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Java Source Code

/*******************************************************************************
 * Copyright 2011 See AUTHORS file.//from w  w  w  .  ja  va  2s .  c  o m
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.utils;

import java.util.Iterator;
import java.util.NoSuchElementException;

import com.badlogic.gdx.math.MathUtils;

/**
 * An unordered map that uses long keys. This implementation is a cuckoo hash
 * map using 3 hashes, random walking, and a small stash for problematic keys.
 * Null values are allowed. No allocation is done except when growing the table
 * size. <br>
 * <br>
 * This map performs very fast get, containsKey, and remove (typically O(1),
 * worst case O(log(n))). Put may be a bit slower, depending on hash collisions.
 * Load factors greater than 0.91 greatly increase the chances the map will have
 * to rehash to the next higher POT size.
 * 
 * @author Nathan Sweet
 */
public class LongMap<V> {
    private static final int PRIME1 = 0xbe1f14b1;
    private static final int PRIME2 = 0xb4b82e39;
    private static final int PRIME3 = 0xced1c241;
    private static final int EMPTY = 0;

    public int size;

    long[] keyTable;
    V[] valueTable;
    int capacity, stashSize;
    V zeroValue;
    boolean hasZeroValue;

    private float loadFactor;
    private int hashShift, mask, threshold;
    private int stashCapacity;
    private int pushIterations;

    private Entries entries;
    private Values values;
    private Keys keys;

    /**
     * Creates a new map with an initial capacity of 32 and a load factor of
     * 0.8. This map will hold 25 items before growing the backing table.
     */
    public LongMap() {
        this(32, 0.8f);
    }

    /**
     * Creates a new map with a load factor of 0.8. This map will hold
     * initialCapacity * 0.8 items before growing the backing table.
     */
    public LongMap(int initialCapacity) {
        this(initialCapacity, 0.8f);
    }

    /**
     * Creates a new map with the specified initial capacity and load factor.
     * This map will hold initialCapacity * loadFactor items before growing the
     * backing table.
     */
    public LongMap(int initialCapacity, float loadFactor) {
        if (initialCapacity < 0)
            throw new IllegalArgumentException("initialCapacity must be >= 0: " + initialCapacity);
        if (capacity > 1 << 30)
            throw new IllegalArgumentException("initialCapacity is too large: " + initialCapacity);
        capacity = MathUtils.nextPowerOfTwo(initialCapacity);

        if (loadFactor <= 0)
            throw new IllegalArgumentException("loadFactor must be > 0: " + loadFactor);
        this.loadFactor = loadFactor;

        threshold = (int) (capacity * loadFactor);
        mask = capacity - 1;
        hashShift = 63 - Long.numberOfTrailingZeros(capacity);
        stashCapacity = Math.max(3, (int) Math.ceil(Math.log(capacity)) * 2);
        pushIterations = Math.max(Math.min(capacity, 8), (int) Math.sqrt(capacity) / 8);

        keyTable = new long[capacity + stashCapacity];
        valueTable = (V[]) new Object[keyTable.length];
    }

    public V put(long key, V value) {
        if (key == 0) {
            V oldValue = zeroValue;
            zeroValue = value;
            if (!hasZeroValue) {
                hasZeroValue = true;
                size++;
            }
            return oldValue;
        }

        long[] keyTable = this.keyTable;

        // Check for existing keys.
        int index1 = (int) (key & mask);
        long key1 = keyTable[index1];
        if (key1 == key) {
            V oldValue = valueTable[index1];
            valueTable[index1] = value;
            return oldValue;
        }

        int index2 = hash2(key);
        long key2 = keyTable[index2];
        if (key2 == key) {
            V oldValue = valueTable[index2];
            valueTable[index2] = value;
            return oldValue;
        }

        int index3 = hash3(key);
        long key3 = keyTable[index3];
        if (key3 == key) {
            V oldValue = valueTable[index3];
            valueTable[index3] = value;
            return oldValue;
        }

        // Update key in the stash.
        for (int i = capacity, n = i + stashSize; i < n; i++) {
            if (keyTable[i] == key) {
                V oldValue = valueTable[i];
                valueTable[i] = value;
                return oldValue;
            }
        }

