Back to project page GravityShip.
The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2013 Jn Hajnr.//w w w .jav a 2 s.c o m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.hajnar.GravityShip.GameObjects; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Vector2; import com.hajnar.GravityShip.Helper; public class GameCamera extends OrthographicCamera { private float playerVelocityBefore; //toto je pre metodu followWithZoom lebo neviem zistit akceleraciu telesa private Vector2 cameraTranslation; private Vector2 offset; public GameCamera(float width, float height) { super(width, height); this.playerVelocityBefore = 0; this.offset = new Vector2(); this.cameraTranslation = new Vector2(); } public Vector2 follow(Player player) { Vector2 playerVelocity = player.getBody().getLinearVelocity(); offset.add(-offset.x / 20f, -offset.y / 20f); offset.add(playerVelocity.mul(1.2f)); if (offset.x > 200) offset.x = 200; else if (offset.x < -200) offset.x = -200; if (offset.y > 150) offset.y = 150; else if (offset.y < -150) offset.y = -150; cameraTranslation.set(player.getBody().getPosition().mul(Helper.BOX_TO_WORLD).sub( position.x - offset.x, position.y - offset.y)); translate(cameraTranslation); return cameraTranslation; } public Vector2 followWithZooming(Player player, float delta) { Vector2 playerVelocity = player.getBody().getLinearVelocity(); float playerVelocityLen = playerVelocity.len(); offset.add(-offset.x / 20f, -offset.y / 20f); offset.add(playerVelocity.mul(1.2f)); if (offset.x > 200) offset.x = 200; else if (offset.x < -200) offset.x = -200; if (offset.y > 150) offset.y = 150; else if (offset.y < -150) offset.y = -150; cameraTranslation.set(player.getBody().getPosition().mul(Helper.BOX_TO_WORLD).sub( position.x - offset.x, position.y - offset.y)); translate(cameraTranslation); if (playerVelocityLen < 20) if (playerVelocityBefore < playerVelocityLen && playerVelocityLen > 2) changeZoom(0.27f * delta); else changeZoom(-0.27f * delta); playerVelocityBefore = playerVelocityLen; return cameraTranslation; } public void changeZoom(float value) { if (zoom + value > 1.5) zoom = 1.5f; else if (zoom + value < 1) zoom = 1; else zoom += value; } }