Back to project page GravityShip.
The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2013 Jn Hajnr./*from w w w. j a v a2 s . co m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.hajnar.GravityShip.Screens; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.hajnar.GravityShip.*; public class GameScreen implements Screen, InputProcessor { public static final boolean DEBUG_RENDER_ENABLED = false; private Game game; private GameWorld gameWorld; private GameWorldRenderGL2 worldRender; private SpriteBatch batch; private OrthographicCamera staticCamera; private float levelDuration; private float gameoverDuration; private Sprite restartSprite; private Sprite exitSprite; private Sprite resumeSprite; private Sprite nextLevelSprite; StringBuilder stringBuffer; // Controller connectedController; public GameScreen(Game game) { Gdx.input.setInputProcessor(this); // connectedController = Controllers.getControllers().first(); // if (connectedController != null) // { // Gdx.app.log("Connected controller: ", connectedController + ""); // if (connectedController.getName().toLowerCase().contains("x-box") && connectedController.getName().toLowerCase().contains("360")) // connectedController.addListener(this); // } this.game = game; gameWorld = new GameWorld(); gameWorld.loadWorld(GravityShip.prefs.getRecentWorld()); this.batch = new SpriteBatch(300); this.staticCamera = new OrthographicCamera(Helper.FRUSTUM_WIDTH, Helper.FRUSTUM_HEIGHT); this.staticCamera.position.set(Helper.FRUSTUM_WIDTH / 2, Helper.FRUSTUM_HEIGHT / 2, 0); this.staticCamera.update(); if (DEBUG_RENDER_ENABLED) this.worldRender = new GameWorldRenderGL2(gameWorld, batch, true); else this.worldRender = new GameWorldRenderGL2(gameWorld, batch, false); restartSprite = new Sprite(Assets.restartRegion); restartSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - restartSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - restartSprite.getHeight() / 2); exitSprite = new Sprite(Assets.exitRegion); exitSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - exitSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - exitSprite.getHeight() / 2 - 150); nextLevelSprite = new Sprite(Assets.nextLevelRegion); nextLevelSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - nextLevelSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - nextLevelSprite.getHeight() / 2 + 150); resumeSprite = new Sprite(Assets.resumeRegion); resumeSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - resumeSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - resumeSprite.getHeight() / 2 + 150); Assets.leftSprite.setPosition(Helper.FRUSTUM_WIDTH - 333, 20); Assets.rightSprite.setPosition(Helper.FRUSTUM_WIDTH - 190, 20); Assets.thrustSprite.setPosition(60, 20); Gdx.input.setCursorCatched(true); stringBuffer = new StringBuilder(); levelDuration = 0; gameoverDuration = 0; } @Override public void render(float delta) { if (gameWorld.getState() != GameWorld.WORLD_PAUSED) { gameWorld.update(delta); } if (gameWorld.getState() == GameWorld.WORLD_RUNNING) levelDuration += delta; else if (gameWorld.getState() == GameWorld.WORLD_GAME_OVER) gameoverDuration += delta; Gdx.gl.glClearColor(0f, 0f, 0f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_STENCIL_BUFFER_BIT); if (GravityShip.deviceType == GravityShip.DEV_TYPE_DESKTOP) worldRender.renderDesktop(delta); else worldRender.renderAndroid(delta); switch (gameWorld.getState()) { case GameWorld.WORLD_RUNNING: renderOnScreenControlsAndInfo(); break; case GameWorld.WORLD_GAME_OVER: if (gameoverDuration > 1.5f) renderGameOverMenu(); break; case GameWorld.WORLD_NEXT_LEVEL: renderNextLevelMenu(); break; case GameWorld.WORLD_PAUSED: renderPauseMenu(); break; } } @Override public void resize(int width, int height) { Helper.WINDOW_WIDTH = width; Helper.WINDOW_HEIGHT = height; } @Override public void show() { Gdx.input.setCursorCatched(true); Gdx.input.setInputProcessor(this); gameWorld.reset(); } @Override