        // Check for empty buckets.
        if (key1 == EMPTY) {
            keyTable[index1] = key;
            valueTable[index1] = value;
            if (size++ >= threshold)
                resize(capacity << 1);
            return null;
        }

        if (key2 == EMPTY) {
            keyTable[index2] = key;
            valueTable[index2] = value;
            if (size++ >= threshold)
                resize(capacity << 1);
            return null;
        }

        if (key3 == EMPTY) {
            keyTable[index3] = key;
            valueTable[index3] = value;
            if (size++ >= threshold)
                resize(capacity << 1);
            return null;
        }

        push(key, value, index1, key1, index2, key2, index3, key3);
        return null;
    }

    public void putAll(LongMap<V> map) {
        for (Entry<V> entry : map.entries())
            put(entry.key, entry.value);
    }

    /** Skips checks for existing keys. */
    private void putResize(long key, V value) {
        if (key == 0) {
            zeroValue = value;
            hasZeroValue = true;
            return;
        }

        // Check for empty buckets.
        int index1 = (int) (key & mask);
        long key1 = keyTable[index1];
        if (key1 == EMPTY) {
            keyTable[index1] = key;
            valueTable[index1] = value;
            if (size++ >= threshold)
                resize(capacity << 1);
            return;
        }

        int index2 = hash2(key);
        long key2 = keyTable[index2];
        if (key2 == EMPTY) {
            keyTable[index2] = key;
            valueTable[index2] = value;
            if (size++ >= threshold)
                resize(capacity << 1);
            return;
        }

        int index3 = hash3(key);
        long key3 = keyTable[index3];
        if (key3 == EMPTY) {
            keyTable[index3] = key;
            valueTable[index3] = value;
            if (size++ >= threshold)
                resize(capacity << 1);
            return;
        }

        push(key, value, index1, key1, index2, key2, index3, key3);
    }

    private void push(long insertKey, V insertValue, int index1, long key1, int index2, long key2, int index3, long key3) {
        long[] keyTable = this.keyTable;
        V[] valueTable = this.valueTable;
        int mask = this.mask;

        // Push keys until an empty bucket is found.
        long evictedKey;
        V evictedValue;
        int i = 0, pushIterations = this.pushIterations;
        do {
            // Replace the key and value for one of the hashes.
            switch (MathUtils.random(2)) {
            case 0:
                evictedKey = key1;
                evictedValue = valueTable[index1];
                keyTable[index1] = insertKey;
                valueTable[index1] = insertValue;
                break;
            case 1:
                evictedKey = key2;
                evictedValue = valueTable[index2];
                keyTable[index2] = insertKey;
                valueTable[index2] = insertValue;
                break;
            default:
                evictedKey = key3;
                evictedValue = valueTable[index3];
                keyTable[index3] = insertKey;
                valueTable[index3] = insertValue;
                break;
            }

            // If the evicted key hashes to an empty bucket, put it there and
            // stop.
            index1 = (int) (evictedKey & mask);
            key1 = keyTable[index1];
            if (key1 == EMPTY) {
                keyTable[index1] = evictedKey;
                valueTable[index1] = evictedValue;
                if (size++ >= threshold)
                    resize(capacity << 1);
                return;
            }

            index2 = hash2(evictedKey);
            key2 = keyTable[index2];
            if (key2 == EMPTY) {
                keyTable[index2] = evictedKey;
                valueTable[index2] = evictedValue;
                if (size++ >= threshold)
                    resize(capacity << 1);
                return;
            }

            index3 = hash3(evictedKey);
            key3 = keyTable[index3];
            if (key3 == EMPTY) {
                keyTable[index3] = evictedKey;
                valueTable[index3] = evictedValue;
                if (size++ >= threshold)
                    resize(capacity << 1);
                return;
            }

            if (++i == pushIterations)
                break;

            insertKey = evictedKey;
            insertValue = evictedValue;
        } while (true);

        putStash(evictedKey, evictedValue);
    }

    private void putStash(long key, V value) {
        if (stashSize == stashCapacity) {
            // Too many pushes occurred and the stash is full, increase the
            // table size.
            resize(capacity << 1);
            put(key, value);
            return;
        }
        // Store key in the stash.
        int index = capacity + stashSize;
        keyTable[index] = key;
        valueTable[index] = value;
        stashSize++;
        size++;
    }

    public V get(long key) {
        if (key == 0)
            return zeroValue;
        int index = (int) (key & mask);
        if (keyTable[index] != key) {
            index = hash2(key);
            if (keyTable[index] != key) {
                index = hash3(key);
                if (keyTable[index] != key)
                    return getStash(key, null);
            }
        }
        return valueTable[index];
    }

