Back to project page gameengine.
The source code is released under:
Apache License
If you think the Android project gameengine listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/******************************************************************************* * Copyright 2011 See AUTHORS file./*w w w . j a v a 2s. c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** * A rope joint enforces a maximum distance between two points on two bodies. It * has no other effect. Warning: if you attempt to change the maximum length * during the simulation you will get some non-physical behavior. A model that * would allow you to dynamically modify the length would have some sponginess, * so I chose not to implement it that way. See b2DistanceJoint if you want to * dynamically control length. */ public class RopeJoint extends Joint { /* * JNI #include <Box2D/Box2D.h> */ public RopeJoint(World world, long addr) { super(world, addr); } /** Get the maximum length of the rope. */ public float getMaxLength() { return jniGetMaxLength(addr); } private native float jniGetMaxLength(long addr); /* * b2RopeJoint* rope = * (b2RopeJoint*)addr; * return * rope->GetMaxLength(); */ }