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Apache License
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/* Copyright 2013-2014 Miguel Vicente Linares */*from w w w .j a v a 2 s. com*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.miviclin.droidengine2d.graphics.animation; import com.miviclin.droidengine2d.graphics.texture.TextureRegion; /** * Animation frame. * * @author Miguel Vicente Linares * */ public class AnimationFrame { private float delay; private TextureRegion textureRegion; /** * Creates a new AnimationFrame. * * @param delay Minimum time this frame will be displayed. * @param textureRegion TextureRegion. */ public AnimationFrame(float delay, TextureRegion textureRegion) { super(); this.delay = delay; this.textureRegion = textureRegion; } /** * Returns the minimum time this frame will be displayed. * * @return minimum time this frame will be displayed */ public float getDelay() { return delay; } /** * Sets the minimum time this frame will be displayed. * * @param delay Minimum time this frame will be displayed. */ public void setDelay(float delay) { this.delay = delay; } /** * Returns the TextureRegion associated to this AnimationFrame. * * @return TextureRegion */ public TextureRegion getTextureRegion() { return textureRegion; } /** * Sets the TextureRegion associated to this AnimationFrame. * * @param textureRegion TextureRegion. */ public void setTextureRegion(TextureRegion textureRegion) { this.textureRegion = textureRegion; } }