Example usage for javax.media.j3d BoundingSphere BoundingSphere

List of usage examples for javax.media.j3d BoundingSphere BoundingSphere

Introduction

In this page you can find the example usage for javax.media.j3d BoundingSphere BoundingSphere.

Prototype

public BoundingSphere(Point3d center, double radius) 

Source Link

Document

Constructs and initializes a BoundingSphere from a center and radius.

Usage

From source file:HelloWorld.java

private static BranchGroup createSceneGraph() {
    // Make a scene graph branch
    BranchGroup branch = new BranchGroup();

    // Make a changeable 3D transform
    TransformGroup trans = new TransformGroup();
    trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    branch.addChild(trans);//from  ww w  . j  av  a2 s .c  o  m

    // Make a shape
    ColorCube demo = new ColorCube(0.4);
    trans.addChild(demo);

    // Make a behavor to spin the shape
    Alpha spinAlpha = new Alpha(-1, 4000);
    RotationInterpolator spinner = new RotationInterpolator(spinAlpha, trans);
    spinner.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
    trans.addChild(spinner);

    return branch;
}

From source file:Ball.java

public Ball() {
    // Create the universe
    SimpleUniverse universe = new SimpleUniverse();

    // Create a structure to contain objects
    BranchGroup group = new BranchGroup();

    // Create a ball and add it to the group of objects
    Sphere sphere = new Sphere(0.5f);
    group.addChild(sphere);//from   ww  w . jav a  2s.c  o  m

    // Create a red light that shines for 100m from the origin
    Color3f light1Color = new Color3f(1.8f, 0.1f, 0.1f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    group.addChild(light1);

    // look towards the ball
    universe.getViewingPlatform().setNominalViewingTransform();

    // add the group of objects to the Universe
    universe.addBranchGraph(group);
}

From source file:Licht.java

/**
 * Erstellt den Szenegraphen//from  w ww  . j  a v  a  2s. c o  m
 * 
 * @return BranchGroup
 */
public BranchGroup macheSzene() {
    BranchGroup objWurzel = new BranchGroup();
    // Transformation, 2 Rotationen:
    Transform3D drehung = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX(Math.PI / 4.0d);
    drehung2.rotY(Math.PI / 5.0d);
    drehung.mul(drehung2);
    TransformGroup objDreh = new TransformGroup(drehung);

    Sphere kugel = new Sphere(0.5f, Sphere.GENERATE_NORMALS, 50, makeAppearance());
    objWurzel.addChild(kugel);
    objWurzel.addChild(objDreh);

    //directes Licht
    DirectionalLight d_Licht = new DirectionalLight();
    d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d, 0.0d), Double.MAX_VALUE));
    d_Licht.setColor(new Color3f(1.0f, 0.0f, 0.0f));
    Vector3f dir = new Vector3f(1.0f, 2.0f, -1.0f);
    dir.normalize();
    d_Licht.setDirection(dir);
    objWurzel.addChild(d_Licht);

    // ambient Licht
    AmbientLight a_licht = new AmbientLight();
    a_licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0f, 0.0f, 0.0f), Double.MAX_VALUE));
    a_licht.setColor(new Color3f(1.0f, 0.0f, 0.0f));
    objWurzel.addChild(a_licht);

    return objWurzel;
}

From source file:SimpleLOD.java

/**
 * Build the view branch of the scene graph. In this case a key navigation
 * utility object is created and associated with the view transform so that
 * the view can be changed via the keyboard.
 * /*from w w w  .j  a  v  a  2 s .  c  om*/
 * @return BranchGroup that is the root of the view branch
 */
protected BranchGroup buildViewBranch(Canvas3D c) {
    BranchGroup viewBranch = new BranchGroup();
    Transform3D viewXfm = new Transform3D();
    viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f));
    TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
    viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds);
    ViewPlatform myViewPlatform = new ViewPlatform();
    viewXfmGroup.addChild(boundLeaf);
    PhysicalBody myBody = new PhysicalBody();
    PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
    viewXfmGroup.addChild(myViewPlatform);
    viewBranch.addChild(viewXfmGroup);
    View myView = new View();
    myView.addCanvas3D(c);
    myView.attachViewPlatform(myViewPlatform);
    myView.setPhysicalBody(myBody);
    myView.setPhysicalEnvironment(myEnvironment);

    KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup);
    keyNav.setSchedulingBounds(movingBounds);
    viewBranch.addChild(keyNav);

    return viewBranch;
}

From source file:ObjectLoader.java

/**
 * Erstellt den Szenegraphen/*w  w  w. j  a  v a  2  s  .c  o  m*/
 * 
 * @return BranchGroup
 */
public BranchGroup macheSzene() {
    BranchGroup objWurzel = new BranchGroup();
    // Transformation, 2 Rotationen:
    Transform3D drehung = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX(Math.PI / 4.0d);
    drehung2.rotY(Math.PI / 5.0d);
    drehung.mul(drehung2);
    TransformGroup objDreh = new TransformGroup(drehung);
    //Loader
    ObjectFile file = new ObjectFile(ObjectFile.RESIZE);
    Scene scene = null;
    try {
        scene = file.load(ClassLoader.getSystemResource("teapot.obj"));

