;
        translate[2] = 1;
        break;
    case ZNeg:
        angle[0] = (float) -Math.PI / 2;
        translate[2] = -1;
        break;
    }

    box.rotateAngleX = angle[0];
    box.rotateAngleY = angle[1];
    box.rotateAngleZ = angle[2];

    trunk.rotateAngleX = angle[0];
    trunk.rotateAngleY = angle[1];
    trunk.rotateAngleZ = angle[2];

    movingBox.rotateAngleX = angle[0];
    movingBox.rotateAngleY = angle[1];
    movingBox.rotateAngleZ = angle[2];

    chamber.rotateAngleX = angle[0];
    chamber.rotateAngleY = angle[1];
    chamber.rotateAngleZ = angle[2];

    float factor = (float) (1.0 / 16.0);

    MinecraftForgeClient.bindTexture(baseTexture);

    box.render(factor);

    GL11.glTranslatef(translate[0] * translatefact, translate[1] * translatefact, translate[2] * translatefact);
    movingBox.render(factor);
    GL11.glTranslatef(-translate[0] * translatefact, -translate[1] * translatefact,
            -translate[2] * translatefact);

    MinecraftForgeClient.bindTexture(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber.png");

    float chamberf = 2F / 16F;

    for (int i = 0; i <= step + 2; i += 2) {
        chamber.render(factor);
        GL11.glTranslatef(translate[0] * chamberf, translate[1] * chamberf, translate[2] * chamberf);
    }

    for (int i = 0; i <= step + 2; i += 2)
        GL11.glTranslatef(-translate[0] * chamberf, -translate[1] * chamberf, -translate[2] * chamberf);

    String texture = "";

    switch (energy) {
    case Blue:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_blue.png";
        break;
    case Green:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_green.png";
        break;
    case Yellow:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_yellow.png";
        break;
    default:
        texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_red.png";
        break;
    }

    MinecraftForgeClient.bindTexture(texture);

    trunk.render(factor);

    GL11.glEnable(2896 /* GL_LIGHTING */);
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.render.RenderHopper.java

License:Minecraft Mod Public

private void render(double x, double y, double z) {
    if (BuildCraftCore.render == RenderMode.NoDynamic) {
        return;/*  w w w  . ja va  2  s  .  c om*/
    }

    GL11.glPushMatrix();
    GL11.glDisable(GL11.GL_LIGHTING);

    GL11.glTranslated(x, y, z);
    bindTexture(HOPPER_TEXTURE);
    top.render((float) (1.0 / 16.0));
    bottom.render((float) (1.0 / 16.0));
    bindTexture(HOPPER_MIDDLE_TEXTURE);
    middle.render(Tessellator.instance, 1F / 16F);

    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.render.RenderRefinery.java

License:Minecraft Mod Public

private void render(TileRefinery tile, double x, double y, double z) {
    FluidStack liquid1 = null, liquid2 = null, liquidResult = null;
    int color1 = 0xFFFFFF, color2 = 0xFFFFFF, colorResult = 0xFFFFFF;

    float anim = 0;
    int angle = 0;
    ModelRenderer theMagnet = magnet[0];
    if (tile != null) {
        if (tile.tank1.getFluid() != null) {
            liquid1 = tile.tank1.getFluid();
            color1 = tile.tank1.colorRenderCache;
        }// w w w. j  a  va  2 s.co  m

        if (tile.tank2.getFluid() != null) {
            liquid2 = tile.tank2.getFluid();
            color2 = tile.tank2.colorRenderCache;
        }

        if (tile.result.getFluid() != null) {
            liquidResult = tile.result.getFluid();
            colorResult = tile.result.colorRenderCache;
        }

        anim = tile.getAnimationStage();

        angle = 0;
        switch (tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)) {
        case 2:
            angle = 90;
            break;
        case 3:
            angle = 270;
            break;
        case 4:
            angle = 180;
            break;
        case 5:
            angle = 0;
            break;
        }

        if (tile.animationSpeed <= 1) {
            theMagnet = magnet[0];
        } else if (tile.animationSpeed <= 2.5) {
            theMagnet = magnet[1];
        } else if (tile.animationSpeed <= 4.5) {
            theMagnet = magnet[2];
        } else {
            theMagnet = magnet[3];
        }
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_CULL_FACE);

    GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
    GL11.glScalef(0.99F, 0.99F, 0.99F);

    GL11.glRotatef(angle, 0, 1, 0);

    bindTexture(TEXTURE);

    GL11.glPushMatrix();
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glTranslatef(-4F * pixel, 0, -4F * pixel);
    tank.render(pixel);
    GL11.glTranslatef(4F * pixel, 0, 4F * pixel);

