Example usage for org.lwjgl.opengl GL11 glDisable

List of usage examples for org.lwjgl.opengl GL11 glDisable

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glDisable.

Prototype

public static void glDisable(@NativeType("GLenum") int target) 

Source Link

Document

Disables the specified OpenGL state.

Usage

From source file:cn.lambdalib.cgui.gui.CGui.java

License:MIT License

/**
 * Go down the hierarchy tree and draw each widget node. Should be called each rendering frame.
 *///  www .jav a2 s  .  c  om
public void draw(double mx, double my) {
    frameUpdate();
    updateMouse(mx, my);

    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    drawTraverse(mx, my, null, this, getTopWidget(mx, my));

    if (debug) {
        Widget hovering = getHoveringWidget();
        if (hovering != null) {
            GL11.glColor4f(1, .5f, .5f, .8f);
            HudUtils.drawRectOutline(hovering.x, hovering.y, hovering.transform.width * hovering.scale,
                    hovering.transform.height * hovering.scale, 3);
            IFont font = TrueTypeFont.defaultFont();
            font.draw(hovering.getFullName(), hovering.x, hovering.y - 10, new FontOption(10));
        }

    }

    GL11.glEnable(GL11.GL_ALPHA_TEST);
}

From source file:cn.lambdalib.cgui.gui.component.ProgressBar.java

License:MIT License

public ProgressBar() {
    super("ProgressBar");
    listen(FrameEvent.class, (wi, e) -> {
        if (illustrating) {
            progress = 0.5 * (1 + Math.sin(GameTimer.getAbsTime() / 1000.0));
        }//from w  w w  .ja v  a 2  s .com

        {
            double disp = MathUtils.clampd(0, 1, progress);

            double x, y, u = 0, v = 0, w, h, tw, th;
            double width = wi.transform.width, height = wi.transform.height;
            switch (dir) {
            case RIGHT:
                w = width * disp;
                h = height;
                x = y = 0;

                u = 0;
                v = 0;
                tw = disp;
                th = 1;
                break;
            case LEFT:
                w = width * disp;
                h = height;
                x = width - w;
                y = 0;

                u = (1 - disp);
                v = 0;
                tw = disp;
                th = 1;
                break;
            case UP:
                w = width;
                h = height * disp;
                x = 0;
                y = height * (1 - disp);

                u = 0;
                v = (1 - disp);
                tw = 1;
                th = disp;
                break;
            case DOWN:
                w = width;
                h = height * disp;
                x = y = 0;
                u = 0;
                v = 0;
                tw = 1;
                th = disp;
                break;
            default:
                throw new RuntimeException("niconiconi, WTF??");
            }
            if (texture != null && !texture.getResourcePath().equals("<null>")) {
                RenderUtils.loadTexture(texture);
            } else {
                GL11.glDisable(GL11.GL_TEXTURE_2D);
            }
            color.bind();
            HudUtils.rawRect(x, y, u, v, w, h, tw, th);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
        }
    });
}

From source file:cn.lambdalib.cgui.gui.component.Tint.java

License:MIT License

public Tint(Color idle, Color hover) {
    super("Tint");

    idleColor = idle;//from   ww  w .j  av a2  s .c o m
    hoverColor = hover;

    listen(FrameEvent.class, (w, event) -> {
        if (affectTexture) {
            DrawTexture dt = DrawTexture.get(w);
            if (dt != null) {
                dt.color = event.hovering ? hoverColor : idleColor;
            }
        } else {
            if (event.hovering)
                hoverColor.bind();
            else
                idleColor.bind();

            GL11.glDisable(GL11.GL_ALPHA_TEST);
            HudUtils.pushZLevel();
            HudUtils.zLevel = zLevel;
            HudUtils.colorRect(0, 0, w.transform.width, w.transform.height);
            HudUtils.popZLevel();
        }
    });
}

From source file:cn.lambdalib.template.client.render.entity.RenderCrossedProjectile.java

License:MIT License

@Override
public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9) {
    Motion3D motion = new Motion3D(entity);
    Tessellator t = Tessellator.instance;

    GL11.glPushMatrix();//w  w w .j  a  v a2 s  . c om
    {
        Vec3 v1 = newV3(0, HEIGHT, 0), v2 = newV3(0, -HEIGHT, 0), v3 = newV3(LENGTH, -HEIGHT, 0),
                v4 = newV3(LENGTH, HEIGHT, 0), v5 = newV3(0, 0, -HEIGHT), v6 = newV3(0, 0, HEIGHT),
                v7 = newV3(LENGTH, 0, HEIGHT), v8 = newV3(LENGTH, 0, -HEIGHT);

        GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        if (renderTexture) {
            bindTexture(TEXTURE_PATH);
        } else {
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glColor3f(colorR, colorG, colorB);
        }
        if (ignoreLight) {
            GL11.glDisable(GL11.GL_LIGHTING);
            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
        }

        GL11.glTranslatef((float) par2, (float) par4, (float) par6);

        GL11.glRotatef(90 + entity.rotationYaw, 0.0F, -1.0F, 0.0F); // ?
        GL11.glRotatef(-entity.rotationPitch, 0.0F, 0.0F, 1.0F); // 

        if (this.playerViewOptm) {
            boolean firstPerson = Minecraft.getMinecraft().gameSettings.thirdPersonView == 0;
            if (firstPerson) {
                GL11.glTranslated(fpOffsetX, fpOffsetY, fpOffsetZ);
            } else {
                GL11.glTranslated(tpOffsetX, tpOffsetY, tpOffsetZ);
            }
        }

        t.startDrawingQuads();
        if (ignoreLight)
            t.setBrightness(15728880);

