Android Open Source - droidengine2d Assets Loader






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License

The source code is released under:

Apache License

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Java Source Code

/*   Copyright 2013-2014 Miguel Vicente Linares
 *// ww w .  ja  v  a2 s .  co m
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
package com.miviclin.droidengine2d.resources;

import java.io.IOException;
import java.io.InputStream;

import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

import com.miviclin.droidengine2d.util.math.Vector2;

/**
 * Utility class that can be used to load resources.
 * 
 * @author Miguel Vicente Linares
 * 
 */
public class AssetsLoader {

  /**
   * Private constructor. This class should not be instantiable.
   */
  private AssetsLoader() {

  }

  /**
   * Returns an opened InputStream to read the specified asset.
   * 
   * @param context Context.
   * @param path File path. Relative to the assets folder.
   * @return InputStream
   * @throws IOException
   */
  public static InputStream getAsset(Context context, String path) throws IOException {
    return context.getAssets().open(path);
  }

  /**
   * Returns an opened InputStream to read the specified asset.
   * 
   * @param assetManager AssetManager.
   * @param path File path. Relative to the assets folder.
   * @return InputStream
   * @throws IOException
   */
  public static InputStream getAsset(AssetManager assetManager, String path) throws IOException {
    return assetManager.open(path);
  }

  /**
   * Loads a Bitmap from the assets folder.
   * 
   * @param context Context.
   * @param path File path. Relative to the assets folder.
   * @return Bitmap
   */
  public static Bitmap loadBitmap(Context context, String path) {
    Bitmap bitmap = null;
    InputStream in = null;
    BitmapFactory.Options options = new BitmapFactory.Options();
    options.inScaled = false;
    try {
      in = getAsset(context, path);
      bitmap = BitmapFactory.decodeStream(in, null, options);
    } catch (IOException e) {
      throw new RuntimeException("Unable to load '" + path + "'", e);
    } finally {
      if (in != null) {
        try {
          in.close();
        } catch (IOException e) {
        }
      }
    }
    return bitmap;
  }

  /**
   * Loads a Bitmap from the assets folder.
   * 
   * @param assetManager AssetManager.
   * @param path File path. Relative to the assets folder.
   * @return Bitmap
   */
  public static Bitmap loadBitmap(AssetManager assetManager, String path) {
    Bitmap bitmap = null;
    InputStream in = null;
    BitmapFactory.Options options = new BitmapFactory.Options();
    options.inScaled = false;
    try {
      in = getAsset(assetManager, path);
      bitmap = BitmapFactory.decodeStream(in, null, options);
    } catch (IOException e) {
      throw new RuntimeException("Unable to load '" + path + "'", e);
    } finally {
      if (in != null) {
        try {
          in.close();
        } catch (IOException e) {
        }
      }
    }
    return bitmap;
  }

  /**
   * Returns the bounds of the specified Bitmap. This method does not load the Bitmap into memory.
   * 
   * @param context Context.
   * @param path File path. Relative to the assets folder.
   * @return Vector2 that contains the width and height of the specified Bitmap
   */
  public static Vector2 getBitmapBounds(Context context, String path) {
    InputStream in = null;
    int width;
    int height;
    BitmapFactory.Options options = new BitmapFactory.Options();
    options.inJustDecodeBounds = true;
    try {
      in = getAsset(context, path);
      BitmapFactory.decodeStream(in, null, options);
      width = options.outWidth;
      height = options.outHeight;
    } catch (IOException e) {
      throw new RuntimeException("Unable to load '" + path + "'", e);
    } finally {
      if (in != null) {
        try {
          in.close();
        } catch (IOException e) {
        }
      }
    }
    return new Vector2(width, height);
  }

  /**
   * Returns an AssetFileDescriptor that can be used to read the specified asset.
   * 
   * @param context Context.
   * @param path File path. Relative to the assets folder.
   * @return AssetFileDescriptor
   */
  public static AssetFileDescriptor getAssetFileDescriptor(Context context, String path) {
    AssetFileDescriptor descriptor = null;
    try {
      descriptor = context.getAssets().openFd(path);
    } catch (IOException e) {
      e.printStackTrace();
    }
    return descriptor;
  }