    public V get(long key, V defaultValue) {
        if (key == 0)
            return zeroValue;
        int index = (int) (key & mask);
        if (keyTable[index] != key) {
            index = hash2(key);
            if (keyTable[index] != key) {
                index = hash3(key);
                if (keyTable[index] != key)
                    return getStash(key, defaultValue);
            }
        }
        return valueTable[index];
    }

    private V getStash(long key, V defaultValue) {
        long[] keyTable = this.keyTable;
        for (int i = capacity, n = i + stashSize; i < n; i++)
            if (keyTable[i] == key)
                return valueTable[i];
        return defaultValue;
    }

    public V remove(long key) {
        if (key == 0) {
            if (!hasZeroValue)
                return null;
            V oldValue = zeroValue;
            zeroValue = null;
            hasZeroValue = false;
            size--;
            return oldValue;
        }

        int index = (int) (key & mask);
        if (keyTable[index] == key) {
            keyTable[index] = EMPTY;
            V oldValue = valueTable[index];
            valueTable[index] = null;
            size--;
            return oldValue;
        }

        index = hash2(key);
        if (keyTable[index] == key) {
            keyTable[index] = EMPTY;
            V oldValue = valueTable[index];
            valueTable[index] = null;
            size--;
            return oldValue;
        }

        index = hash3(key);
        if (keyTable[index] == key) {
            keyTable[index] = EMPTY;
            V oldValue = valueTable[index];
            valueTable[index] = null;
            size--;
            return oldValue;
        }

        return removeStash(key);
    }

    V removeStash(long key) {
        long[] keyTable = this.keyTable;
        for (int i = capacity, n = i + stashSize; i < n; i++) {
            if (keyTable[i] == key) {
                V oldValue = valueTable[i];
                removeStashIndex(i);
                size--;
                return oldValue;
            }
        }
        return null;
    }

    void removeStashIndex(int index) {
        // If the removed location was not last, move the last tuple to the
        // removed location.
        stashSize--;
        int lastIndex = capacity + stashSize;
        if (index < lastIndex) {
            keyTable[index] = keyTable[lastIndex];
            valueTable[index] = valueTable[lastIndex];
            valueTable[lastIndex] = null;
        } else
            valueTable[index] = null;
    }

    public void clear() {
        long[] keyTable = this.keyTable;
        V[] valueTable = this.valueTable;
        for (int i = capacity + stashSize; i-- > 0;) {
            keyTable[i] = EMPTY;
            valueTable[i] = null;
        }
        size = 0;
        stashSize = 0;
        zeroValue = null;
        hasZeroValue = false;
    }

    /**
     * Returns true if the specified value is in the map. Note this traverses
     * the entire map and compares every value, which may be an expensive
     * operation.
     */
    public boolean containsValue(Object value, boolean identity) {
        V[] valueTable = this.valueTable;
        if (value == null) {
            if (hasZeroValue && zeroValue == null)
                return true;
            long[] keyTable = this.keyTable;
            for (int i = capacity + stashSize; i-- > 0;)
                if (keyTable[i] != EMPTY && valueTable[i] == null)
                    return true;
        } else if (identity) {
            if (value == zeroValue)
                return true;
            for (int i = capacity + stashSize; i-- > 0;)
                if (valueTable[i] == value)
                    return true;
        } else {
            if (hasZeroValue && value.equals(zeroValue))
                return true;
            for (int i = capacity + stashSize; i-- > 0;)
                if (value.equals(valueTable[i]))
                    return true;
        }
        return false;
    }

    public boolean containsKey(long key) {
        if (key == 0)
            return hasZeroValue;
        int index = (int) (key & mask);
        if (keyTable[index] != key) {
            index = hash2(key);
            if (keyTable[index] != key) {
                index = hash3(key);
                if (keyTable[index] != key)
                    return containsKeyStash(key);
            }
        }
        return true;
    }

    private boolean containsKeyStash(long key) {
        long[] keyTable = this.keyTable;
        for (int i = capacity, n = i + stashSize; i < n; i++)
            if (keyTable[i] == key)
                return true;
        return false;
    }