    } catch (Exception e) {
    }
    objDreh.addChild(scene.getSceneGroup());

    DirectionalLight d_Licht = new DirectionalLight(new Color3f(1.0f, 0.5f, 0.3f),
            new Vector3f(-1.0f, -1.0f, -1.0f));
    d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d, 0.0d), 100.0d));
    //      d_Licht.setColor(new Color3f(1.0f,0.5f,0.3f));
    objDreh.addChild(d_Licht);

    objWurzel.addChild(objDreh);
    return objWurzel;
}

From source file:Phong.java

/**
 * Erstellt den Szenegraphen/* w  w w .  ja  v  a  2s. c  o  m*/
 * 
 * @return BranchGroup
 */
public BranchGroup macheSzene() {
    BranchGroup objWurzel = new BranchGroup();
    // Transformation, 2 Rotationen:
    Transform3D drehung = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX(Math.PI / 4.0d);
    drehung2.rotY(Math.PI / 5.0d);
    drehung.mul(drehung2);
    TransformGroup objDreh = new TransformGroup(drehung);
    //Loader
    ObjectFile file = new ObjectFile(ObjectFile.RESIZE);
    Scene scene = null;
    try {
        scene = file.load(ClassLoader.getSystemResource("teapot.obj"));

    } catch (Exception e) {
        System.err.println(e);
        System.exit(1);
    }
    objDreh.addChild(scene.getSceneGroup());

    DirectionalLight d_Licht = new DirectionalLight(new Color3f(1.0f, 1.0f, 1.0f),
            new Vector3f(-1.0f, -1.0f, -1.0f));
    d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d, 0.0d), 100.0d));
    objDreh.addChild(d_Licht);
    objWurzel.addChild(objDreh);
    return objWurzel;
}

From source file:SimpleSphere.java

protected void addLights(BranchGroup b) {
    // Create a bounds for the lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    // Set up the global lights
    Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f);
    Point3f lightPosition2 = new Point3f(3.0f, 3.0f, 3.0f);
    Point3f lightAtten2 = new Point3f(0.0f, 0.0f, 1.0f);
    Vector3f lightDir2 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f);
    AmbientLight ambientLight1 = new AmbientLight(ambientColour);
    ambientLight1.setInfluencingBounds(bounds);
    DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1);
    light1.setInfluencingBounds(bounds);
    PointLight light2 = new PointLight(lightColour2, lightPosition2, lightAtten2);
    light2.setInfluencingBounds(bounds);
    b.addChild(ambientLight1);//from   w  w w  .  ja v a2 s.  c  om
    b.addChild(light1);
    //b.addChild(light2);
}

From source file:AppearanceTest.java

private BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a bounds for the background and lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    TextureLoader bgTexture = new TextureLoader(bgImage, this);
    Background bg = new Background(bgTexture.getImage());
    bg.setApplicationBounds(bounds);/* ww  w  .j a v a  2s .c  o m*/
    objRoot.addChild(bg);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Create a bunch of objects with a behavior and add them
    // into the scene graph.

    int row, col;
    Appearance[][] app = new Appearance[3][3];

    for (row = 0; row < 3; row++)
        for (col = 0; col < 3; col++)
            app[row][col] = createAppearance(row * 3 + col);

    for (int i = 0; i < 3; i++) {
        double ypos = (double) (i - 1) * 0.6;
        for (int j = 0; j < 3; j++) {
            double xpos = (double) (j - 1) * 0.6;
            objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos));
        }
    }

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:SimpleDirLight.java

/**
 * This creates some lights and adds them to the BranchGroup.
 * // w  ww .  j  a  v a  2 s. c o  m
 * @param b
 *            BranchGroup that the lights are added to.
 */
protected void addLights(BranchGroup b) {
    // Create a bounds for the lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    //Set up the ambient light
    Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f);
    AmbientLight ambientLight = new AmbientLight(ambientColour);
    ambientLight.setInfluencingBounds(bounds);
    //Set up the directional light
    Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f);
    DirectionalLight light = new DirectionalLight(lightColour, lightDir);
    light.setInfluencingBounds(bounds);
    //Add the lights to the BranchGroup
    b.addChild(ambientLight);
    b.addChild(light);
}

From source file:StereoCube.java

public BranchGroup createSceneGraph(int i) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Transform3D t = new Transform3D();
    TransformGroup tg = new TransformGroup(t);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.addChild(tg);/*from w ww  .java  2  s  .  co  m*/
    tg.addChild(new ColorCube(0.4));
    MouseRotate behavior = new MouseRotate();
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    behavior.setTransformGroup(tg);
    objTrans.addChild(behavior);
    // Create the translate behavior node
    MouseTranslate behavior3 = new MouseTranslate();
    behavior3.setTransformGroup(tg);
    objTrans.addChild(behavior3);
    behavior3.setSchedulingBounds(bounds);

    KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
    keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
    objTrans.addChild(keyNavBeh);

    behavior.setSchedulingBounds(bounds);
    objRoot.addChild(objTrans);
    return objRoot;
}