}




Java Source Code List

com.miviclin.droidengine2d.AbstractGame.java
com.miviclin.droidengine2d.EngineActivity.java
com.miviclin.droidengine2d.EngineLock.java
com.miviclin.droidengine2d.Engine.java
com.miviclin.droidengine2d.GameThread.java
com.miviclin.droidengine2d.Game.java
com.miviclin.droidengine2d.audio.MusicPlayer.java
com.miviclin.droidengine2d.audio.SoundManager.java
com.miviclin.droidengine2d.gamestate.GameStateAdapter.java
com.miviclin.droidengine2d.gamestate.GameStateManager.java
com.miviclin.droidengine2d.gamestate.GameStateNotRegisteredException.java
com.miviclin.droidengine2d.gamestate.GameState.java
com.miviclin.droidengine2d.gamestate.OnGameStateChangeListener.java
com.miviclin.droidengine2d.graphics.Color.java
com.miviclin.droidengine2d.graphics.DefaultRenderer.java
com.miviclin.droidengine2d.graphics.EngineRenderer.java
com.miviclin.droidengine2d.graphics.GLDebugger.java
com.miviclin.droidengine2d.graphics.GLRenderer.java
com.miviclin.droidengine2d.graphics.GLView.java
com.miviclin.droidengine2d.graphics.Graphics.java
com.miviclin.droidengine2d.graphics.animation.AnimationFrame.java
com.miviclin.droidengine2d.graphics.animation.AnimationStateAdapter.java
com.miviclin.droidengine2d.graphics.animation.AnimationStateListener.java
com.miviclin.droidengine2d.graphics.animation.Animation.java
com.miviclin.droidengine2d.graphics.cameras.Camera.java
com.miviclin.droidengine2d.graphics.cameras.OrthographicCamera.java
com.miviclin.droidengine2d.graphics.material.BlendingOptions.java
com.miviclin.droidengine2d.graphics.material.ColorMaterial.java
com.miviclin.droidengine2d.graphics.material.Material.java
com.miviclin.droidengine2d.graphics.material.TextureColorMaterial.java
com.miviclin.droidengine2d.graphics.material.TextureHsvMaterial.java
com.miviclin.droidengine2d.graphics.material.TextureMaterial.java
com.miviclin.droidengine2d.graphics.material.TransparentTextureMaterial.java
com.miviclin.droidengine2d.graphics.material.UnsupportedMaterialException.java
com.miviclin.droidengine2d.graphics.mesh.ColorMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.Geometry.java
com.miviclin.droidengine2d.graphics.mesh.GraphicsBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.RectangleBatchGeometry.java
com.miviclin.droidengine2d.graphics.mesh.RectangleBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureColorMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureHsvMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureMaterialBatchRendererBase.java
com.miviclin.droidengine2d.graphics.mesh.TextureMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TransparentTextureMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.shader.ShaderProgramException.java
com.miviclin.droidengine2d.graphics.shader.ShaderProgram.java
com.miviclin.droidengine2d.graphics.shader.ShaderVars.java
com.miviclin.droidengine2d.graphics.text.BitmapFont.java
com.miviclin.droidengine2d.graphics.text.FontChar.java
com.miviclin.droidengine2d.graphics.text.Font.java
com.miviclin.droidengine2d.graphics.text.UndefinedCharacterException.java
com.miviclin.droidengine2d.graphics.texture.TextureAtlas.java
com.miviclin.droidengine2d.graphics.texture.TextureManager.java
com.miviclin.droidengine2d.graphics.texture.TexturePackerAtlas.java
com.miviclin.droidengine2d.graphics.texture.TextureRegion.java
com.miviclin.droidengine2d.graphics.texture.Texture.java
com.miviclin.droidengine2d.input.DefaultKeyEventProcessor.java
com.miviclin.droidengine2d.input.GameInputManager.java
com.miviclin.droidengine2d.input.GameStateInputManager.java
com.miviclin.droidengine2d.input.KeyEventInfo.java
com.miviclin.droidengine2d.input.KeyEventProcessor.java
com.miviclin.droidengine2d.input.KeyProcessor.java
com.miviclin.droidengine2d.input.MotionEventProcessor.java
com.miviclin.droidengine2d.input.TouchProcessor.java
com.miviclin.droidengine2d.input.sensor.AccelerometerValuesListener.java
com.miviclin.droidengine2d.input.sensor.Accelerometer.java
com.miviclin.droidengine2d.input.sensor.SensorUtilities.java
com.miviclin.droidengine2d.resources.AssetsLoader.java
com.miviclin.droidengine2d.util.ActivityUtilities.java
com.miviclin.droidengine2d.util.MutexLock.java
com.miviclin.droidengine2d.util.PrimitiveTypeSize.java
com.miviclin.droidengine2d.util.TransformUtilities.java
com.miviclin.droidengine2d.util.Transform.java
com.miviclin.droidengine2d.util.math.Matrix4.java
com.miviclin.droidengine2d.util.math.MatrixFix.java
com.miviclin.droidengine2d.util.math.Vector2.java
com.miviclin.droidengine2d.util.math.Vector3.java
com.miviclin.droidengine2d.util.time.TimeConstants.java
com.miviclin.droidengine2d.util.time.TimeCounter.java