    GL11.glTranslatef(-4F * pixel, 0, 4F * pixel);
    tank.render(pixel);
    GL11.glTranslatef(4F * pixel, 0, -4F * pixel);

    GL11.glTranslatef(4F * pixel, 0, 0);
    tank.render(pixel);
    GL11.glTranslatef(-4F * pixel, 0, 0);
    GL11.glPopMatrix();

    float trans1, trans2;

    if (anim <= 100) {
        trans1 = 12F * pixel * anim / 100F;
        trans2 = 0;
    } else if (anim <= 200) {
        trans1 = 12F * pixel - (12F * pixel * (anim - 100F) / 100F);
        trans2 = 12F * pixel * (anim - 100F) / 100F;
    } else {
        trans1 = 12F * pixel * (anim - 200F) / 100F;
        trans2 = 12F * pixel - (12F * pixel * (anim - 200F) / 100F);
    }

    GL11.glPushMatrix();
    GL11.glScalef(0.99F, 0.99F, 0.99F);
    GL11.glTranslatef(-0.51F, trans1 - 0.5F, -0.5F);
    theMagnet.render(pixel);
    GL11.glPopMatrix();

    GL11.glPushMatrix();
    GL11.glScalef(0.99F, 0.99F, 0.99F);
    GL11.glTranslatef(-0.51F, trans2 - 0.5F, 12F * pixel - 0.5F);
    theMagnet.render(pixel);
    GL11.glPopMatrix();

    if (tile != null) {
        GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
        GL11.glScalef(0.5F, 1, 0.5F);

        if (liquid1 != null && liquid1.amount > 0) {
            int[] list1 = FluidRenderer.getFluidDisplayLists(liquid1, tile.getWorldObj(), false);

            if (list1 != null) {
                bindTexture(FluidRenderer.getFluidSheet(liquid1));
                RenderUtils.setGLColorFromInt(color1);
                GL11.glCallList(list1[getDisplayListIndex(tile.tank1)]);
            }
        }

        if (liquid2 != null && liquid2.amount > 0) {
            int[] list2 = FluidRenderer.getFluidDisplayLists(liquid2, tile.getWorldObj(), false);

            if (list2 != null) {
                GL11.glPushMatrix();
                GL11.glTranslatef(0, 0, 1);
                bindTexture(FluidRenderer.getFluidSheet(liquid2));
                RenderUtils.setGLColorFromInt(color2);
                GL11.glCallList(list2[getDisplayListIndex(tile.tank2)]);
                GL11.glPopMatrix();
            }
        }

        if (liquidResult != null && liquidResult.amount > 0) {
            int[] list3 = FluidRenderer.getFluidDisplayLists(liquidResult, tile.getWorldObj(), false);

            if (list3 != null) {
                GL11.glPushMatrix();
                GL11.glTranslatef(1, 0, 0.5F);
                bindTexture(FluidRenderer.getFluidSheet(liquidResult));
                RenderUtils.setGLColorFromInt(colorResult);
                GL11.glCallList(list3[getDisplayListIndex(tile.result)]);
                GL11.glPopMatrix();
            }
        }
        GL11.glPopAttrib();
    }

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.render.RenderTank.java

License:Minecraft Mod Public

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

    TileTank tank = (TileTank) tileentity;

    FluidStack liquid = tank.tank.getFluid();
    int color = tank.tank.colorRenderCache;
    if (liquid == null || liquid.amount <= 0) {
        return;/*from w  ww .j  a  v a2 s .c om*/
    }

    int[] displayList = FluidRenderer.getFluidDisplayLists(liquid, tileentity.getWorldObj(), false);
    if (displayList == null) {
        return;
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    bindTexture(FluidRenderer.getFluidSheet(liquid));
    RenderUtils.setGLColorFromInt(color);

    GL11.glTranslatef((float) x + 0.125F, (float) y + 0.5F, (float) z + 0.125F);
    GL11.glScalef(0.75F, 0.999F, 0.75F);
    GL11.glTranslatef(0, -0.5F, 0);

    GL11.glCallList(displayList[(int) ((float) liquid.amount / (float) (tank.tank.getCapacity())
            * (FluidRenderer.DISPLAY_STAGES - 1))]);