    /**
     * Returns the key for the specified value, or <tt>notFound</tt> if it is
     * not in the map. Note this traverses the entire map and compares every
     * value, which may be an expensive operation.
     * 
     * @param identity
     *            If true, uses == to compare the specified value with values in
     *            the map. If false, uses {@link #equals(Object)}.
     */
    public long findKey(Object value, boolean identity, long notFound) {
        V[] valueTable = this.valueTable;
        if (value == null) {
            if (hasZeroValue && zeroValue == null)
                return 0;
            long[] keyTable = this.keyTable;
            for (int i = capacity + stashSize; i-- > 0;)
                if (keyTable[i] != EMPTY && valueTable[i] == null)
                    return keyTable[i];
        } else if (identity) {
            if (value == zeroValue)
                return 0;
            for (int i = capacity + stashSize; i-- > 0;)
                if (valueTable[i] == value)
                    return keyTable[i];
        } else {
            if (hasZeroValue && value.equals(zeroValue))
                return 0;
            for (int i = capacity + stashSize; i-- > 0;)
                if (value.equals(valueTable[i]))
                    return keyTable[i];
        }
        return notFound;
    }

    /**
     * Increases the size of the backing array to acommodate the specified
     * number of additional items. Useful before adding many items to avoid
     * multiple backing array resizes.
     */
    public void ensureCapacity(int additionalCapacity) {
        int sizeNeeded = size + additionalCapacity;
        if (sizeNeeded >= threshold)
            resize(MathUtils.nextPowerOfTwo((int) (sizeNeeded / loadFactor)));
    }

    private void resize(int newSize) {
        int oldEndIndex = capacity + stashSize;

        capacity = newSize;
        threshold = (int) (newSize * loadFactor);
        mask = newSize - 1;
        hashShift = 63 - Long.numberOfTrailingZeros(newSize);
        stashCapacity = Math.max(3, (int) Math.ceil(Math.log(newSize)) * 2);
        pushIterations = Math.max(Math.min(newSize, 8), (int) Math.sqrt(newSize) / 8);

        long[] oldKeyTable = keyTable;
        V[] oldValueTable = valueTable;

        keyTable = new long[newSize + stashCapacity];
        valueTable = (V[]) new Object[newSize + stashCapacity];

        size = hasZeroValue ? 1 : 0;
        stashSize = 0;
        for (int i = 0; i < oldEndIndex; i++) {
            long key = oldKeyTable[i];
            if (key != EMPTY)
                putResize(key, oldValueTable[i]);
        }
    }

    private int hash2(long h) {
        h *= PRIME2;
        return (int) ((h ^ h >>> hashShift) & mask);
    }

    private int hash3(long h) {
        h *= PRIME3;
        return (int) ((h ^ h >>> hashShift) & mask);
    }

    public String toString() {
        if (size == 0)
            return "[]";
        StringBuilder buffer = new StringBuilder(32);
        buffer.append('[');
        long[] keyTable = this.keyTable;
        V[] valueTable = this.valueTable;
        int i = keyTable.length;
        while (i-- > 0) {
            long key = keyTable[i];
            if (key == EMPTY)
                continue;
            buffer.append(key);
            buffer.append('=');
            buffer.append(valueTable[i]);
            break;
        }
        while (i-- > 0) {
            long key = keyTable[i];
            if (key == EMPTY)
                continue;
            buffer.append(", ");
            buffer.append(key);
            buffer.append('=');
            buffer.append(valueTable[i]);
        }
        buffer.append(']');
        return buffer.toString();
    }

    /**
     * Returns an iterator for the entries in the map. Remove is supported. Note
     * that the same iterator instance is returned each time this method is
     * called. Use the {@link Entries} constructor for nested or multithreaded
     * iteration.
     */
    public Entries<V> entries() {
        if (entries == null)
            entries = new Entries(this);
        else
            entries.reset();
        return entries;
    }

    /**
     * Returns an iterator for the values in the map. Remove is supported. Note
     * that the same iterator instance is returned each time this method is
     * called. Use the {@link Entries} constructor for nested or multithreaded
     * iteration.
     */
    public Values<V> values() {
        if (values == null)
            values = new Values(this);
        else
            values.reset();
        return values;
    }

