Android Open Source - droidengine2d Font Char






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License

The source code is released under:

Apache License

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Java Source Code

/*   Copyright 2013-2014 Miguel Vicente Linares
 *//  w  ww. j a v  a  2  s  .  com
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
package com.miviclin.droidengine2d.graphics.text;

import android.util.SparseIntArray;

import com.miviclin.droidengine2d.graphics.texture.TextureRegion;

/**
 * Character of a {@link Font}.
 * 
 * @author Miguel Vicente Linares
 * 
 */
public class FontChar {

  public static final int CHANNEL_B = 1;
  public static final int CHANNEL_G = 2;
  public static final int CHANNEL_R = 4;
  public static final int CHANNEL_A = 8;
  public static final int CHANNEL_RGBA = 15;

  private int id;
  private TextureRegion textureRegion;
  private int xOffset;
  private int yOffset;
  private int xAdvance;
  private int channel;
  private SparseIntArray kernings;

  /**
   * Constructor.
   * 
   * @param id ID.
   * @param textureRegion TextureRegion.
   * @param xOffset Offset in the X axis in pixels that should be applied when rendering this character.
   * @param yOffset Offset in the Y axis in pixels that should be applied when rendering this character.
   * @param xAdvance Offset in the X axis in pixels that should be applied when rendering the next character after
   *            this one.
   * @param channel Color channel of the letter in the texture. Use {@link FontChar#CHANNEL_R},
   *            {@link FontChar#CHANNEL_G}, {@link FontChar#CHANNEL_B}, {@link FontChar#CHANNEL_A}, or
   *            {@link FontChar#CHANNEL_RGBA}.
   */
  public FontChar(int id, TextureRegion textureRegion, int xOffset, int yOffset, int xAdvance, int channel) {
    super();
    this.id = id;
    this.textureRegion = textureRegion;
    this.xOffset = xOffset;
    this.yOffset = yOffset;
    this.xAdvance = xAdvance;
    this.channel = channel;
    this.kernings = new SparseIntArray();
  }

  /**
   * Returns the ID of this character.
   * 
   * @return ID
   */
  public int getId() {
    return id;
  }

  /**
   * Returns the TextureRegion of this character.
   * 
   * @return TextureRegion
   */
  public TextureRegion getTextureRegion() {
    return textureRegion;
  }

  /**
   * Returns the offset in the X axis in pixels that should be applied when rendering this character.
   * 
   * @return offset
   */
  public int getxOffset() {
    return xOffset;
  }

  /**
   * Returns the offset in the Y axis in pixels that should be applied when rendering this character.
   * 
   * @return offset
   */
  public int getyOffset() {
    return yOffset;
  }

  /**
   * Returns the offset in the X axis in pixels that should be applied when rendering the next character after this
   * one.
   * 
   * @return offset
   */
  public int getxAdvance() {
    return xAdvance;
  }

  /**
   * Returns the color channel of the letter in the texture: {@link FontChar#CHANNEL_R}, {@link FontChar#CHANNEL_G},
   * {@link FontChar#CHANNEL_B}, {@link FontChar#CHANNEL_A}, or {@link FontChar#CHANNEL_RGBA}.
   * 
   * @return color channel of the letter
   */
  public int getChannel() {
    return channel;
  }

  /**
   * Returns the map of kernings of this character.<br>
   * The key of this map is the ID of other character, and the mapped value is the offset that should be applied
   * between that character and this one.
   * 
   * @return map of kernings of this character
   */
  public SparseIntArray getKernings() {
    return kernings;
  }

