List of usage examples for org.lwjgl.opengl GL11 glDisable
public static void glDisable(@NativeType("GLenum") int target)
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void blockEspBox(BlockPos blockPos, double red, double green, double blue) { double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX; double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY; double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ; GL11.glBlendFunc(770, 771);// ww w .j av a 2 s . c om GL11.glEnable(GL_BLEND); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4d(red, green, blue, 0.15F); drawColorBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0), 0F, 0F, 0F, 0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void emptyBlockESPBox(BlockPos blockPos) { double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX; double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY; double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ; GL11.glBlendFunc(770, 771);//from w w w . ja v a 2 s .co m GL11.glEnable(GL_BLEND); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4d(0, 0, 0, 0.5F); drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0)); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void entityESPBox(Entity entity, Color c) { GL11.glBlendFunc(770, 771);//from w w w . j a v a2s . c o m GL11.glEnable(GL_BLEND); GL11.glLineWidth(2.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4f(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, c.getAlpha() / 255f); RenderManager renderManager = Minecraft.getMinecraft().getRenderManager(); drawSelectionBoundingBox(new AxisAlignedBB( entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX), entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY), entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ), entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX), entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY), entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ))); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void nukerBox(BlockPos blockPos, float damage) { double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX; double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY; double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ; GL11.glBlendFunc(770, 771);// w ww. java2 s . c o m GL11.glEnable(GL_BLEND); GL11.glLineWidth(1.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4f(damage, 1 - damage, 0, 0.15F); drawColorBox( new AxisAlignedBB(x + 0.5 - damage / 2, y + 0.5 - damage / 2, z + 0.5 - damage / 2, x + 0.5 + damage / 2, y + 0.5 + damage / 2, z + 0.5 + damage / 2), damage, 1 - damage, 0, 0.15F); GL11.glColor4d(0, 0, 0, 0.5F); drawSelectionBoundingBox(new AxisAlignedBB(x + 0.5 - damage / 2, y + 0.5 - damage / 2, z + 0.5 - damage / 2, x + 0.5 + damage / 2, y + 0.5 + damage / 2, z + 0.5 + damage / 2)); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void searchBox(BlockPos blockPos) { double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX; double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY; double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ; GL11.glBlendFunc(770, 771);//from w w w .j ava 2 s . co m GL11.glEnable(GL_BLEND); GL11.glLineWidth(1.0F); float sinus = 1F - MathHelper .abs(MathHelper.sin(Minecraft.getSystemTime() % 10000L / 10000.0F * (float) Math.PI * 4.0F) * 1F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glColor4f(1F - sinus, sinus, 0F, 0.15F); drawColorBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0), 1F - sinus, sinus, 0F, 0.15F); GL11.glColor4d(0, 0, 0, 0.5); drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0)); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawSphere(double x, double y, double z, float size, int slices, int stacks) { final Sphere s = new Sphere(); GL11.glPushMatrix();//from w w w . j a va2 s .c o m GL11.glBlendFunc(770, 771); GL11.glEnable(GL_BLEND); GL11.glLineWidth(1.2F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL_DEPTH_TEST); GL11.glDepthMask(false); s.setDrawStyle(GLU.GLU_SILHOUETTE); GL11.glTranslated(x - RenderManager.renderPosX, y - RenderManager.renderPosY, z - RenderManager.renderPosZ); s.draw(size, slices, stacks); GL11.glLineWidth(2.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL_DEPTH_TEST); GL11.glDepthMask(true); GL11.glDisable(GL_BLEND); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawBorderedRect(double x, double y, double x2, double y2, float l1, int col1, int col2) { drawRect((float) x, (float) y, (float) x2, (float) y2, col2); float f = (float) (col1 >> 24 & 0xFF) / 255F; float f1 = (float) (col1 >> 16 & 0xFF) / 255F; float f2 = (float) (col1 >> 8 & 0xFF) / 255F; float f3 = (float) (col1 & 0xFF) / 255F; GL11.glPushMatrix();/*w w w . jav a 2s. co m*/ GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glColor4f(f1, f2, f3, f); GL11.glLineWidth(l1); GL11.glBegin(GL11.GL_LINES); GL11.glVertex2d(x, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glEnd(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawRect(float paramXStart, float paramYStart, float paramXEnd, float paramYEnd, int paramColor) { float alpha = (float) (paramColor >> 24 & 0xFF) / 255F; float red = (float) (paramColor >> 16 & 0xFF) / 255F; float green = (float) (paramColor >> 8 & 0xFF) / 255F; float blue = (float) (paramColor & 0xFF) / 255F; GL11.glPushMatrix();/*from www . j av a 2 s. c o m*/ GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glColor4f(red, green, blue, alpha); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2d(paramXEnd, paramYStart); GL11.glVertex2d(paramXStart, paramYStart); GL11.glVertex2d(paramXStart, paramYEnd); GL11.glVertex2d(paramXEnd, paramYEnd); GL11.glEnd(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glPopMatrix(); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawGradientRect(double x, double y, double x2, double y2, int col1, int col2) { float f = (float) (col1 >> 24 & 0xFF) / 255F; float f1 = (float) (col1 >> 16 & 0xFF) / 255F; float f2 = (float) (col1 >> 8 & 0xFF) / 255F; float f3 = (float) (col1 & 0xFF) / 255F; float f4 = (float) (col2 >> 24 & 0xFF) / 255F; float f5 = (float) (col2 >> 16 & 0xFF) / 255F; float f6 = (float) (col2 >> 8 & 0xFF) / 255F; float f7 = (float) (col2 & 0xFF) / 255F; GL11.glEnable(GL11.GL_BLEND);//www . j av a2 s .c om GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glBegin(GL11.GL_QUADS); GL11.glColor4f(f1, f2, f3, f); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y); GL11.glColor4f(f5, f6, f7, f4); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glShadeModel(GL11.GL_FLAT); }
From source file:com.darkcart.xdolf.util.RenderUtils.java
License:Open Source License
public static void drawGradientBorderedRect(double x, double y, double x2, double y2, float l1, int col1, int col2, int col3) { float f = (float) (col1 >> 24 & 0xFF) / 255F; float f1 = (float) (col1 >> 16 & 0xFF) / 255F; float f2 = (float) (col1 >> 8 & 0xFF) / 255F; float f3 = (float) (col1 & 0xFF) / 255F; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH);//from ww w .j a va 2 s . c om GL11.glDisable(GL11.GL_BLEND); GL11.glPushMatrix(); GL11.glColor4f(f1, f2, f3, f); GL11.glLineWidth(1F); GL11.glBegin(GL11.GL_LINES); GL11.glVertex2d(x, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glEnd(); GL11.glPopMatrix(); drawGradientRect(x, y, x2, y2, col2, col3); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LINE_SMOOTH); }