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The source code is released under:
Apache License
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/* Copyright 2013-2014 Miguel Vicente Linares *// w ww. j a v a2 s .co m * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.miviclin.droidengine2d.graphics.texture; import java.util.Map; import android.content.Context; /** * TextureAtlas. * * @author Miguel Vicente Linares * */ public interface TextureAtlas { /** * Loads the textureatlas from the specified file. * * @param path File path. * @param context Context. */ public void loadFromFile(String path, Context context); /** * Returns the source texture of this TextureAtlas. * * @return Texture */ public Texture getSourceTexture(); /** * Returns the specified TextureRegion of this TextureAtlas. * * @param name Name of the TextureRegion. * @return TextureRegion or null if this TextureAtlas does not contain any TextureRegion with the specified name. */ public TextureRegion getTextureRegion(String name); /** * Removes all TextureRegions from this TextureAtlas.<br> * This method should be called when this TextureAtlas is not needed anymore, to release resources. */ public void clearAtlas(); /** * Returns the map of TextureRegions of this TextureAtlas.<br> * The TextureRegions are indexed by name. * * @return {@code Map<String, TextureRegion} */ public Map<String, TextureRegion> getTextureRegions(); }