    /**
     * Returns an iterator for the keys in the map. Remove is supported. Note
     * that the same iterator instance is returned each time this method is
     * called. Use the {@link Entries} constructor for nested or multithreaded
     * iteration.
     */
    public Keys keys() {
        if (keys == null)
            keys = new Keys(this);
        else
            keys.reset();
        return keys;
    }

    static public class Entry<V> {
        public long key;
        public V value;

        public String toString() {
            return key + "=" + value;
        }
    }

    static private class MapIterator<V> {
        static final int INDEX_ILLEGAL = -2;
        static final int INDEX_ZERO = -1;

        public boolean hasNext;

        final LongMap<V> map;
        int nextIndex, currentIndex;

        public MapIterator(LongMap<V> map) {
            this.map = map;
            reset();
        }

        public void reset() {
            currentIndex = INDEX_ILLEGAL;
            nextIndex = INDEX_ZERO;
            if (map.hasZeroValue)
                hasNext = true;
            else
                findNextIndex();
        }

        void findNextIndex() {
            hasNext = false;
            long[] keyTable = map.keyTable;
            for (int n = map.capacity + map.stashSize; ++nextIndex < n;) {
                if (keyTable[nextIndex] != EMPTY) {
                    hasNext = true;
                    break;
                }
            }
        }

        public void remove() {
            if (currentIndex == INDEX_ZERO && map.hasZeroValue) {
                map.zeroValue = null;
                map.hasZeroValue = false;
            } else if (currentIndex < 0) {
                throw new IllegalStateException("next must be called before remove.");
            } else if (currentIndex >= map.capacity) {
                map.removeStashIndex(currentIndex);
            } else {
                map.keyTable[currentIndex] = EMPTY;
                map.valueTable[currentIndex] = null;
            }
            currentIndex = INDEX_ILLEGAL;
            map.size--;
        }
    }

    static public class Entries<V> extends MapIterator<V> implements Iterable<Entry<V>>, Iterator<Entry<V>> {
        private Entry<V> entry = new Entry();

        public Entries(LongMap map) {
            super(map);
        }

        /**
         * Note the same entry instance is returned each time this method is
         * called.
         */
        public Entry<V> next() {
            if (!hasNext)
                throw new NoSuchElementException();
            long[] keyTable = map.keyTable;
            if (nextIndex == INDEX_ZERO) {
                entry.key = 0;
                entry.value = map.zeroValue;
            } else {
                entry.key = keyTable[nextIndex];
                entry.value = map.valueTable[nextIndex];
            }
            currentIndex = nextIndex;
            findNextIndex();
            return entry;
        }

        public boolean hasNext() {
            return hasNext;
        }

        public Iterator<Entry<V>> iterator() {
            return this;
        }
    }

    static public class Values<V> extends MapIterator<V> implements Iterable<V>, Iterator<V> {
        public Values(LongMap<V> map) {
            super(map);
        }

        public boolean hasNext() {
            return hasNext;
        }

        public V next() {
            V value;
            if (nextIndex == INDEX_ZERO)
                value = map.zeroValue;
            else
                value = map.valueTable[nextIndex];
            currentIndex = nextIndex;
            findNextIndex();
            return value;
        }

        public Iterator<V> iterator() {
            return this;
        }

        /** Returns a new array containing the remaining values. */
        public Array<V> toArray() {
            Array array = new Array(true, map.size);
            while (hasNext)
                array.add(next());
            return array;
        }
    }

    static public class Keys extends MapIterator {
        public Keys(LongMap map) {
            super(map);
        }

        public long next() {
            long key = nextIndex == INDEX_ZERO ? 0 : map.keyTable[nextIndex];
            currentIndex = nextIndex;
            findNextIndex();
            return key;
        }

        /** Returns a new array containing the remaining values. */
        public LongArray toArray() {
            LongArray array = new LongArray(true, map.size);
            while (hasNext)
                array.add(next());
            return array;
        }
    }
}