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.RenderRefinery.java

License:Minecraft Mod Public

private void render(TileRefinery tile, double x, double y, double z) {

    int liquid1 = 0, liquid2 = 0, liquid3 = 0;
    int qty1 = 0, qty2 = 0, qty3 = 0;
    float anim = 0;
    int angle = 0;
    ModelRenderer theMagnet = magnet[0];

    if (tile != null) {
        liquid1 = tile.slot1.liquidId;//from   w  w  w. j  a  va2 s.  c  o m
        qty1 = tile.slot1.quantity;

        liquid2 = tile.slot2.liquidId;
        qty2 = tile.slot2.quantity;

        liquid3 = tile.result.liquidId;
        qty3 = tile.result.quantity;

        anim = tile.getAnimationStage();

        switch (tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)) {
        case 2:
            angle = 90;
            break;
        case 3:
            angle = 270;
            break;
        case 4:
            angle = 180;
            break;
        case 5:
            angle = 0;
            break;
        }

        if (tile.animationSpeed <= 1)
            theMagnet = magnet[0];
        else if (tile.animationSpeed <= 2.5)
            theMagnet = magnet[1];
        else if (tile.animationSpeed <= 4.5)
            theMagnet = magnet[2];
        else
            theMagnet = magnet[3];

    }

    GL11.glPushMatrix();
    GL11.glDisable(2896 /* GL_LIGHTING */);

    GL11.glTranslatef((float) x, (float) y, (float) z);

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    GL11.glRotatef(angle, 0, 1, 0);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);

    MinecraftForgeClient.bindTexture(DefaultProps.TEXTURE_PATH_BLOCKS + "/refinery.png");
    GL11.glTranslatef(-4F * factor, 0, -4F * factor);
    tank.render(factor);
    GL11.glTranslatef(4F * factor, 0, 4F * factor);

    GL11.glTranslatef(-4F * factor, 0, 4F * factor);
    tank.render(factor);
    GL11.glTranslatef(4F * factor, 0, -4F * factor);

    GL11.glTranslatef(4F * factor, 0, 0);
    tank.render(factor);
    GL11.glTranslatef(-4F * factor, 0, 0);

    float trans1, trans2;

    if (anim <= 100) {
        trans1 = 12F * factor * anim / 100F;
        trans2 = 0;
    } else if (anim <= 200) {
        trans1 = 12F * factor - (12F * factor * (anim - 100F) / 100F);
        trans2 = 12F * factor * (anim - 100F) / 100F;
    } else {
        trans1 = 12F * factor * (anim - 200F) / 100F;
        trans2 = 12F * factor - (12F * factor * (anim - 200F) / 100F);
    }

    GL11.glTranslatef(0, trans1, 0);
    theMagnet.render(factor);
    GL11.glTranslatef(0, -trans1, 0);

    GL11.glTranslatef(0, trans2, 12F * factor);
    theMagnet.render(factor);
    GL11.glTranslatef(0, -trans2, -12F * factor);

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);

    GL11.glTranslatef(-4F * factor, 0, -4F * factor);
    if (qty1 > 0) {
        int[] list1 = getDisplayLists(liquid1, tile.worldObj);

        if (list1 != null) {
            setTextureFor(liquid1);
            GL11.glCallList(
                    list1[(int) ((float) qty1 / (float) TileRefinery.LIQUID_PER_SLOT * (displayStages - 1))]);
        }
    }
    GL11.glTranslatef(4F * factor, 0, 4F * factor);

    GL11.glTranslatef(-4F * factor, 0, 4F * factor);
    if (qty2 > 0) {
        int[] list2 = getDisplayLists(liquid2, tile.worldObj);

        if (list2 != null) {
            setTextureFor(liquid2);
            GL11.glCallList(
                    list2[(int) ((float) qty2 / (float) TileRefinery.LIQUID_PER_SLOT * (displayStages - 1))]);
        }
    }
    GL11.glTranslatef(4F * factor, 0, -4F * factor);

    GL11.glTranslatef(4F * factor, 0, 0);
    if (qty3 > 0) {
        int[] list3 = getDisplayLists(liquid3, tile.worldObj);

        if (list3 != null) {
            setTextureFor(liquid3);
            GL11.glCallList(getDisplayLists(liquid3, tile.worldObj)[(int) ((float) qty3
                    / (float) TileRefinery.LIQUID_PER_SLOT * (displayStages - 1))]);
        }
    }
    GL11.glTranslatef(-4F * factor, 0, 0);

    GL11.glEnable(2896 /* GL_LIGHTING */);
    GL11.glPopMatrix();
}

From source file:buildcraft.factory.RenderTank.java

License:Minecraft Mod Public

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

    TileTank tank = ((TileTank) tileentity);

    LiquidStack liquid = tank.tank.getLiquid();

    if (liquid == null || liquid.amount <= 0 || liquid.itemID <= 0)
        return;//  w  w w. ja  va2  s .co  m

    int[] displayList = getDisplayLists(liquid.itemID, liquid.itemMeta, tileentity.worldObj);

