Example usage for org.lwjgl.opengl GL11 glColor4f

List of usage examples for org.lwjgl.opengl GL11 glColor4f

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glColor4f.

Prototype

public static native void glColor4f(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green,
        @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha);

Source Link

Document

Float version of #glColor4b Color4b

Usage

From source file:appeng.client.render.blocks.RenderBlockCharger.java

License:Open Source License

@Override
public void renderTile(final BlockCharger block, final TileCharger tile, final Tessellator tess, final double x,
        final double y, final double z, final float f, final RenderBlocks renderer) {
    final ItemStack sis = tile.getStackInSlot(0);

    if (sis != null) {
        GL11.glPushMatrix();//from  w ww. j a v a 2s  .c  om
        this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp());

        try {
            GL11.glTranslatef(0.5f, 0.45f, 0.5f);
            GL11.glScalef(1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f);
            GL11.glScalef(1.0f, 1.0f, 1.0f);

            final Block blk = Block.getBlockFromItem(sis.getItem());
            if (sis.getItemSpriteNumber() == 0 && block != null
                    && RenderBlocks.renderItemIn3d(blk.getRenderType())) {
                GL11.glRotatef(25.0f, 1.0f, 0.0f, 0.0f);
                GL11.glRotatef(15.0f, 0.0f, 1.0f, 0.0f);
                GL11.glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
            }

            // << 20 | light << 4;
            final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord,
                    tile.zCoord, 0);
            final int var11 = br % 65536;
            final int var12 = br / 65536;

            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            tess.setColorOpaque_F(1.0f, 1.0f, 1.0f);

            this.doRenderItem(sis, tile);
        } catch (final Exception err) {
            AELog.error(err);
        }

        GL11.glPopMatrix();
    }
}

From source file:appeng.client.render.blocks.RenderBlockCraftingCPUMonitor.java

License:Open Source License

private void tesrRenderScreen(final Tessellator tess, final TileCraftingMonitorTile cmt,
        final IAEItemStack ais) {
    final ForgeDirection side = cmt.getForward();

    ForgeDirection walrus = side.offsetY != 0 ? ForgeDirection.SOUTH : ForgeDirection.UP;
    int spin = 0;

    int max = 5;/*from   w  w  w  . j a  va  2s. c om*/
    while (walrus != cmt.getUp() && max > 0) {
        max--;
        spin++;
        walrus = Platform.rotateAround(walrus, side);
    }
    max--;

    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glTranslated(side.offsetX * 0.69, side.offsetY * 0.69, side.offsetZ * 0.69);

    final float scale = 0.7f;
    GL11.glScalef(scale, scale, scale);

    if (side == ForgeDirection.UP) {
        GL11.glScalef(1.0f, -1.0f, 1.0f);
        GL11.glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
        GL11.glRotatef(spin * 90.0F, 0, 0, 1);
    }

    if (side == ForgeDirection.DOWN) {
        GL11.glScalef(1.0f, -1.0f, 1.0f);
        GL11.glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
        GL11.glRotatef(spin * -90.0F, 0, 0, 1);
    }

    if (side == ForgeDirection.EAST) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
        GL11.glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
    }

    if (side == ForgeDirection.WEST) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
        GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    }

    if (side == ForgeDirection.NORTH) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
    }

    if (side == ForgeDirection.SOUTH) {
        GL11.glScalef(-1.0f, -1.0f, -1.0f);
        GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
    }

    GL11.glPushMatrix();
    try {
        final ItemStack sis = ais.getItemStack();
        sis.stackSize = 1;

        final int br = 16 << 20 | 16 << 4;
        final int var11 = br % 65536;
        final int var12 = br / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F);

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        // RenderHelper.enableGUIStandardItemLighting();
        tess.setColorOpaque_F(1.0f, 1.0f, 1.0f);

        ClientHelper.proxy.doRenderItem(sis, cmt.getWorldObj());
    } catch (final Exception e) {
        AELog.error(e);
    }

    GL11.glPopMatrix();

    GL11.glTranslatef(0.0f, 0.14f, -0.24f);
    GL11.glScalef(1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f);

    final long stackSize = ais.getStackSize();
    final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm(stackSize);

    final FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
    final int width = fr.getStringWidth(renderedStackSize);
    GL11.glTranslatef(-0.5f * width, 0.0f, -1.0f);
    fr.drawString(renderedStackSize, 0, 0, 0);