Java Source Code List

com.badlogic.gdx.math.MathUtils.java
com.badlogic.gdx.math.Matrix3.java
com.badlogic.gdx.math.Matrix4.java
com.badlogic.gdx.math.Quaternion.java
com.badlogic.gdx.math.Vector2.java
com.badlogic.gdx.math.Vector3.java
com.badlogic.gdx.physics.box2d.BodyDef.java
com.badlogic.gdx.physics.box2d.Body.java
com.badlogic.gdx.physics.box2d.ChainShape.java
com.badlogic.gdx.physics.box2d.CircleShape.java
com.badlogic.gdx.physics.box2d.ContactFilter.java
com.badlogic.gdx.physics.box2d.ContactImpulse.java
com.badlogic.gdx.physics.box2d.ContactListener.java
com.badlogic.gdx.physics.box2d.Contact.java
com.badlogic.gdx.physics.box2d.DestructionListener.java
com.badlogic.gdx.physics.box2d.EdgeShape.java
com.badlogic.gdx.physics.box2d.Filter.java
com.badlogic.gdx.physics.box2d.FixtureDef.java
com.badlogic.gdx.physics.box2d.Fixture.java
com.badlogic.gdx.physics.box2d.JointDef.java
com.badlogic.gdx.physics.box2d.JointEdge.java
com.badlogic.gdx.physics.box2d.Joint.java
com.badlogic.gdx.physics.box2d.Manifold.java
com.badlogic.gdx.physics.box2d.MassData.java
com.badlogic.gdx.physics.box2d.PolygonShape.java
com.badlogic.gdx.physics.box2d.QueryCallback.java
com.badlogic.gdx.physics.box2d.RayCastCallback.java
com.badlogic.gdx.physics.box2d.Shape.java
com.badlogic.gdx.physics.box2d.Transform.java
com.badlogic.gdx.physics.box2d.WorldManifold.java
com.badlogic.gdx.physics.box2d.World.java
com.badlogic.gdx.physics.box2d.joints.DistanceJointDef.java
com.badlogic.gdx.physics.box2d.joints.DistanceJoint.java
com.badlogic.gdx.physics.box2d.joints.FrictionJointDef.java
com.badlogic.gdx.physics.box2d.joints.FrictionJoint.java
com.badlogic.gdx.physics.box2d.joints.GearJointDef.java
com.badlogic.gdx.physics.box2d.joints.GearJoint.java
com.badlogic.gdx.physics.box2d.joints.MouseJointDef.java
com.badlogic.gdx.physics.box2d.joints.MouseJoint.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJoint.java
com.badlogic.gdx.physics.box2d.joints.PulleyJointDef.java
com.badlogic.gdx.physics.box2d.joints.PulleyJoint.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJoint.java
com.badlogic.gdx.physics.box2d.joints.RopeJointDef.java
com.badlogic.gdx.physics.box2d.joints.RopeJoint.java
com.badlogic.gdx.physics.box2d.joints.WeldJointDef.java
com.badlogic.gdx.physics.box2d.joints.WeldJoint.java
com.badlogic.gdx.physics.box2d.joints.WheelJointDef.java
com.badlogic.gdx.physics.box2d.joints.WheelJoint.java
com.badlogic.gdx.utils.Array.java
com.badlogic.gdx.utils.ComparableTimSort.java
com.badlogic.gdx.utils.Disposable.java
com.badlogic.gdx.utils.GdxRuntimeException.java
com.badlogic.gdx.utils.LongArray.java
com.badlogic.gdx.utils.LongMap.java
com.badlogic.gdx.utils.NumberUtils.java
com.badlogic.gdx.utils.Pool.java
com.badlogic.gdx.utils.Sort.java
com.badlogic.gdx.utils.StringBuilder.java
com.badlogic.gdx.utils.TimSort.java
com.garrapeta.MathUtils.java
com.garrapeta.gameengine.Actor.java
com.garrapeta.gameengine.AsyncGameMessage.java
com.garrapeta.gameengine.BitmapManager.java
com.garrapeta.gameengine.Box2DActor.java
com.garrapeta.gameengine.Box2DWorld.java
com.garrapeta.gameengine.GameMessage.java
com.garrapeta.gameengine.GameView.java
com.garrapeta.gameengine.GameWorld.java
com.garrapeta.gameengine.ShapeDrawer.java
com.garrapeta.gameengine.SyncGameMessage.java
com.garrapeta.gameengine.Viewport.java
com.garrapeta.gameengine.actor.Box2DAtomicActor.java
com.garrapeta.gameengine.actor.Box2DCircleActor.java
com.garrapeta.gameengine.actor.Box2DEdgeActor.java
com.garrapeta.gameengine.actor.Box2DLoopActor.java
com.garrapeta.gameengine.actor.Box2DOpenChainActor.java
com.garrapeta.gameengine.actor.Box2DPolygonActor.java
com.garrapeta.gameengine.actor.IAtomicActor.java
com.garrapeta.gameengine.actor.SimpleActor.java
com.garrapeta.gameengine.module.LevelActionsModule.java
com.garrapeta.gameengine.module.LoadedLevelActionsModule.java
com.garrapeta.gameengine.module.SoundModule.java
com.garrapeta.gameengine.module.VibrationModule.java
com.garrapeta.gameengine.utils.IOUtils.java
com.garrapeta.gameengine.utils.LogX.java
com.garrapeta.gameengine.utils.PhysicsUtils.java
com.garrapeta.gameengine.utils.Pool.java