    GL11.glPushMatrix();
    GL11.glDisable(2896 /* GL_LIGHTING */);

    Object obj = null;

    if (liquid.itemID < Block.blocksList.length && Block.blocksList[liquid.itemID] != null)
        obj = Block.blocksList[liquid.itemID];
    else
        obj = Item.itemsList[liquid.itemID];

    if (obj instanceof ITextureProvider)
        MinecraftForgeClient.bindTexture(((ITextureProvider) obj).getTextureFile());
    else
        MinecraftForgeClient.bindTexture("/terrain.png");

    GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);

    GL11.glCallList(displayList[(int) ((float) liquid.amount / (float) (tank.tank.getCapacity())
            * (displayStages - 1))]);

    GL11.glEnable(2896 /* GL_LIGHTING */);
    GL11.glPopMatrix();
}

From source file:buildcraft.robotics.gui.GuiZonePlan.java

License:Minecraft Mod Public

@Override
protected void drawGuiContainerBackgroundLayer(float f, int x, int y) {
    super.drawGuiContainerBackgroundLayer(f, x, y);

    if (getContainer().mapTexture.width <= WINDOWED_MAP_WIDTH) {
        mapXMin = guiLeft + 8 + ((WINDOWED_MAP_WIDTH - getContainer().mapTexture.width) / 2);
    } else {//from   w  w  w .ja va 2 s .  c om
        mapXMin = (width - getContainer().mapTexture.width) / 2;
    }

    if (getContainer().mapTexture.height <= WINDOWED_MAP_HEIGHT) {
        mapYMin = guiTop + 9 + ((WINDOWED_MAP_HEIGHT - getContainer().mapTexture.height) / 2);
    } else {
        mapYMin = (height - getContainer().mapTexture.height) / 2;
    }

    getContainer().mapTexture.draw(mapXMin, mapYMin, zLevel);

    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_BLEND);

    currentSelection.draw(mapXMin, mapYMin, zLevel);

    GL11.glPopAttrib();
    GL11.glDisable(GL11.GL_BLEND);

    newSelection.updateTexture();

    if (inSelection && selX2 != 0) {
        GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
        GL11.glEnable(GL11.GL_BLEND);

        int x1 = selX1 < selX2 ? selX1 : selX2;
        int x2 = selX1 < selX2 ? selX2 : selX1;
        int y1 = selY1 < selY2 ? selY1 : selY2;
        int y2 = selY1 < selY2 ? selY2 : selY1;

        drawTexturedModalRect(x1, y1, 0, 0, x2 - x1 + 1, y2 - y1 + 1);
        GL11.glPopAttrib();
        GL11.glDisable(GL11.GL_BLEND);
    }

    if (!isFullscreen()) {
        drawBackgroundSlots(x, y);

        bindTexture(texture);

        GL11.glEnable(GL11.GL_ALPHA_TEST);
        drawTexturedModalRect(guiLeft + colorSelected.x, guiTop + colorSelected.y, 0, 228, 16, 16);
        drawTexturedModalRect(guiLeft + 236, guiTop + 27, 16, 228, 8,
                (int) ((zonePlan.progress / (float) TileZonePlan.CRAFT_TIME) * 27));
    }
}

From source file:buildcraft.robotics.render.RenderRobot.java

License:Minecraft Mod Public

private void doRenderRobot(float factor, TextureManager texManager, float storagePercent, boolean isAsleep) {
    box.render(factor);//  w  w  w  .  j  a  v  a2  s  . co  m

    if (!isAsleep) {
        float lastBrightnessX = OpenGlHelper.lastBrightnessX;
        float lastBrightnessY = OpenGlHelper.lastBrightnessY;

        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);

        GL11.glColor4f(1.0F, 1.0F, 1.0F, storagePercent);
        texManager.bindTexture(overlay_red);
        box.render(factor);

        GL11.glDisable(GL11.GL_BLEND);

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        texManager.bindTexture(overlay_cyan);
        box.render(factor);

        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glPopMatrix();

        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastBrightnessX, lastBrightnessY);
    }

}

From source file:buildcraft.robots.render.RenderRobot.java

License:Minecraft Mod Public

private void doRenderRobot(float factor, TextureManager texManager) {
    box.render(factor);//from ww w .  ja  va  2 s  . c  o  m

    GL11.glPushMatrix();
    texManager.bindTexture(overlay);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
    GL11.glDepthMask(true);
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680, 0);
    box.render(factor);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glPopMatrix();
}