    GL11.glPopAttrib();
}

From source file:appeng.client.render.blocks.RenderBlockCrank.java

License:Open Source License

@Override
public void renderTile(final BlockCrank blk, final TileCrank tile, final Tessellator tess, final double x,
        final double y, final double z, final float f, final RenderBlocks renderBlocks) {
    if (tile.getUp() == null || tile.getUp() == ForgeDirection.UNKNOWN) {
        return;//from   w  ww .  j a va 2s  . co m
    }

    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    RenderHelper.disableStandardItemLighting();

    if (Minecraft.isAmbientOcclusionEnabled()) {
        GL11.glShadeModel(GL11.GL_SMOOTH);
    } else {
        GL11.glShadeModel(GL11.GL_FLAT);
    }

    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);

    this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp());

    GL11.glTranslated(0.5, 0, 0.5);
    GL11.glRotatef(tile.getVisibleRotation(), 0, 1, 0);
    GL11.glTranslated(-0.5, 0, -0.5);

    tess.setTranslation(-tile.xCoord, -tile.yCoord, -tile.zCoord);
    tess.startDrawingQuads();
    renderBlocks.renderAllFaces = true;
    renderBlocks.blockAccess = tile.getWorldObj();

    renderBlocks.setRenderBounds(0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.1, 0.5D + 0.05);

    renderBlocks.renderStandardBlock(blk, tile.xCoord, tile.yCoord, tile.zCoord);

    renderBlocks.setRenderBounds(0.70D - 0.15, 0.55D - 0.05, 0.5D - 0.05, 0.70D + 0.15, 0.55D + 0.05,
            0.5D + 0.05);

    renderBlocks.renderStandardBlock(blk, tile.xCoord, tile.yCoord, tile.zCoord);

    tess.draw();
    tess.setTranslation(0, 0, 0);
    RenderHelper.enableStandardItemLighting();
}

From source file:appeng.client.render.blocks.RenderBlockInscriber.java

License:Open Source License

@Override
public void renderTile(final BlockInscriber block, final TileInscriber tile, final Tessellator tess,
        final double x, final double y, final double z, final float f, final RenderBlocks renderer) {
    GL11.glPushMatrix();//w w  w  . j a v a  2 s. c  o m
    this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp());

    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);

    // render sides of stamps
    GL11.glCullFace(GL11.GL_FRONT);

    final Minecraft mc = Minecraft.getMinecraft();
    mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);

    // << 20 | light << 4;
    final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord, tile.zCoord, 0);
    final int var11 = br % 65536;
    final int var12 = br / 65536;

    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11, var12);

    long absoluteProgress = 0;

    if (tile.isSmash()) {
        final long currentTime = System.currentTimeMillis();
        absoluteProgress = currentTime - tile.getClientStart();
        if (absoluteProgress > 800) {
            tile.setSmash(false);
        }
    }

    final float relativeProgress = absoluteProgress % 800 / 400.0f;
    float progress = relativeProgress;

    if (progress > 1.0f) {
        progress = 1.0f - (progress - 1.0f);
    }
    float press = 0.2f;
    press -= progress / 5.0f;

    final IIcon ic = ExtraBlockTextures.BlockInscriberInside.getIcon();
    tess.startDrawingQuads();

    float middle = 0.5f;
    middle += 0.02f;
    final float TwoPx = 2.0f / 16.0f;
    tess.addVertexWithUV(TwoPx, middle + press, TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(2));
    tess.addVertexWithUV(1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(2));
    tess.addVertexWithUV(1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(14),
            ic.getInterpolatedV(13));
    tess.addVertexWithUV(TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(13));

    tess.addVertexWithUV(TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(3));
    tess.addVertexWithUV(1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU(14),
            ic.getInterpolatedV(3));
    final float base = 0.4f;
    tess.addVertexWithUV(1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU(14),
            ic.getInterpolatedV(3 - 16 * (press - base)));
    tess.addVertexWithUV(TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU(2),
            ic.getInterpolatedV(3 - 16 * (press - base)));

    middle -= 2.0f * 0.02f;
    tess.addVertexWithUV(1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU(2), ic.getInterpolatedV(2));
    tess.addVertexWithUV(TwoPx, middle - press, TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(2));
    tess.addVertexWithUV(TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(13));
    tess.addVertexWithUV(1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(2),
            ic.getInterpolatedV(13));

    tess.addVertexWithUV(1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(2),
            ic.getInterpolatedV(3));
    tess.addVertexWithUV(TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU(14), ic.getInterpolatedV(3));
    tess.addVertexWithUV(TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU(14),
            ic.getInterpolatedV(3 - 16 * (press - base)));
    tess.addVertexWithUV(1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU(2),
            ic.getInterpolatedV(3 - 16 * (press - base)));

    tess.draw();