        RenderUtils.addVertex(v1, 0, 0);
        RenderUtils.addVertex(v2, 0, 1);
        RenderUtils.addVertex(v3, 1, 1);
        RenderUtils.addVertex(v4, 1, 0);

        RenderUtils.addVertex(v5, 0, 0);
        RenderUtils.addVertex(v6, 0, 1);
        RenderUtils.addVertex(v7, 1, 1);
        RenderUtils.addVertex(v8, 1, 0);

        t.draw();

        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glDisable(GL11.GL_BLEND);
    }
    GL11.glPopMatrix();
}

From source file:cn.lambdalib.template.client.render.entity.RenderIcon.java

License:MIT License

@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
    GL11.glEnable(GL11.GL_BLEND);//from   ww w . j a v  a 2s .c  o  m
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glDisable(GL11.GL_CULL_FACE);
    if (!hasLight)
        GL11.glDisable(GL11.GL_LIGHTING);
    //GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glAlphaFunc(GL11.GL_GREATER, minTolerateAlpha);
    GL11.glPushMatrix();
    {
        GL11.glTranslatef((float) par2, (float) par4, (float) par6);
        GL11.glScalef(size, size, size);
        postTranslate(par1Entity);
        if (icon != null)
            RenderUtils.loadTexture(icon);

        Tessellator t = Tessellator.instance;
        this.func_77026_a(par1Entity, t);

    }
    GL11.glPopMatrix();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glEnable(GL11.GL_CULL_FACE);
}

From source file:cn.lambdalib.template.client.render.item.RenderModelItem.java

License:MIT License

public void renderInventory() {

    GL11.glDisable(GL11.GL_CULL_FACE);
    GL11.glPushMatrix();/*from w ww  . j  a va2 s .c  o m*/
    {

        RenderUtils.loadTexture(texturePath);

        GL11.glTranslated(8.0F + invOffset.x, 8.0F + invOffset.y, 0.0F);
        GL11.glScaled(16F * invScale, 16F * invScale, 16F * invScale);
        float rotation = 145F;
        if (inventorySpin)
            rotation = GameTimer.getAbsTime() / 100F;
        GL11.glRotatef(rotation, 0, 1, 0);
        this.doRotation(invRotation);
        GL11.glScalef(-1F, -1F, 1F);

        renderAtStdPosition();

    }
    GL11.glPopMatrix();
    GL11.glEnable(GL11.GL_CULL_FACE);
}

From source file:cn.lambdalib.template.client.render.item.RenderModelItem.java

License:MIT License

protected void renderAtStdPosition(float i) {
    GL11.glScaled(scale, scale, scale);/*from  w w  w.  j a  v  a2  s. c o  m*/
    GL11.glDisable(GL11.GL_CULL_FACE);
    this.doTransformation(stdOffset);
    GL11.glScalef(-1F, -1F, 1F);
    GL11.glRotated(stdRotation.yCoord + 180, 0.0F, 1.0F, 0.0F);
    GL11.glRotated(stdRotation.zCoord, 0.0F, 0.0F, 1.0F);
    GL11.glRotated(stdRotation.xCoord, 1.0F, 0.0F, 0.0F);

    model.render(null, 0.0625F, i);
    GL11.glEnable(GL11.GL_CULL_FACE);
}

From source file:cn.lambdalib.util.client.auxgui.AuxGuiHandler.java

License:MIT License

@SubscribeEvent
public void drawHudEvent(RenderGameOverlayEvent event) {
    GL11.glDepthFunc(GL11.GL_ALWAYS);//www .j  a  va 2s . c  o m
    GL11.glDepthMask(false);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    RenderUtils.pushTextureState();

    if (event.type == ElementType.EXPERIENCE) {
        Iterator<AuxGui> iter = auxGuiList.iterator();
        startIterating();
        while (iter.hasNext()) {
            AuxGui gui = iter.next();
            if (!gui.isDisposed()) {
                if (!gui.lastFrameActive)
                    gui.lastActivateTime = GameTimer.getTime();
                gui.draw(event.resolution);
                gui.lastFrameActive = true;
            }
        }
        endIterating();
    }

    RenderUtils.popTextureState();
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glDepthMask(true);
    GL11.glDepthFunc(GL11.GL_LEQUAL);
}

From source file:cn.lambdalib.util.client.HudUtils.java

License:MIT License

public static void colorRect(double x, double y, double width, double height) {
    boolean prev = GL11.glIsEnabled(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    Tessellator t = Tessellator.instance;
    t.startDrawingQuads();//w w w . ja  va2  s .c om
    t.addVertex(x + 0, y + height, zLevel);
    t.addVertex(x + width, y + height, zLevel);
    t.addVertex(x + width, y + 0, zLevel);
    t.addVertex(x + 0, y + 0, zLevel);
    t.draw();

    if (prev)
        GL11.glEnable(GL11.GL_TEXTURE_2D);
}

From source file:cn.lambdalib.util.client.HudUtils.java

License:MIT License

public static void drawRectOutline(double x, double y, double w, double h, float lineWidth) {
    GL11.glLineWidth(lineWidth);//from   w  w w .ja  v  a  2 s  .  co  m
    Tessellator t = Tessellator.instance;
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    t.startDrawing(GL11.GL_LINE_LOOP);
    double lw = lineWidth * 0.2;
    x -= lw;
    y -= lw;
    w += 2 * lw;
    h += 2 * lw;
    t.addVertex(x, y, zLevel);
    t.addVertex(x, y + h, zLevel);
    t.addVertex(x + w, y + h, zLevel);
    t.addVertex(x + w, y, zLevel);
    t.draw();
    GL11.glEnable(GL11.GL_TEXTURE_2D);
}