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The source code is released under:
Apache License
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/* Copyright 2013-2014 Miguel Vicente Linares *//w w w. jav a 2 s . co m * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.miviclin.droidengine2d; import java.util.concurrent.atomic.AtomicBoolean; /** * EngineLock is used to synchronize the game thread and the rendering thread. * * @author Miguel Vicente Linares * */ public class EngineLock { private final AtomicBoolean allowUpdateFlag; private final Object lock; /** * Creates an EngineLock. */ public EngineLock() { this.allowUpdateFlag = new AtomicBoolean(); this.lock = new Object(); } /** * Returns the allow update flag.<br> * If this flag is set, the game can be updated. * * @return The allow update flag */ public AtomicBoolean getAllowUpdateFlag() { return allowUpdateFlag; } /** * Returns the object used to lock the GameThread while the rendering thread is working and vice-versa. * * @return Lock object */ public Object getLock() { return lock; } }