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The source code is released under:
Apache License
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/* Copyright 2013-2014 Miguel Vicente Linares *//from www . ja v a2s .c o m * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.miviclin.droidengine2d.input; import android.app.Activity; import com.miviclin.droidengine2d.input.sensor.Accelerometer; /** * GameStateInputManager. * * @author Miguel Vicente Linares * */ public class GameStateInputManager { private TouchProcessor touchProcessor; private KeyProcessor keyProcessor; private Accelerometer accelerometer; /** * Creates a new GameStateInputManager. * * @param activity Activity. */ public GameStateInputManager(Activity activity) { this(activity, new TouchProcessor(), new KeyProcessor(activity)); } /** * Creates a new GameStateInputManager. * * @param activity Activity. * @param touchProcessor TouchProcessor. * @param keyProcessor KeyProcessor. */ public GameStateInputManager(Activity activity, TouchProcessor touchProcessor, KeyProcessor keyProcessor) { this.touchProcessor = touchProcessor; this.keyProcessor = keyProcessor; this.accelerometer = new Accelerometer(activity); } /** * Processes touch and key input.<br> * This method should be called when the game updates, before the update is processed. */ public void processInput() { touchProcessor.processTouchInput(); keyProcessor.processKeyInput(); } /** * Returns the TouchProcessor. * * @return TouchProcessor */ public TouchProcessor getTouchProcessor() { return touchProcessor; } /** * Returns the KeyProcessor. * * @return KeyProcessor */ public KeyProcessor getKeyProcessor() { return keyProcessor; } /** * Returns the Accelerometer. * * @return Accelerometer */ public Accelerometer getAccelerometer() { return accelerometer; } }