Back to project page GravityShip.
The source code is released under:
GNU General Public License
If you think the Android project GravityShip listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/******************************************************************************* * Copyright 2013 Jn Hajnr.//from w ww . ja va2s . com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.hajnar.GravityShip; public class GameSettings { private boolean soundOn; private boolean musicOn; private boolean vibrationOn; private int recentWorld; private int numOfWorlds; // private float [][] bestTimes; public GameSettings() { this.soundOn = false; this.musicOn = false; this.vibrationOn = false; this.recentWorld = 999; this.numOfWorlds = 999; // this.bestTimes = new float[10][5]; } public boolean isSoundOn() { return soundOn; } public void setSoundOn(boolean soundOn) { this.soundOn = soundOn; } public boolean isMusicOn() { return musicOn; } public void setMusicOn(boolean musicOn) { this.musicOn = musicOn; } public int getRecentWorld() { return recentWorld; } public void setRecentWorld(int recentLevel) { this.recentWorld = recentLevel; } public int getNumOfWorlds() { return numOfWorlds; } public void setNumOfWorlds(int numOfWorlds) { this.numOfWorlds = numOfWorlds; } public boolean isVibrationOn() { return vibrationOn; } public void setVibrationOn(boolean vibrationOn) { this.vibrationOn = vibrationOn; } // public float[][] getBestTimes() { // return bestTimes; // } // // public void setBestTimes(float[][] bestTimes) { // this.bestTimes = bestTimes; // } }