Back to project page GravityShip.
The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2013 Jn Hajnr./*from w ww .j av a2 s. co m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.hajnar.GravityShip.GameObjects; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.World; import com.hajnar.GravityShip.Assets; import com.hajnar.GravityShip.Helper; public class Bullet extends GameObject { private Sprite sprite; public Bullet(World world, float x, float y, Vector2 velocity) { super(world, BodyType.DynamicBody, OBJECT_TYPE_BULLET, x, y, 0); sprite = new Sprite(Assets.bulletRegion); sprite.setPosition(objectBody.getPosition().x * Helper.BOX_TO_WORLD - sprite.getWidth() / 2, objectBody.getPosition().y * Helper.BOX_TO_WORLD - sprite.getHeight() / 2); CircleShape circle = new CircleShape(); circle.setRadius(0.08f); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = circle; fixtureDef.density = 40f; fixtureDef.friction = 0f; fixtureDef.restitution = 0f; objectBody.createFixture(fixtureDef); circle.dispose(); objectBody.setGravityScale(0); objectBody.setFixedRotation(true); objectBody.setLinearVelocity(velocity); objectBody.setUserData(this); } public void update() { sprite.setPosition(objectBody.getPosition().x * Helper.BOX_TO_WORLD - sprite.getWidth() / 2, objectBody.getPosition().y * Helper.BOX_TO_WORLD - sprite.getHeight() / 2); } public Sprite getSprite() { return sprite; } }