public void hide() { Gdx.input.setInputProcessor(null); } @Override public void pause() { gameWorld.pause(); } @Override public void resume() { } @Override public void dispose() { worldRender.dispose(); } public void renderOnScreenControlsAndInfo() { batch.begin(); batch.setProjectionMatrix(staticCamera.combined); batch.draw(Assets.starHUDRegion, Helper.FRUSTUM_WIDTH / 2 - 50, Helper.FRUSTUM_HEIGHT - 33); stringBuffer.delete(0, stringBuffer.length()); stringBuffer.append(gameWorld.getNumOfCollectedStars()).append("/").append(gameWorld.getNumOfStars()); Assets.gameFont.draw(batch, stringBuffer, Helper.FRUSTUM_WIDTH / 2 - 10, Helper.FRUSTUM_HEIGHT - 5); stringBuffer.delete(0, stringBuffer.length()); stringBuffer.append("Life: ").append(gameWorld.getPlayer().getLifeAmmount()); Assets.gameFont.draw(batch, stringBuffer, 5, Helper.FRUSTUM_HEIGHT - 5); stringBuffer.delete(0, stringBuffer.length()); stringBuffer.append("Fuel: ").append(Math.round(gameWorld.getPlayer().getFuelAmmount())); Assets.gameFont.draw(batch, stringBuffer, 5, Helper.FRUSTUM_HEIGHT - 40); stringBuffer.delete(0, stringBuffer.length()); stringBuffer.append("Level ").append(GravityShip.prefs.getRecentWorld()); Assets.gameFont.draw(batch, stringBuffer, Helper.FRUSTUM_WIDTH - 160, Helper.FRUSTUM_HEIGHT - 5); stringBuffer.delete(0, stringBuffer.length()); stringBuffer.append("Time: ").append(Math.round(levelDuration)); Assets.gameFont.draw(batch, stringBuffer, Helper.FRUSTUM_WIDTH - 160, Helper.FRUSTUM_HEIGHT - 40); // Assets.gameFont.draw(batch, "Loc: " + Math.round(gameWorld.getPlayer().getBody().getPosition().x) + ", " + Math.round(gameWorld.getPlayer().getBody().getPosition().y), Helper.FRUSTUM_WIDTH/2 - 180, 30); if (GravityShip.deviceType == GravityShip.DEV_TYPE_ANDROID) { Assets.leftSprite.draw(batch); Assets.rightSprite.draw(batch); Assets.thrustSprite.draw(batch); } batch.end(); } public void renderGameOverMenu() { batch.begin(); batch.setProjectionMatrix(staticCamera.combined); // batch.draw(Assets.gameoverBackground, 0, 0, Helper.FRUSTUM_WIDTH, Helper.FRUSTUM_HEIGHT); Assets.gameFont.draw(batch, "Game Over", Helper.FRUSTUM_WIDTH / 2 - 110, Helper.FRUSTUM_HEIGHT - 5); restartSprite.draw(batch); exitSprite.draw(batch); batch.end(); } public void renderNextLevelMenu() { batch.begin(); batch.setProjectionMatrix(staticCamera.combined); // batch.draw(Assets.succesBackground, 0, 0, Helper.FRUSTUM_WIDTH, Helper.FRUSTUM_HEIGHT); Assets.gameFont.draw(batch, "Level Passed", Helper.FRUSTUM_WIDTH / 2 - 120, Helper.FRUSTUM_HEIGHT - 5); stringBuffer.delete(0, stringBuffer.length()); stringBuffer.append("Time: ").append(Math.round(levelDuration)); Assets.gameFont.draw(batch, stringBuffer, Helper.FRUSTUM_WIDTH / 2 - 73, Helper.FRUSTUM_HEIGHT - 85); if (GravityShip.prefs.getRecentWorld() < GravityShip.prefs.getNumOfWorlds()) nextLevelSprite.draw(batch); restartSprite.draw(batch); exitSprite.draw(batch); batch.end(); } public void renderPauseMenu() { batch.begin(); batch.setProjectionMatrix(staticCamera.combined); // batch.draw(Assets.pauseBackground, 0, 0, Helper.FRUSTUM_WIDTH, Helper.FRUSTUM_HEIGHT); Assets.gameFont.draw(batch, "Pause menu", Helper.FRUSTUM_WIDTH / 2 - 110, Helper.FRUSTUM_HEIGHT - 5); resumeSprite.draw(batch); restartSprite.draw(batch); exitSprite.draw(batch); batch.end(); } public GameWorld getGameWorld() { return gameWorld; } public float getGameOverDuration() { return gameoverDuration; } //////////////// keyboard input //////////////////// @Override public boolean keyDown(int keycode) { switch (gameWorld.getState()) { case GameWorld.WORLD_RUNNING: if (keycode == Keys.UP) { gameWorld.getPlayer().thrustOn(); } if (keycode == Keys.LEFT) gameWorld.getPlayer().setRotationRatio(-1); if (keycode == Keys.RIGHT) gameWorld.getPlayer().setRotationRatio(1); if (keycode == Keys.ESCAPE) { gameWorld.pause(); Gdx.input.setCursorCatched(false); } // if(keycode == Keys.Q) // { // gameWorld.getPlayer().getBody().setTransform(98,10, 0); // } if (keycode == Keys.BACK) { gameWorld.pause(); Gdx.input.setCursorCatched(false); } break; case GameWorld.WORLD_PAUSED: if (keycode == Keys.ENTER) { gameWorld.resume(); Gdx.input.setCursorCatched(true); } if (keycode == Keys.ESCAPE) { game.setScreen(GravityShip.menuScreen); } break; case GameWorld.WORLD_GAME_OVER: if (keycode == Keys.ENTER) { gameWorld.reset(); levelDuration = 0; gameoverDuration = 0; Gdx.input.setCursorCatched(true); } if (keycode == Keys.ESCAPE) game.setScreen(GravityShip.menuScreen); break; case GameWorld.WORLD_NEXT_LEVEL: if (keycode == Keys.ENTER && GravityShip.prefs.getRecentWorld() < GravityShip.prefs.getNumOfWorlds()) { GravityShip.prefs.setRecentWorld(GravityShip.prefs.getRecentWorld() + 1); gameWorld.loadWorld(GravityShip.prefs.getRecentWorld()); gameWorld.reset(); levelDuration = 0; gameoverDuration = 0; Gdx.input.setCursorCatched(true); } if (keycode == Keys.ESCAPE) game.setScreen(GravityShip.menuScreen); break; } return true; } @Override public boolean keyUp(int keycode) { if (keycode == Keys.UP) { gameWorld.getPlayer().thrustOff(); } if (keycode == Keys.LEFT || keycode == Keys.RIGHT) gameWorld.getPlayer().setRotationRatio(0); return true; } @Override public boolean keyTyped(char character) { // TODO Auto-generated method stub return false; } //////////////// touch/mouse input //////////////////// @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { float x = screenX * (Helper.FRUSTUM_WIDTH / Helper.WINDOW_WIDTH); float y = Helper.FRUSTUM_HEIGHT - screenY * (Helper.FRUSTUM_HEIGHT / Helper.WINDOW_HEIGHT); switch (gameWorld.getState()) { case GameWorld.WORLD_RUNNING: if (GravityShip.deviceType == GravityShip.DEV_TYPE_ANDROID) { if (Assets.thrustSprite.getBoundingRectangle().contains(x, y)) { gameWorld.getPlayer().thrustOn(); } if (Assets.leftSprite.getBoundingRectangle().contains(x, y)) gameWorld.getPlayer().setRotationRatio(-1); if (Assets.rightSprite.getBoundingRectangle().contains(x, y)) gameWorld.getPlayer().setRotationRatio(1); } break; case GameWorld.WORLD_PAUSED: if (resumeSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); gameWorld.resume(); Gdx.input.setCursorCatched(true); } if (restartSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); gameWorld.reset(); levelDuration = 0; gameoverDuration = 0; Gdx.input.setCursorCatched(true); } if (exitSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); game.setScreen(GravityShip.menuScreen); } break; case GameWorld.WORLD_GAME_OVER: if (restartSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); gameWorld.reset(); levelDuration = 0; gameoverDuration = 0; Gdx.input.setCursorCatched(true); } if (exitSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); game.setScreen(GravityShip.menuScreen); } break; case GameWorld.WORLD_NEXT_LEVEL: if (nextLevelSprite.getBoundingRectangle().contains(x, y) && GravityShip.prefs.getRecentWorld() < GravityShip.prefs.getNumOfWorlds()) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); GravityShip.prefs.setRecentWorld(GravityShip.prefs.getRecentWorld() + 1); System.out.println(GravityShip.prefs.getRecentWorld()); GravityShip.savePreferences(); gameWorld.loadWorld(GravityShip.prefs.getRecentWorld()); gameWorld.reset(); levelDuration = 0; gameoverDuration = 0; Gdx.input.setCursorCatched(true); } if (restartSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); gameWorld.reset(); levelDuration = 0; gameoverDuration = 0; Gdx.input.setCursorCatched(true); } if (exitSprite.getBoundingRectangle().contains(x, y)) { Assets.playSound(Assets.buttonClickSound); Assets.vibrate(40); game.setScreen(GravityShip.menuScreen); } break; } return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { if (GravityShip.deviceType == GravityShip.DEV_TYPE_ANDROID) { if (gameWorld.getState() != GameWorld.WORLD_GAME_OVER) { if (screenX < Helper.WINDOW_WIDTH / 2) { gameWorld.getPlayer().thrustOff(); } else gameWorld.getPlayer().setRotationRatio(0); } } return true; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { if (GravityShip.deviceType == GravityShip.DEV_TYPE_ANDROID) { float x = screenX * (Helper.FRUSTUM_WIDTH / Helper.WINDOW_WIDTH); float y = Helper.FRUSTUM_HEIGHT - screenY * (Helper.FRUSTUM_HEIGHT / Helper.WINDOW_HEIGHT); if (gameWorld.getState() == GameWorld.WORLD_RUNNING) { if (Assets.thrustSprite.getBoundingRectangle().contains(x, y)) { gameWorld.getPlayer().thrustOn(); } else if (Assets.leftSprite.getBoundingRectangle().contains(x, y)) gameWorld.getPlayer().setRotationRatio(-1); else if (Assets.rightSprite.getBoundingRectangle().contains(x, y)) gameWorld.getPlayer().setRotationRatio(1); else { gameWorld.getPlayer().thrustOff(); gameWorld.getPlayer().setRotationRatio(0); } } } return true; } @Override public boolean mouseMoved(int screenX, int screenY) { // TODO Auto-generated method stub return false; } @Override public boolean scrolled(int amount) { // TODO Auto-generated method stub return false; } //////////////// joystick input //////////////////// // @Override // public boolean accelerometerMoved(Controller arg0, int arg1, Vector3 arg2) { // // TODO Auto-generated method stub // return false; // } // // @Override // public boolean axisMoved(Controller arg0, int arg1, float arg2) { // if (arg1 == 0) // { // if (arg2 < -0.2) // gameWorld.getPlayer().setRotationRatio(arg2); // else if (arg2 > 0.2) // gameWorld.getPlayer().setRotationRatio(arg2); // else // gameWorld.getPlayer().setRotationRatio(0); // } // if (arg1 == 5) // { // if (arg2 > -0.6) // gameWorld.getPlayer().thrustOn(); // else // gameWorld.getPlayer().thrustOff(); // } // return true; // } // // @Override // public boolean buttonDown(Controller arg0, int arg1) { // switch(gameWorld.getState()) // { // case GameWorld.WORLD_RUNNING: // if (arg1 == 0) // gameWorld.getPlayer().thrustOn(); // if (arg1 == 7) // { // gameWorld.pause(); // Gdx.input.setCursorCatched(false); // } // break; // case GameWorld.WORLD_PAUSED: // if (arg1 == 7) // { // gameWorld.resume(); // Gdx.input.setCursorCatched(true); // } // if (arg1 == 0) // { // gameWorld.reset(); // levelDuration = 0; // gameoverDuration = 0; // Gdx.input.setCursorCatched(true); // } // if (arg1 == 1) // { // game.setScreen(GravityShip.menuScreen); // Gdx.input.setCursorCatched(false); // } // break; // case GameWorld.WORLD_GAME_OVER: // if (arg1 == 0) // { // gameWorld.reset(); // levelDuration = 0; // gameoverDuration = 0; // Gdx.input.setCursorCatched(true); // } // if (arg1 == 1) // game.setScreen(GravityShip.menuScreen); // break; // case GameWorld.WORLD_NEXT_LEVEL: // if (arg1 == 0 && GravityShip.prefs.getRecentWorld() < GravityShip.prefs.getNumOfWorlds()) // { // GravityShip.prefs.setRecentWorld(GravityShip.prefs.getRecentWorld()+1); // gameWorld.loadWorld(GravityShip.prefs.getRecentWorld()); // gameWorld.reset(); // levelDuration = 0; // gameoverDuration = 0; // Gdx.input.setCursorCatched(true); // } // if(arg1 == 1) // game.setScreen(GravityShip.menuScreen); // break; // } // return true; // } // // @Override // public boolean buttonUp(Controller arg0, int arg1) { // if (arg1 == 0) // gameWorld.getPlayer().thrustOff(); // return false; // } // // @Override // public void connected(Controller arg0) { // // TODO Auto-generated method stub // // } // // @Override // public void disconnected(Controller arg0) { // // TODO Auto-generated method stub // // } // // @Override // public boolean povMoved(Controller arg0, int arg1, PovDirection arg2) { // // TODO Auto-generated method stub // return false; // } // // @Override // public boolean xSliderMoved(Controller arg0, int arg1, boolean arg2) { // // TODO Auto-generated method stub // return false; // } // // @Override // public boolean ySliderMoved(Controller arg0, int arg1, boolean arg2) { // // TODO Auto-generated method stub // return false; // } }