}




Java Source Code List

com.miviclin.droidengine2d.AbstractGame.java
com.miviclin.droidengine2d.EngineActivity.java
com.miviclin.droidengine2d.EngineLock.java
com.miviclin.droidengine2d.Engine.java
com.miviclin.droidengine2d.GameThread.java
com.miviclin.droidengine2d.Game.java
com.miviclin.droidengine2d.audio.MusicPlayer.java
com.miviclin.droidengine2d.audio.SoundManager.java
com.miviclin.droidengine2d.gamestate.GameStateAdapter.java
com.miviclin.droidengine2d.gamestate.GameStateManager.java
com.miviclin.droidengine2d.gamestate.GameStateNotRegisteredException.java
com.miviclin.droidengine2d.gamestate.GameState.java
com.miviclin.droidengine2d.gamestate.OnGameStateChangeListener.java
com.miviclin.droidengine2d.graphics.Color.java
com.miviclin.droidengine2d.graphics.DefaultRenderer.java
com.miviclin.droidengine2d.graphics.EngineRenderer.java
com.miviclin.droidengine2d.graphics.GLDebugger.java
com.miviclin.droidengine2d.graphics.GLRenderer.java
com.miviclin.droidengine2d.graphics.GLView.java
com.miviclin.droidengine2d.graphics.Graphics.java
com.miviclin.droidengine2d.graphics.animation.AnimationFrame.java
com.miviclin.droidengine2d.graphics.animation.AnimationStateAdapter.java
com.miviclin.droidengine2d.graphics.animation.AnimationStateListener.java
com.miviclin.droidengine2d.graphics.animation.Animation.java
com.miviclin.droidengine2d.graphics.cameras.Camera.java
com.miviclin.droidengine2d.graphics.cameras.OrthographicCamera.java
com.miviclin.droidengine2d.graphics.material.BlendingOptions.java
com.miviclin.droidengine2d.graphics.material.ColorMaterial.java
com.miviclin.droidengine2d.graphics.material.Material.java
com.miviclin.droidengine2d.graphics.material.TextureColorMaterial.java
com.miviclin.droidengine2d.graphics.material.TextureHsvMaterial.java
com.miviclin.droidengine2d.graphics.material.TextureMaterial.java
com.miviclin.droidengine2d.graphics.material.TransparentTextureMaterial.java
com.miviclin.droidengine2d.graphics.material.UnsupportedMaterialException.java
com.miviclin.droidengine2d.graphics.mesh.ColorMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.Geometry.java
com.miviclin.droidengine2d.graphics.mesh.GraphicsBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.RectangleBatchGeometry.java
com.miviclin.droidengine2d.graphics.mesh.RectangleBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureColorMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureHsvMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureMaterialBatchRendererBase.java
com.miviclin.droidengine2d.graphics.mesh.TextureMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TransparentTextureMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.shader.ShaderProgramException.java
com.miviclin.droidengine2d.graphics.shader.ShaderProgram.java
com.miviclin.droidengine2d.graphics.shader.ShaderVars.java
com.miviclin.droidengine2d.graphics.text.BitmapFont.java
com.miviclin.droidengine2d.graphics.text.FontChar.java
com.miviclin.droidengine2d.graphics.text.Font.java
com.miviclin.droidengine2d.graphics.text.UndefinedCharacterException.java
com.miviclin.droidengine2d.graphics.texture.TextureAtlas.java
com.miviclin.droidengine2d.graphics.texture.TextureManager.java
com.miviclin.droidengine2d.graphics.texture.TexturePackerAtlas.java
com.miviclin.droidengine2d.graphics.texture.TextureRegion.java
com.miviclin.droidengine2d.graphics.texture.Texture.java
com.miviclin.droidengine2d.input.DefaultKeyEventProcessor.java
com.miviclin.droidengine2d.input.GameInputManager.java
com.miviclin.droidengine2d.input.GameStateInputManager.java
com.miviclin.droidengine2d.input.KeyEventInfo.java
com.miviclin.droidengine2d.input.KeyEventProcessor.java
com.miviclin.droidengine2d.input.KeyProcessor.java
com.miviclin.droidengine2d.input.MotionEventProcessor.java
com.miviclin.droidengine2d.input.TouchProcessor.java
com.miviclin.droidengine2d.input.sensor.AccelerometerValuesListener.java
com.miviclin.droidengine2d.input.sensor.Accelerometer.java
com.miviclin.droidengine2d.input.sensor.SensorUtilities.java
com.miviclin.droidengine2d.resources.AssetsLoader.java
com.miviclin.droidengine2d.util.ActivityUtilities.java
com.miviclin.droidengine2d.util.MutexLock.java
com.miviclin.droidengine2d.util.PrimitiveTypeSize.java
com.miviclin.droidengine2d.util.TransformUtilities.java
com.miviclin.droidengine2d.util.Transform.java
com.miviclin.droidengine2d.util.math.Matrix4.java
com.miviclin.droidengine2d.util.math.MatrixFix.java
com.miviclin.droidengine2d.util.math.Vector2.java
com.miviclin.droidengine2d.util.math.Vector3.java
com.miviclin.droidengine2d.util.time.TimeConstants.java
com.miviclin.droidengine2d.util.time.TimeCounter.java