List of usage examples for javax.media.j3d BoundingSphere BoundingSphere
public BoundingSphere(Point3d center, double radius)
From source file:InterleavedTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/*from w ww .j av a 2 s . c o m*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); // load textures TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.DECAL); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.MODULATE); TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this); if (tex == null) return null; tex1 = tex.getTexture(); tex = new TextureLoader(texImage2, new String("RGB"), this); if (tex == null) return null; tex2 = tex.getTexture(); textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null); textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SoundBug.java
public void init() { // set up a NumFormat object to print out float with only 3 fraction // digits//w ww.ja v a 2 s. c o m nf = NumberFormat.getInstance(); nf.setMaximumFractionDigits(3); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); canvas = null; canvas = new Canvas3D(config); add("Center", canvas); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(canvas); // set up sound u.getViewer().createAudioDevice(); // get the view view = u.getViewer().getView(); // Get the viewing platform ViewingPlatform viewingPlatform = u.getViewingPlatform(); // Move the viewing platform back to enclose the -4 -> 4 range double viewRadius = 4.0; // want to be able to see circle // of viewRadius size around origin // get the field of view double fov = u.getViewer().getView().getFieldOfView(); // calc view distance to make circle view in fov float viewDistance = (float) (viewRadius / Math.tan(fov / 2.0)); tmpVector.set(0.0f, 0.0f, viewDistance);// setup offset tmpTrans.set(tmpVector); // set trans to translate // move the view platform viewingPlatform.getViewPlatformTransform().setTransform(tmpTrans); // add an orbit behavior to move the viewing platform OrbitBehavior orbit = new OrbitBehavior(canvas, OrbitBehavior.STOP_ZOOM); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); u.addBranchGraph(scene); add("South", soundPanel()); }
From source file:AppearanceTest.java
private Group createObject(Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(); shape.setAppearance(app);//from w ww. java 2 s . c o m // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }
From source file:Text2DTest.java
/** * Constructor/*from w w w . ja v a2 s. co m*/ */ public MoverBehavior(TransformGroup trans) { viewTransformGroup = trans; Bounds bound = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 10000.0); this.setSchedulingBounds(bound); }
From source file:SwingTest.java
/** * Create the scene side of the scenegraph *///from w w w . j a v a 2 s . co m protected BranchGroup createSceneBranchGroup() { // create the root of the scene side scenegraph BranchGroup objRoot = new BranchGroup(); // create a TransformGroup to rotate the objects in the scene // set the capability bits on the TransformGroup so that it // can be modified at runtime TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create a spherical bounding volume BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // create a 4x4 transformation matrix Transform3D yAxis = new Transform3D(); // create an Alpha interpolator to automatically generate // modifications to the rotation component of the transformation matrix Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); // create a RotationInterpolator behavior to effect the TransformGroup rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); // set the scheduling bounds on the behavior rotator.setSchedulingBounds(bounds); // add the behavior to the scenegraph objTrans.addChild(rotator); // create the BranchGroup which contains the objects // we add/remove to and from the scenegraph sceneBranchGroup = new BranchGroup(); // allow the BranchGroup to have children added at runtime sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND); sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_READ); sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_WRITE); // add both the cube and the sphere to the scenegraph sceneBranchGroup.addChild(createCube()); sceneBranchGroup.addChild(createSphere()); // create the colors for the lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); // create the ambient light AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); // create the directional light DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); // add the lights to the scenegraph objRoot.addChild(aLgt); objRoot.addChild(lgt1); // wire the scenegraph together objTrans.addChild(sceneBranchGroup); objRoot.addChild(objTrans); // return the root of the scene side of the scenegraph return objRoot; }
From source file:LightBug.java
public LightBug() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // Get the viewing platform ViewingPlatform viewingPlatform = u.getViewingPlatform(); // Move the viewing platform back to enclose the -4 -> 4 range double viewRadius = 4.0; // want to be able to see circle // of viewRadius size around origin // get the field of view double fov = u.getViewer().getView().getFieldOfView(); // calc view distance to make circle view in fov float viewDistance = (float) (viewRadius / Math.tan(fov / 2.0)); tmpVector.set(0.0f, 0.0f, viewDistance);// setup offset tmpTrans.set(tmpVector); // set trans to translate // move the view platform viewingPlatform.getViewPlatformTransform().setTransform(tmpTrans); // add an orbit behavior to move the viewing platform OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.STOP_ZOOM); orbit.setMinRadius(0.5);//from w w w. j a va 2s .c o m BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); u.addBranchGraph(scene); add("South", lightPanel()); }
