Back to project page GravityShip.
The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2013 Jn Hajnr./*from w w w . j a v a 2s .c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.hajnar.GravityShip.Screens; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector3; import com.hajnar.GravityShip.Assets; import com.hajnar.GravityShip.GravityShip; import com.hajnar.GravityShip.Helper; public class MenuScreen implements Screen, InputProcessor { private Game game; private SpriteBatch batch; private OrthographicCamera camera; private float colorValue; private boolean colorDirection; private Sprite startSprite; private Sprite settingsSprite; private Sprite resumeSprite; public MenuScreen(Game game) { Gdx.input.setInputProcessor(this); resumeSprite = new Sprite(Assets.resumeRegion); resumeSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - resumeSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - resumeSprite.getHeight() / 2 + 200); startSprite = new Sprite(Assets.startRegion); startSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - startSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - startSprite.getHeight() / 2); settingsSprite = new Sprite(Assets.settingsRegion); settingsSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - settingsSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - settingsSprite.getHeight() / 2 - 200); batch = new SpriteBatch(); this.game = game; camera = new OrthographicCamera(Helper.FRUSTUM_WIDTH, Helper.FRUSTUM_HEIGHT); camera.translate(new Vector3(Helper.FRUSTUM_WIDTH / 2, Helper.FRUSTUM_HEIGHT / 2, 0)); camera.update(); batch.setProjectionMatrix(camera.combined); } @Override public void render(float delta) { colorModify(); Gdx.gl.glClearColor(colorValue, colorValue, colorValue + 0.2f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); Assets.gameFont.draw(batch, "Main Menu", Helper.FRUSTUM_WIDTH / 2 - 105, Helper.FRUSTUM_HEIGHT - 5); startSprite.draw(batch); settingsSprite.draw(batch); resumeSprite.draw(batch); batch.end(); } @Override public void resize(int width, int height) { Helper.WINDOW_WIDTH = width; Helper.WINDOW_HEIGHT = height; } @Override public void show() { Gdx.input.setCursorCatched(false); Gdx.input.setInputProcessor(this); } @Override public void hide() { Gdx.input.setInputProcessor(null); } @Override public void pause() { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void dispose() { // TODO Auto-generated method stub batch.dispose(); Assets.buttonClickSound.dispose(); } public void colorModify() { if (colorValue >= 0.2f) colorDirection = false; if (colorValue <= 0.0f) colorDirection = true; if (colorDirection) colorValue += 0.005f; else colorValue -= 0.005; } //////////////// keyboard input //////////////////// @Override public boolean keyDown(int keycode) { if (keycode == Keys.ESCAPE || keycode == Keys.BACK) Gdx.app.exit(); return true; } @Override public boolean keyUp(int keycode) { // TODO Auto-generated method stub return false; } @Override public boolean keyTyped(char character) { // TODO Auto-generated method stub return false; } //////////////// touch input //////////////////// @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { float x = screenX * (Helper.FRUSTUM_WIDTH / Helper.WINDOW_WIDTH); float y = Helper.FRUSTUM_HEIGHT - screenY * (Helper.FRUSTUM_HEIGHT / Helper.WINDOW_HEIGHT); if (resumeSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); GravityShip.gameScreen.getGameWorld().loadWorld(GravityShip.prefs.getRecentWorld()); GravityShip.gameScreen.getGameWorld().reset(); game.setScreen(GravityShip.gameScreen); } if (startSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); GravityShip.prefs.setRecentWorld(1); GravityShip.savePreferences(); GravityShip.gameScreen.getGameWorld().loadWorld(GravityShip.prefs.getRecentWorld()); GravityShip.gameScreen.getGameWorld().reset(); game.setScreen(GravityShip.gameScreen); } if (settingsSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); game.setScreen(GravityShip.settingsScreen); } return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Auto-generated method stub return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { // TODO Auto-generated method stub return false; } @Override public boolean mouseMoved(int screenX, int screenY) { // TODO Auto-generated method stub return false; } @Override public boolean scrolled(int amount) { // TODO Auto-generated method stub return false; } }