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The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2013 Jn Hajnr./*from w ww. j ava 2 s . c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.hajnar.GravityShip.GameObjects; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.Shape; import com.badlogic.gdx.physics.box2d.World; import com.hajnar.GravityShip.Assets; import com.hajnar.GravityShip.Helper; public class BlackHole extends GameObject { private int strength; private Sprite sprite; private Animation timeWarp; private float animTime; public BlackHole(World world, float x, float y, int strength) { super(world, BodyType.StaticBody, OBJECT_TYPE_BLACKHOLE, x, y, 0); sprite = new Sprite(Assets.blackHoleRegions[0]); sprite.setPosition(objectBody.getPosition().x * Helper.BOX_TO_WORLD - sprite.getWidth() / 2, objectBody.getPosition().y * Helper.BOX_TO_WORLD - sprite.getHeight() / 2); timeWarp = new Animation(0.05f, Assets.blackHoleRegions); Shape circle = new CircleShape(); circle.setRadius(0.55f); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = circle; objectBody.createFixture(fixtureDef); circle.dispose(); objectBody.setUserData(this); animTime = 0; this.strength = strength; } public void update(float delta) { animTime += delta; sprite.setRegion(timeWarp.getKeyFrame(animTime, true)); sprite.setRotation(sprite.getRotation() + 2); } public Sprite getSprite() { return sprite; } public int getStrength() { return strength; } public void setStrength(int strength) { this.strength = strength; } }