From source file:ViewProj.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);//w ww . j av a 2 s .c o m // Create a Sphere. We will display this as both wireframe and // solid to make a hidden line display // wireframe Appearance wireApp = new Appearance(); ColoringAttributes ca = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT); wireApp.setColoringAttributes(ca); wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f); wireApp.setPolygonAttributes(wirePa); Sphere outWireSphere = new Sphere(sphereRadius, 0, 10, wireApp); objTrans.addChild(outWireSphere); // solid ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT); Appearance outSolid = new Appearance(); outSolid.setColoringAttributes(outCa); solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f); solidPa.setPolygonOffsetFactor(dynamicOffset); solidPa.setPolygonOffset(staticOffset); solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); outSolid.setPolygonAttributes(solidPa); Sphere outSolidSphere = new Sphere(sphereRadius, 0, 10, outSolid); objTrans.addChild(outSolidSphere); innerTG = new TransformGroup(); innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); scale = new Transform3D(); updateInnerScale(); objTrans.addChild(innerTG); // Create a smaller sphere to go inside. This sphere has a different // tesselation and color Sphere inWireSphere = new Sphere(sphereRadius, 0, 15, wireApp); innerTG.addChild(inWireSphere); // inside solid ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); Appearance inSolid = new Appearance(); inSolid.setColoringAttributes(inCa); inSolid.setPolygonAttributes(solidPa); Sphere inSolidSphere = new Sphere(sphereRadius, 0, 15, inSolid); innerTG.addChild(inSolidSphere); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); //objTrans.addChild(rotator); Background bgWhite = new Background(white); bgWhite.setApplicationBounds(bounds); objTrans.addChild(bgWhite); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:OrientedTest.java
public void init() { // the paths to the image files for an applet if (earthImage == null) { try {// w ww . j a va 2s.com earthImage = new java.net.URL(getCodeBase().toString() + "/earth.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } if (stoneImage == null) { try { stoneImage = new java.net.URL(getCodeBase().toString() + "/stone.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c, 4); // add mouse behaviors to ViewingPlatform ViewingPlatform viewingPlatform = u.getViewingPlatform(); // there is a special rotate behavior, so can't use the utility // method MouseRotateY rotate = new MouseRotateY(MouseRotateY.INVERT_INPUT); rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransformGroup(0)); BranchGroup rotateBG = new BranchGroup(); rotateBG.addChild(rotate); viewingPlatform.addChild(rotateBG); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotate.setSchedulingBounds(bounds); MouseZoom zoom = new MouseZoom(c, MouseZoom.INVERT_INPUT); zoom.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransformGroup(1)); zoom.setSchedulingBounds(bounds); BranchGroup zoomBG = new BranchGroup(); zoomBG.addChild(zoom); viewingPlatform.addChild(zoomBG); MouseTranslate translate = new MouseTranslate(c, MouseTranslate.INVERT_INPUT); translate.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransformGroup(2)); translate.setSchedulingBounds(bounds); BranchGroup translateBG = new BranchGroup(); translateBG.addChild(translate); viewingPlatform.addChild(translateBG); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:InterleavedNIOBuffer.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/*from w ww . j a v a2s . c om*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); // load textures TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.DECAL); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.MODULATE); TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this); if (tex == null) return null; tex1 = tex.getTexture(); tex = new TextureLoader(texImage2, new String("RGB"), this); if (tex == null) return null; tex2 = tex.getTexture(); textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null); textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null); createInterleavedBuffers(); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:OrientedPtTest.java
public void init() { // the paths to the image files for an applet if (earthImage == null) { try {//from w ww. j a va 2s. c om earthImage = new java.net.URL(getCodeBase().toString() + "/earth.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } if (stoneImage == null) { try { stoneImage = new java.net.URL(getCodeBase().toString() + "/stone.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // add mouse behaviors to the ViewingPlatform ViewingPlatform viewingPlatform = u.getViewingPlatform(); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); // add orbit behavior to the viewing platform OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); u.addBranchGraph(scene); }