    GL11.glCullFace(GL11.GL_BACK);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();

    int items = 0;
    if (tile.getStackInSlot(0) != null) {
        items++;
    }
    if (tile.getStackInSlot(1) != null) {
        items++;
    }
    if (tile.getStackInSlot(2) != null) {
        items++;
    }

    if (relativeProgress > 1.0f || items == 0) {
        ItemStack is = tile.getStackInSlot(3);

        if (is == null) {
            final IInscriberRecipe ir = tile.getTask();
            if (ir != null) {
                is = ir.getOutput().copy();
            }
        }

        this.renderItem(is, 0.0f, block, tile, tess, x, y, z, f, renderer);
    } else {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);

        this.renderItem(tile.getStackInSlot(0), press, block, tile, tess, x, y, z, f, renderer);
        this.renderItem(tile.getStackInSlot(1), -press, block, tile, tess, x, y, z, f, renderer);
        this.renderItem(tile.getStackInSlot(2), 0.0f, block, tile, tess, x, y, z, f, renderer);

        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    }
}

From source file:appeng.client.render.blocks.RenderBlockSkyChest.java

License:Open Source License

@Override
public void renderInventory(final BlockSkyChest blk, final ItemStack is, final RenderBlocks renderer,
        final ItemRenderType type, final Object[] obj) {
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    final int metaData = is.getItemDamage();
    final ResourceLocation loc = METADATA_TO_TEXTURE[metaData];

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    GL11.glScalef(1.0F, -1F, -1F);// w  ww  . j  av a  2s .  c  o m
    GL11.glTranslatef(-0.0F, -1.0F, -1.0F);

    this.model.chestLid.offsetY = -(0.9f / 16.0f);
    final float lidAngle = 0.0f;
    this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);
    this.model.renderAll();

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.blocks.RenderBlockSkyChest.java

License:Open Source License

@Override
public void renderTile(final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess,
        final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer) {
    if (skyChest == null) {
        return;// w w w  . j a v a 2  s  .c  o m
    }

    if (!skyChest.hasWorldObj()) {
        return;
    }

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    final int metaData = skyChest.getWorldObj().getBlockMetadata(skyChest.xCoord, skyChest.yCoord,
            skyChest.zCoord);
    final ResourceLocation loc = METADATA_TO_TEXTURE[metaData];

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    this.applyTESRRotation(x, y, z, skyChest.getForward(), skyChest.getUp());

    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glTranslatef(-0.0F, -1.0F, -1.0F);

    final long now = System.currentTimeMillis();
    final long distance = now - skyChest.getLastEvent();

    if (skyChest.getPlayerOpen() > 0) {
        skyChest.setLidAngle(skyChest.getLidAngle() + distance * 0.0001f);
    } else {
        skyChest.setLidAngle(skyChest.getLidAngle() - distance * 0.0001f);
    }

    if (skyChest.getLidAngle() > 0.5f) {
        skyChest.setLidAngle(0.5f);
    }

    if (skyChest.getLidAngle() < 0.0f) {
        skyChest.setLidAngle(0.0f);
    }

    float lidAngle = skyChest.getLidAngle();
    lidAngle = 1.0F - lidAngle;
    lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;

    this.model.chestLid.offsetY = -(1.01f / 16.0f);
    this.model.chestLid.rotateAngleX = -((lidAngle * 3.141593F) / 2.0F);

    // The vanilla chests wants culling reversed...
    GL11.glCullFace(GL11.GL_FRONT);
    this.model.renderAll();
    GL11.glCullFace(GL11.GL_BACK);

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.blocks.RenderBlockSkyCompass.java

