Java tutorial
/** * * Copyright (c) 2014 Hea3veN * * This file is part of Pandora's Chest. * * Pandora's Chest is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Pandora's Chest is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Pandora's Chest. If not, see <http://www.gnu.org/licenses/>. * */ package com.hea3ven.pandoraschest.client.model; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import com.hea3ven.colladamodel.ModColladaModel; import com.hea3ven.pandoraschest.tileentity.TileEntityBaseChest; public class ModelBaseChest { private ResourceLocation openResourceName; public ModelBaseChest(ResourceLocation resource) { openResourceName = resource; } public void render(TileEntityBaseChest chest, double x, double y, double z) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5f, (float) y + 0.5f, (float) z + 0.5f); GL11.glRotatef(-90.0f + chest.getRotation() * -90.0f, 0.0f, 1.0f, 0.0f); chest.getAnimationState().render(); GL11.glPopMatrix(); } public void renderItem() { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); // GL11.glTranslatef(0.0f, -0.5f, 0.0f); GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f); ModColladaModel.getModelManager().getModel(openResourceName).renderAll(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }