Back to project page GravityShip.
The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2013 Jn Hajnr.//w w w. j a v a2 s . c o m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.hajnar.GravityShip; import com.badlogic.gdx.physics.box2d.Contact; import com.badlogic.gdx.physics.box2d.ContactImpulse; import com.badlogic.gdx.physics.box2d.ContactListener; import com.badlogic.gdx.physics.box2d.Manifold; import com.hajnar.GravityShip.GameObjects.GameObject; public class CollisionProcessor implements ContactListener { GameWorld world; public CollisionProcessor(GameWorld world) { this.world = world; } @Override public void beginContact(Contact contact) { world.handleStartedCollisions((GameObject) contact.getFixtureA().getBody().getUserData(), (GameObject) contact.getFixtureB().getBody().getUserData()); } @Override public void endContact(Contact contact) { world.handleEndedCollisions((GameObject) contact.getFixtureA().getBody().getUserData(), (GameObject) contact.getFixtureB().getBody().getUserData()); } @Override public void preSolve(Contact contact, Manifold oldManifold) { // TODO Auto-generated method stub } @Override public void postSolve(Contact contact, ContactImpulse impulse) { // TODO Auto-generated method stub } }