License:Open Source License

@Override
public void renderInventory(final BlockSkyCompass blk, final ItemStack is, final RenderBlocks renderer,
        ItemRenderType type, final Object[] obj) {
    if (type == ItemRenderType.INVENTORY) {
        boolean isGood = false;

        final IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
        for (int x = 0; x < inv.getSizeInventory(); x++) {
            if (inv.getStackInSlot(x) == is) {
                isGood = true;/*from ww  w  .j  a va  2  s.  co m*/
            }
        }

        if (!isGood) {
            type = ItemRenderType.FIRST_PERSON_MAP;
        }
    }

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    final ResourceLocation loc = new ResourceLocation("appliedenergistics2", "textures/models/compass.png");

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    if (type == ItemRenderType.ENTITY) {
        GL11.glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
        GL11.glScalef(1.0F, -1F, -1F);
        GL11.glScalef(2.5f, 2.5f, 2.5f);
        GL11.glTranslatef(-0.25F, -1.65F, -0.19F);
    } else {
        if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
            GL11.glRotatef(15.3f, 0.0f, 0.0f, 1.0f);
        }

        GL11.glScalef(1.0F, -1F, -1F);
        GL11.glScalef(2.5f, 2.5f, 2.5f);

        if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
            GL11.glTranslatef(0.3F, -1.65F, -0.19F);
        } else {
            GL11.glTranslatef(0.2F, -1.65F, -0.19F);
        }
    }

    long now = System.currentTimeMillis();
    if (type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY
            || type == ItemRenderType.EQUIPPED) {
        EntityPlayer p = Minecraft.getMinecraft().thePlayer;
        float rYaw = p.rotationYaw;

        if (type == ItemRenderType.EQUIPPED) {
            p = (EntityPlayer) obj[1];
            rYaw = p.renderYawOffset;
        }

        final int x = (int) p.posX;
        final int y = (int) p.posY;
        final int z = (int) p.posZ;
        final CompassResult cr = CompassManager.INSTANCE.getCompassDirection(0, x, y, z);

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                CompassManager.INSTANCE.getCompassDirection(0, x + i - 1, y, z + j - 1);
            }
        }

        if (cr.isValidResult()) {
            if (cr.isSpin()) {
                now %= 100000;
                this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f);
            } else {
                if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
                    final float offRads = rYaw / 180.0f * (float) Math.PI;
                    final float adjustment = (float) Math.PI * 0.74f;
                    this.model.renderAll((float) this.flipidiy(cr.getRad() + offRads + adjustment));
                } else {
                    final float offRads = rYaw / 180.0f * (float) Math.PI;
                    final float adjustment = (float) Math.PI * -0.74f;
                    this.model.renderAll((float) this.flipidiy(cr.getRad() + offRads + adjustment));
                }
            }
        } else {
            now %= 1000000;
            this.model.renderAll((now / 500000.0f) * (float) Math.PI * 500.0f);
        }
    } else {
        now %= 100000;
        this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f);
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.blocks.RenderBlockSkyCompass.java

License:Open Source License

@Override
public void renderTile(final BlockSkyCompass block, final TileSkyCompass skyCompass, final Tessellator tess,
        final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer) {
    if (skyCompass == null) {
        return;// w w w  .  j a v a  2 s. com
    }

    if (!skyCompass.hasWorldObj()) {
        return;
    }

    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glCullFace(GL11.GL_FRONT);

    final ResourceLocation loc = new ResourceLocation("appliedenergistics2", "textures/models/compass.png");

    Minecraft.getMinecraft().getTextureManager().bindTexture(loc);

    this.applyTESRRotation(x, y, z, skyCompass.getUp(), skyCompass.getForward());

    GL11.glScalef(1.0F, -1F, -1F);
    GL11.glTranslatef(0.5F, -1.5F, -0.5F);

    long now = System.currentTimeMillis();

    CompassResult cr = null;
    if (skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN) {
        cr = CompassManager.INSTANCE.getCompassDirection(0, skyCompass.xCoord, skyCompass.yCoord,
                skyCompass.zCoord);
    } else {
        cr = new CompassResult(false, true, 0);
    }

    if (cr.isValidResult()) {
        if (cr.isSpin()) {
            now %= 100000;
            this.model.renderAll((now / 50000.0f) * (float) Math.PI * 500.0f);
        } else {
            this.model.renderAll(
                    (float) (skyCompass.getForward() == ForgeDirection.DOWN ? this.flipidiy(cr.getRad())
                            : cr.getRad()));
        }
    } else {
        now %= 1000000;
        this.model.renderAll((now / 500000.0f) * (float) Math.PI * 500.0f);
    }

