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The source code is released under:
Apache License
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/******************************************************************************* * Copyright 2011 See AUTHORS file./*from w w w .j a v a 2 s .c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** * Friction joint. This is used for top-down friction. It provides 2D * translational friction and angular friction. */ public class FrictionJoint extends Joint { /* * JNI #include <Box2D/Box2D.h> */ public FrictionJoint(World world, long addr) { super(world, addr); } /** Set the maximum friction force in N. */ public void setMaxForce(float force) { jniSetMaxForce(addr, force); } private native void jniSetMaxForce(long addr, float force); /* * b2FrictionJoint* * joint = * (b2FrictionJoint * *)addr; * joint- * >SetMaxForce( * force ); */ /** Get the maximum friction force in N. */ public float getMaxForce() { return jniGetMaxForce(addr); } private native float jniGetMaxForce(long addr); /* * b2FrictionJoint* joint = * (b2FrictionJoint*)addr; * return * joint->GetMaxForce(); */ /** Set the maximum friction torque in N*m. */ public void setMaxTorque(float torque) { jniSetMaxTorque(addr, torque); } private native void jniSetMaxTorque(long addr, float torque); /* * b2FrictionJoint * * joint = ( * b2FrictionJoint * *)addr; * joint * ->SetMaxTorque * ( torque ); */ /** Get the maximum friction torque in N*m. */ public float getMaxTorque() { return jniGetMaxTorque(addr); } private native float jniGetMaxTorque(long addr); /* * b2FrictionJoint* joint = * (b2FrictionJoint*)addr; * return * joint->GetMaxTorque(); */ }