Android Open Source - GravityShip Bullet






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Back to project page GravityShip.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*******************************************************************************
 * Copyright 2013 Jn Hajnr./*from w  ww  .j  av  a2 s. co  m*/
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.hajnar.GravityShip.GameObjects;

import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.World;
import com.hajnar.GravityShip.Assets;
import com.hajnar.GravityShip.Helper;

public class Bullet extends GameObject {

    private Sprite sprite;

    public Bullet(World world, float x, float y, Vector2 velocity) {
        super(world, BodyType.DynamicBody, OBJECT_TYPE_BULLET, x, y, 0);

        sprite = new Sprite(Assets.bulletRegion);
        sprite.setPosition(objectBody.getPosition().x * Helper.BOX_TO_WORLD - sprite.getWidth() / 2,
                objectBody.getPosition().y * Helper.BOX_TO_WORLD - sprite.getHeight() / 2);

        CircleShape circle = new CircleShape();
        circle.setRadius(0.08f);
        FixtureDef fixtureDef = new FixtureDef();
        fixtureDef.shape = circle;
        fixtureDef.density = 40f;
        fixtureDef.friction = 0f;
        fixtureDef.restitution = 0f;
        objectBody.createFixture(fixtureDef);
        circle.dispose();

        objectBody.setGravityScale(0);
        objectBody.setFixedRotation(true);
        objectBody.setLinearVelocity(velocity);
        objectBody.setUserData(this);
    }

    public void update() {
        sprite.setPosition(objectBody.getPosition().x * Helper.BOX_TO_WORLD - sprite.getWidth() / 2,
                objectBody.getPosition().y * Helper.BOX_TO_WORLD - sprite.getHeight() / 2);
    }

    public Sprite getSprite() {
        return sprite;
    }

}




Java Source Code List

com.hajnar.GravityShip.Assets.java
com.hajnar.GravityShip.CollisionProcessor.java
com.hajnar.GravityShip.GameSettings.java
com.hajnar.GravityShip.GameWorldRenderGL2.java
com.hajnar.GravityShip.GameWorld.java
com.hajnar.GravityShip.GravityShip.java
com.hajnar.GravityShip.Helper.java
com.hajnar.GravityShip.MainActivity.java
com.hajnar.GravityShip.Main.java
com.hajnar.GravityShip.ScrollingBackground.java
com.hajnar.GravityShip.GameObjects.BlackHole.java
com.hajnar.GravityShip.GameObjects.Bullet.java
com.hajnar.GravityShip.GameObjects.Canon.java
com.hajnar.GravityShip.GameObjects.GameCamera.java
com.hajnar.GravityShip.GameObjects.GameObject.java
com.hajnar.GravityShip.GameObjects.LandingZone.java
com.hajnar.GravityShip.GameObjects.Player.java
com.hajnar.GravityShip.GameObjects.Star.java
com.hajnar.GravityShip.GameObjects.Terrain.java
com.hajnar.GravityShip.Screens.GameScreen.java
com.hajnar.GravityShip.Screens.MenuScreen.java
com.hajnar.GravityShip.Screens.SettingsScreen.java
com.hajnar.GravityShip.Screens.SplashScreen.java