    GL11.glCullFace(GL11.GL_BACK);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}

From source file:appeng.client.render.BusRenderer.java

License:Open Source License

@Override
public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) {
    if (item == null) {
        return;/*from w  w w.  j  a  va 2  s .c o  m*/
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL11.GL_LIGHTING);

    if (AEConfig.instance.isFeatureEnabled(AEFeature.AlphaPass) && item.getItem() instanceof IAlphaPassItem
            && ((IAlphaPassItem) item.getItem()).useAlphaPass(item)) {
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_BLEND);
    } else {
        GL11.glAlphaFunc(GL11.GL_GREATER, 0.4f);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glDisable(GL11.GL_BLEND);
    }

    if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
        GL11.glTranslatef(-0.2f, -0.1f, -0.3f);
    }

    if (type == ItemRenderType.ENTITY) {
        GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
        GL11.glScalef(0.8f, 0.8f, 0.8f);
        GL11.glTranslatef(-0.8f, -0.87f, -0.7f);
    }

    if (type == ItemRenderType.INVENTORY) {
        GL11.glTranslatef(0.0f, -0.1f, 0.0f);
    }

    GL11.glTranslated(0.2, 0.3, 0.1);
    GL11.glScaled(1.2, 1.2, 1.);

    GL11.glColor4f(1, 1, 1, 1);
    Tessellator.instance.setColorOpaque_F(1, 1, 1);
    Tessellator.instance.setBrightness(14 << 20 | 14 << 4);

    BusRenderHelper.INSTANCE.setBounds(0, 0, 0, 1, 1, 1);
    BusRenderHelper.INSTANCE.setTexture(null);
    BusRenderHelper.INSTANCE.setInvColor(0xffffff);
    this.getRenderer().blockAccess = ClientHelper.proxy.getWorld();

    BusRenderHelper.INSTANCE.setOrientation(ForgeDirection.EAST, ForgeDirection.UP, ForgeDirection.SOUTH);

    this.getRenderer().uvRotateBottom = this.getRenderer().uvRotateEast = this
            .getRenderer().uvRotateNorth = this.getRenderer().uvRotateSouth = this
                    .getRenderer().uvRotateTop = this.getRenderer().uvRotateWest = 0;
    this.getRenderer().useInventoryTint = false;
    this.getRenderer().overrideBlockTexture = null;

    if (item.getItem() instanceof IFacadeItem) {
        final IFacadeItem fi = (IFacadeItem) item.getItem();
        final IFacadePart fp = fi.createPartFromItemStack(item, ForgeDirection.SOUTH);

        if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
            GL11.glRotatef(160.0f, 0.0f, 1.0f, 0.0f);
            GL11.glTranslated(-0.4, 0.1, -1.6);
        }

        if (fp != null) {
            fp.renderInventory(BusRenderHelper.INSTANCE, this.getRenderer());
        }
    } else {
        final IPart ip = this.getRenderer(item, (IPartItem) item.getItem());
        if (ip != null) {
            if (type == ItemRenderType.ENTITY) {
                final int depth = ip.cableConnectionRenderTo();
                GL11.glTranslatef(0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f);
            }

            ip.renderInventory(BusRenderHelper.INSTANCE, this.getRenderer());
        }
    }

    this.getRenderer().uvRotateBottom = this.getRenderer().uvRotateEast = this
            .getRenderer().uvRotateNorth = this.getRenderer().uvRotateSouth = this
                    .getRenderer().uvRotateTop = this.getRenderer().uvRotateWest = 0;

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}

From source file:appeng.client.render.ItemRenderer.java

License:Open Source License

@Override
public void renderItem(final ItemRenderType type, final ItemStack item, final Object... data) {
    GL11.glPushMatrix();//w  w  w .  j av  a 2 s. c o m
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);

    if (type == ItemRenderType.ENTITY) {
        GL11.glTranslatef(-0.5f, -0.5f, -0.5f);
    }
    if (type == ItemRenderType.INVENTORY) {
        GL11.glTranslatef(0.0f, -0.1f, 0.0f);
    }

    WorldRender.INSTANCE.renderItemBlock(item, type, data);

    GL11.glPopAttrib();
    GL11.glPopMatrix();
}