List of usage examples for javax.media.j3d BoundingSphere BoundingSphere
public BoundingSphere(Point3d center, double radius)
From source file:GeometryByReferenceTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/*from ww w . jav a2 s .c om*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:AvatarTest.java
BoundingSphere getBoundingSphere() {
return new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 400.0);
}
From source file:LineTypes.java
BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a TransformGroup to scale the scene down by 3.5x // TODO: move view platform instead of scene using orbit behavior TransformGroup objScale = new TransformGroup(); Transform3D scaleTrans = new Transform3D(); //scaleTrans.set(1 / 3.5f); // scale down by 3.5x objScale.setTransform(scaleTrans);// w w w .j av a2 s . c om objRoot.addChild(objScale); // Create a TransformGroup and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // the mouse behaviors code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); // Add the primitives to the scene objTrans.addChild(createLineTypes()); BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0); Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f)); bg.setApplicationBounds(bounds); objTrans.addChild(bg); // set up the mouse rotation behavior MouseRotate mr = new MouseRotate(); mr.setTransformGroup(objTrans); mr.setSchedulingBounds(bounds); mr.setFactor(0.007); objTrans.addChild(mr); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f); Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); return objRoot; }
From source file:ConfigObjLoad.java
public void init() { if (filename == null) { try {//from w w w . jav a 2 s.c o m filename = new URL("file:galleon.obj"); } catch (MalformedURLException e) { System.err.println(e); System.exit(1); } } // Get the config file URL from the j3d.configURL property or use the // default config file "j3d1x1-window" in the current directory. URL configURL = ConfiguredUniverse.getConfigURL("file:j3d1x1-window"); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new ConfiguredUniverse(configURL); // Get the ViewingPlatform. ViewingPlatform viewingPlatform = u.getViewingPlatform(); // This will move the ViewPlatform back a bit so the objects in the // scene can be viewed. This will only have an effect if the config // file sets the window eyepoint policy to something other than // RELATIVE_TO_COEXISTENCE, which is the default eyepoint policy // applied by ConfiguredUniverse. // // The default view attach policy for ConfiguredUniverse applications // is NOMINAL_SCREEN. This sets the view platform origin in the // physical world to the center of coexistence, which allows eye // positions expressed relative to coexistence to see the appropriate // field of view automatically. viewingPlatform.setNominalViewingTransform(); // Add a ViewPlatformBehavior if not specified in the config file. if (!spin && viewingPlatform.getViewPlatformBehavior() == null) { OrbitBehavior orbit = new OrbitBehavior(u.getCanvas(), OrbitBehavior.REVERSE_ALL); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); } // See if there's a 6 degree of freedom mouse in the environment. // We look for one named "mouse6d". Map sensorMap = null; sensorMap = u.getNamedSensors(); if (sensorMap != null) { Sensor mouse6d = (Sensor) sensorMap.get("mouse6d"); if (mouse6d != null) { Mouse6DPointerBehavior behavior = new Mouse6DPointerBehavior(mouse6d, 1.0, true); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); behavior.setSchedulingBounds(bounds); scene.addChild(behavior); scene.addChild(behavior.getEcho()); } } // Listen for a typed "q", "Q", or "Escape" key on each canvas to // allow a convenient exit from full screen configurations. Canvas3D[] canvases; canvases = u.getViewer().getCanvas3Ds(); class QuitListener extends KeyAdapter { public void keyTyped(KeyEvent e) { char c = e.getKeyChar(); if (c == 'q' || c == 'Q' || c == 27) System.exit(0); } } QuitListener quitListener = new QuitListener(); for (int i = 0; i < canvases.length; i++) canvases[i].addKeyListener(quitListener); // Make the scenegraph live. u.addBranchGraph(scene); }
From source file:SplineInterpolatorTest.java
protected Bounds createApplicationBounds() { m_ApplicationBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 10.0); return m_ApplicationBounds; }
From source file:Text3DLoad.java
public void init() { if (textString == null) { textString = "Java3D"; }/*from ww w . j a v a 2 s . c om*/ setLayout(new BorderLayout()); button = new Button("remove behaviors"); button.addActionListener(this); Panel p = new Panel(); p.add(button); add("South", p); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); // create a SimpleUniverse with 4 TransformGroups for the mouse // behaviors u = new SimpleUniverse(c); // add the behaviors to the ViewingPlatform ViewingPlatform viewingPlatform = u.getViewingPlatform(); viewingPlatform.setNominalViewingTransform(); // add orbit behavior to ViewingPlatform orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL | OrbitBehavior.STOP_ZOOM); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); behaviorsOn = true; u.addBranchGraph(scene); }
From source file:MultiTextureTest.java
public void init() { if (stoneImage == null) { // the path to the image for an applet try {//from w ww. j a v a 2s . c o m stoneImage = new java.net.URL(getCodeBase().toString() + "/stone.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } if (skyImage == null) { // the path to the image for an applet try { skyImage = new java.net.URL(getCodeBase().toString() + "/bg.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); ViewingPlatform viewingPlatform = u.getViewingPlatform(); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. viewingPlatform.setNominalViewingTransform(); // add orbit behavior but disable translate OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL | OrbitBehavior.DISABLE_TRANSLATE); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); u.addBranchGraph(scene); // create the gui choice = new Choice(); choice.addItem("stone + light"); choice.addItem("stone"); choice.addItem("lightMap"); choice.addItem("sky"); choice.addItem("stone + sky"); choice.addItemListener(this); add("North", choice); }
From source file:GeometryByReferenceNIOBuffer.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);//w ww. j a v a2s.co m transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); //create the direct nio buffer createJ3DBuffers(); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:cgview.java
public cgview(String args[]) { if (args.length < 1) usage();// ww w .ja v a 2 s . c o m int index; if (args.length < 2) index = 0; else index = Integer.parseInt(args[1]); String filename = args[0]; if (filename == null) usage(); // Read the compressed geometry. CompressedGeometry cg = null; try { CompressedGeometryFile cgf; cgf = new CompressedGeometryFile(filename, false); if (cgf.getObjectCount() == 0) { System.out.println("no objects were found in " + filename); System.exit(0); } cg = cgf.read(index); cgf.close(); } catch (IOException e) { System.out.println(e); System.exit(0); } setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(cg); u = new SimpleUniverse(c); // add mouse behaviors to the ViewingPlatform ViewingPlatform viewingPlatform = u.getViewingPlatform(); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. viewingPlatform.setNominalViewingTransform(); OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); u.addBranchGraph(scene); }
From source file:ConicWorld.java
private Group createObject(int i, int j, Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Primitive obj = null;//from w w w .j a va2 s .c om if (i % 3 == 2) { obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4, app); } else if (i % 3 == 1) { obj = (Primitive) new Cylinder(1.0f, 2.0f, Cylinder.GENERATE_TEXTURE_COORDS | Cylinder.GENERATE_NORMALS, j * 8 + 4, j * 8 + 4, app); } else if (i % 3 == 0) { obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4, j * 8 + 4, app); } // add it to the scene graph. spinTg.addChild(obj); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }