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The source code is released under:
Apache License
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/* Copyright 2013-2014 Miguel Vicente Linares *// w w w .j a va 2 s. c om * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.miviclin.droidengine2d.graphics.shader; /** * Constants for the names of the most used variables in the GLSL code of the default shaders. * * @author Miguel Vicente Linares * */ public class ShaderVars { // Uniforms public static final String U_MVP_MATRIX = "uMVPMatrix"; // Attributes public static final String A_MVP_MATRIX_INDEX = "aMVPMatrixIndex"; public static final String A_POSITION = "aPosition"; public static final String A_COLOR = "aColor"; public static final String A_TEXTURE_COORD = "aTextureCoord"; public static final String A_OPACITY = "aOpacity"; // Varyings public static final String V_COLOR = "vColor"; public static final String V_TEXTURE_COORD = "vTextureCoord"; public static final String V_OPACITY = "vOpacity"; }